using OpenNest.Geometry; using System.Collections.Generic; namespace OpenNest { public static class Align { public static void Vertically(Entity fixedEntity, Entity movableEntity) { movableEntity.Offset(fixedEntity.BoundingBox.Center.X - movableEntity.BoundingBox.Center.X, 0); } public static void Vertically(Entity fixedEntity, List entities) { entities.ForEach(entity => Vertically(fixedEntity, entity)); } public static void Vertically(Part fixedPart, Part movablePart) { movablePart.Offset(fixedPart.BoundingBox.Center.X - movablePart.BoundingBox.Center.X, 0); } public static void Vertically(Part fixedPart, List parts) { parts.ForEach(part => Vertically(fixedPart, part)); } public static void Horizontally(Entity fixedEntity, Entity movableEntity) { movableEntity.Offset(0, fixedEntity.BoundingBox.Center.Y - movableEntity.BoundingBox.Center.Y); } public static void Horizontally(Entity fixedEntity, List entities) { entities.ForEach(entity => Horizontally(fixedEntity, entity)); } public static void Horizontally(Part fixedPart, Part movablePart) { movablePart.Offset(0, fixedPart.BoundingBox.Center.Y - movablePart.BoundingBox.Center.Y); } public static void Horizontally(Part fixedPart, List parts) { parts.ForEach(part => Horizontally(fixedPart, part)); } public static void Left(Entity fixedEntity, Entity movableEntity) { movableEntity.Offset(fixedEntity.BoundingBox.Left - movableEntity.BoundingBox.Left, 0); } public static void Left(Entity fixedEntity, List entities) { entities.ForEach(entity => Left(fixedEntity, entity)); } public static void Left(Part fixedPart, Part movablePart) { movablePart.Offset(fixedPart.BoundingBox.Left - movablePart.BoundingBox.Left, 0); } public static void Left(Part fixedPart, List parts) { parts.ForEach(part => Left(fixedPart, part)); } public static void Right(Entity fixedEntity, Entity movableEntity) { movableEntity.Offset(fixedEntity.BoundingBox.Right - movableEntity.BoundingBox.Right, 0); } public static void Right(Entity fixedEntity, List entities) { entities.ForEach(entity => Right(fixedEntity, entity)); } public static void Right(Part fixedPart, Part movablePart) { movablePart.Offset(fixedPart.BoundingBox.Right - movablePart.BoundingBox.Right, 0); } public static void Right(Part fixedPart, List parts) { parts.ForEach(part => Right(fixedPart, part)); } public static void Top(Entity fixedEntity, Entity movableEntity) { movableEntity.Offset(0, fixedEntity.BoundingBox.Top - movableEntity.BoundingBox.Top); } public static void Top(Entity fixedEntity, List entities) { entities.ForEach(entity => Top(fixedEntity, entity)); } public static void Top(Part fixedPart, Part movablePart) { movablePart.Offset(0, fixedPart.BoundingBox.Top - movablePart.BoundingBox.Top); } public static void Top(Part fixedPart, List parts) { parts.ForEach(part => Top(fixedPart, part)); } public static void Bottom(Entity fixedEntity, Entity movableEntity) { movableEntity.Offset(0, fixedEntity.BoundingBox.Bottom - movableEntity.BoundingBox.Bottom); } public static void Bottom(Entity fixedEntity, List entities) { entities.ForEach(entity => Bottom(fixedEntity, entity)); } public static void Bottom(Part fixedPart, Part movablePart) { movablePart.Offset(0, fixedPart.BoundingBox.Bottom - movablePart.BoundingBox.Bottom); } public static void Bottom(Part fixedPart, List parts) { parts.ForEach(part => Bottom(fixedPart, part)); } public static void EvenlyDistributeHorizontally(List parts) => EvenlyDistribute(parts, horizontal: true); public static void EvenlyDistributeVertically(List parts) => EvenlyDistribute(parts, horizontal: false); private static void EvenlyDistribute(List parts, bool horizontal) { if (parts.Count < 3) return; var list = new List(parts); list.Sort((p1, p2) => horizontal ? p1.BoundingBox.Center.X.CompareTo(p2.BoundingBox.Center.X) : p1.BoundingBox.Center.Y.CompareTo(p2.BoundingBox.Center.Y)); var lastIndex = list.Count - 1; var start = horizontal ? list[0].BoundingBox.Center.X : list[0].BoundingBox.Center.Y; var end = horizontal ? list[lastIndex].BoundingBox.Center.X : list[lastIndex].BoundingBox.Center.Y; var spacing = (end - start) / lastIndex; for (var i = 1; i < lastIndex; ++i) { var part = list[i]; var cur = horizontal ? part.BoundingBox.Center.X : part.BoundingBox.Center.Y; var delta = start + i * spacing - cur; part.Offset(horizontal ? delta : 0, horizontal ? 0 : delta); } } } }