using OpenNest.Geometry; namespace OpenNest.Tests; public class RemnantFinderTests { [Fact] public void EmptyPlate_ReturnsWholeWorkArea() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); var remnants = finder.FindRemnants(); Assert.Single(remnants); Assert.Equal(100 * 100, remnants[0].Area(), 0.1); } [Fact] public void SingleObstacle_InCorner_FindsLShapedRemnants() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); finder.AddObstacle(new Box(0, 0, 40, 40)); var remnants = finder.FindRemnants(); Assert.True(remnants.Count >= 2); var largest = remnants[0]; Assert.Equal(60 * 100, largest.Area(), 0.1); } [Fact] public void SingleObstacle_InCenter_FindsFourRemnants() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); finder.AddObstacle(new Box(30, 30, 40, 40)); var remnants = finder.FindRemnants(); Assert.True(remnants.Count >= 4); } [Fact] public void MinDimension_FiltersSmallRemnants() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); finder.AddObstacle(new Box(0, 0, 95, 100)); var all = finder.FindRemnants(0); var filtered = finder.FindRemnants(10); Assert.True(all.Count > filtered.Count); foreach (var r in filtered) { Assert.True(r.Width >= 10); Assert.True(r.Length >= 10); } } [Fact] public void ResultsSortedByAreaDescending() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); finder.AddObstacle(new Box(0, 0, 50, 50)); var remnants = finder.FindRemnants(); for (var i = 1; i < remnants.Count; i++) Assert.True(remnants[i - 1].Area() >= remnants[i].Area()); } [Fact] public void AddObstacle_UpdatesResults() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); var before = finder.FindRemnants(); Assert.Single(before); finder.AddObstacle(new Box(0, 0, 50, 50)); var after = finder.FindRemnants(); Assert.True(after.Count > 1); } [Fact] public void ClearObstacles_ResetsToFullWorkArea() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); finder.AddObstacle(new Box(0, 0, 50, 50)); finder.ClearObstacles(); var remnants = finder.FindRemnants(); Assert.Single(remnants); Assert.Equal(100 * 100, remnants[0].Area(), 0.1); } [Fact] public void FullyCovered_ReturnsEmpty() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); finder.AddObstacle(new Box(0, 0, 100, 100)); var remnants = finder.FindRemnants(); Assert.Empty(remnants); } [Fact] public void MultipleObstacles_FindsGapBetween() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); finder.AddObstacle(new Box(0, 0, 40, 100)); finder.AddObstacle(new Box(60, 0, 40, 100)); var remnants = finder.FindRemnants(); var gap = remnants.FirstOrDefault(r => r.Width >= 19.9 && r.Width <= 20.1 && r.Length >= 99.9); Assert.NotNull(gap); } [Fact] public void FromPlate_CreatesFinderWithPartsAsObstacles() { var plate = TestHelpers.MakePlate(60, 120, TestHelpers.MakePartAt(0, 0, 20)); var finder = RemnantFinder.FromPlate(plate); var remnants = finder.FindRemnants(); Assert.True(remnants.Count >= 1); Assert.True(remnants[0].Area() < plate.WorkArea().Area()); } [Fact] public void ObstacleOutsideWorkArea_IsIgnored() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); finder.AddObstacle(new Box(200, 200, 50, 50)); var remnants = finder.FindRemnants(); Assert.Single(remnants); Assert.Equal(100 * 100, remnants[0].Area(), 0.1); } [Fact] public void ObstaclePartiallyOutsideWorkArea_IsClipped() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); // Obstacle extends 20 units past the right edge finder.AddObstacle(new Box(80, 0, 40, 100)); var remnants = finder.FindRemnants(); // Should find the 80x100 strip on the left var left = remnants.FirstOrDefault(r => r.Width >= 79.9 && r.Width <= 80.1 && r.Length >= 99.9); Assert.NotNull(left); } [Fact] public void OverlappingObstacles_HandledCorrectly() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); finder.AddObstacle(new Box(0, 0, 60, 60)); finder.AddObstacle(new Box(40, 40, 60, 60)); // overlaps first var remnants = finder.FindRemnants(); // No remnant should overlap either obstacle foreach (var r in remnants) { Assert.False( r.Left < 60 && r.Right > 0 && r.Bottom < 60 && r.Top > 0 && r.Left < 100 && r.Right > 40 && r.Bottom < 100 && r.Top > 40, "Remnant should not overlap both obstacles simultaneously in their shared region"); } // Total remnant area + obstacle coverage should not exceed work area var totalRemnantArea = remnants.Sum(r => r.Area()); Assert.True(totalRemnantArea < 100 * 100); Assert.True(totalRemnantArea > 0); } [Fact] public void ConstructorWithObstaclesList() { var obstacles = new List { new Box(0, 0, 40, 100), new Box(60, 0, 40, 100) }; var finder = new RemnantFinder(new Box(0, 0, 100, 100), obstacles); var remnants = finder.FindRemnants(); var gap = remnants.FirstOrDefault(r => r.Width >= 19.9 && r.Width <= 20.1); Assert.NotNull(gap); } [Fact] public void AddObstacles_Plural_AddsMultiple() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); finder.AddObstacles(new[] { new Box(0, 0, 40, 100), new Box(60, 0, 40, 100) }); var remnants = finder.FindRemnants(); var gap = remnants.FirstOrDefault(r => r.Width >= 19.9 && r.Width <= 20.1); Assert.NotNull(gap); } [Fact] public void IterativeWorkflow_AddObstacleThenRequery() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); // First fill: obstacle in bottom-left finder.AddObstacle(new Box(0, 0, 50, 50)); var pass1 = finder.FindRemnants(); Assert.True(pass1.Count >= 2); // Simulate filling the largest remnant by adding another obstacle var largest = pass1[0]; finder.AddObstacle(new Box(largest.X, largest.Y, largest.Width / 2, largest.Length)); var pass2 = finder.FindRemnants(); // Should have more, smaller remnants now var pass2TotalArea = pass2.Sum(r => r.Area()); var pass1TotalArea = pass1.Sum(r => r.Area()); Assert.True(pass2TotalArea < pass1TotalArea); } [Fact] public void NoRemnantOverlapsObstacle() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); finder.AddObstacle(new Box(20, 20, 30, 30)); finder.AddObstacle(new Box(60, 10, 25, 80)); var remnants = finder.FindRemnants(); foreach (var r in remnants) { // Check no remnant overlaps obstacle 1 var overlaps1 = r.Left < 50 && r.Right > 20 && r.Bottom < 50 && r.Top > 20; Assert.False(overlaps1, $"Remnant ({r.X},{r.Y} {r.Width}x{r.Length}) overlaps obstacle 1"); // Check no remnant overlaps obstacle 2 var overlaps2 = r.Left < 85 && r.Right > 60 && r.Bottom < 90 && r.Top > 10; Assert.False(overlaps2, $"Remnant ({r.X},{r.Y} {r.Width}x{r.Length}) overlaps obstacle 2"); } } [Fact] public void ManyObstacles_GridPattern() { var finder = new RemnantFinder(new Box(0, 0, 100, 100)); // Place a 5x5 grid of 10x10 obstacles with 10-unit gaps for (var row = 0; row < 5; row++) for (var col = 0; col < 5; col++) finder.AddObstacle(new Box(col * 20, row * 20, 10, 10)); var remnants = finder.FindRemnants(); // All remnants should be within the work area foreach (var r in remnants) { Assert.True(r.Left >= 0); Assert.True(r.Bottom >= 0); Assert.True(r.Right <= 100); Assert.True(r.Top <= 100); } // Should find gaps between obstacles Assert.True(remnants.Count > 0); } }