using OpenNest.Engine.Fill; using OpenNest.Engine.Strategies; using OpenNest.Geometry; using OpenNest.RectanglePacking; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; namespace OpenNest { public class DefaultNestEngine : NestEngineBase { public DefaultNestEngine(Plate plate) : base(plate) { } public override string Name => "Default"; public override string Description => "Multi-phase nesting (Linear, Pairs, RectBestFit, Extents)"; private readonly AngleCandidateBuilder angleBuilder = new(); public bool ForceFullAngleSweep { get => angleBuilder.ForceFullSweep; set => angleBuilder.ForceFullSweep = value; } // --- Public Fill API --- public override List Fill(NestItem item, Box workArea, IProgress progress, CancellationToken token) { PhaseResults.Clear(); AngleResults.Clear(); var context = new FillContext { Item = item, WorkArea = workArea, Plate = Plate, PlateNumber = PlateNumber, Token = token, Progress = progress, }; RunPipeline(context); // PhaseResults already synced during RunPipeline. AngleResults.AddRange(context.AngleResults); WinnerPhase = context.WinnerPhase; var best = context.CurrentBest ?? new List(); if (item.Quantity > 0 && best.Count > item.Quantity) best = best.Take(item.Quantity).ToList(); ReportProgress(progress, WinnerPhase, PlateNumber, best, workArea, BuildProgressSummary()); return best; } public override List Fill(List groupParts, Box workArea, IProgress progress, CancellationToken token) { if (groupParts == null || groupParts.Count == 0) return new List(); // Single part: delegate to the strategy pipeline. if (groupParts.Count == 1) { var nestItem = new NestItem { Drawing = groupParts[0].BaseDrawing }; return Fill(nestItem, workArea, progress, token); } // Multi-part group: linear pattern fill only. PhaseResults.Clear(); var engine = new FillLinear(workArea, Plate.PartSpacing); var angles = RotationAnalysis.FindHullEdgeAngles(groupParts); var best = FillHelpers.FillPattern(engine, groupParts, angles, workArea); PhaseResults.Add(new PhaseResult(NestPhase.Linear, best?.Count ?? 0, 0)); Debug.WriteLine($"[Fill(groupParts,Box)] Linear pattern: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Length:F1}"); ReportProgress(progress, NestPhase.Linear, PlateNumber, best, workArea, BuildProgressSummary()); return best ?? new List(); } // --- Pack API --- public override List PackArea(Box box, List items, IProgress progress, CancellationToken token) { var binItems = BinConverter.ToItems(items, Plate.PartSpacing, Plate.Area()); var bin = BinConverter.CreateBin(box, Plate.PartSpacing); var engine = new PackBottomLeft(bin); engine.Pack(binItems); return BinConverter.ToParts(bin, items); } // --- RunPipeline: strategy-based orchestration --- private void RunPipeline(FillContext context) { var bestRotation = RotationAnalysis.FindBestRotation(context.Item); context.SharedState["BestRotation"] = bestRotation; var angles = angleBuilder.Build(context.Item, bestRotation, context.WorkArea); context.SharedState["AngleCandidates"] = angles; try { foreach (var strategy in FillStrategyRegistry.Strategies) { context.Token.ThrowIfCancellationRequested(); var sw = Stopwatch.StartNew(); var result = strategy.Fill(context); sw.Stop(); var phaseResult = new PhaseResult( strategy.Phase, result?.Count ?? 0, sw.ElapsedMilliseconds); context.PhaseResults.Add(phaseResult); // Keep engine's PhaseResults in sync so BuildProgressSummary() works // during progress reporting. PhaseResults.Add(phaseResult); if (IsBetterFill(result, context.CurrentBest, context.WorkArea)) { context.CurrentBest = result; context.CurrentBestScore = FillScore.Compute(result, context.WorkArea); context.WinnerPhase = strategy.Phase; ReportProgress(context.Progress, strategy.Phase, PlateNumber, result, context.WorkArea, BuildProgressSummary()); } } } catch (OperationCanceledException) { Debug.WriteLine("[RunPipeline] Cancelled, returning current best"); } angleBuilder.RecordProductive(context.AngleResults); } } }