using System.Collections.Generic; using OpenNest.Geometry; using OpenNest.Math; namespace OpenNest { public class FillLinear { public FillLinear(Box workArea, double partSpacing) { PartSpacing = partSpacing; WorkArea = new Box(workArea.X, workArea.Y, workArea.Width, workArea.Height); } public Box WorkArea { get; } public double PartSpacing { get; } public double HalfSpacing => PartSpacing / 2; private static Vector MakeOffset(NestDirection direction, double distance) { return direction == NestDirection.Horizontal ? new Vector(distance, 0) : new Vector(0, distance); } private static PushDirection GetPushDirection(NestDirection direction) { return direction == NestDirection.Horizontal ? PushDirection.Left : PushDirection.Down; } private static double GetDimension(Box box, NestDirection direction) { return direction == NestDirection.Horizontal ? box.Width : box.Height; } private static double GetStart(Box box, NestDirection direction) { return direction == NestDirection.Horizontal ? box.Left : box.Bottom; } private double GetLimit(NestDirection direction) { return direction == NestDirection.Horizontal ? WorkArea.Right : WorkArea.Top; } private static NestDirection PerpendicularAxis(NestDirection direction) { return direction == NestDirection.Horizontal ? NestDirection.Vertical : NestDirection.Horizontal; } /// /// Computes the slide distance for the push algorithm, returning the /// geometry-aware copy distance along the given axis. /// private double ComputeCopyDistance(double bboxDim, double slideDistance) { if (slideDistance >= double.MaxValue || slideDistance < 0) return bboxDim + PartSpacing; return bboxDim - slideDistance; } /// /// Finds the geometry-aware copy distance between two identical parts along an axis. /// Both parts are inflated by half-spacing for symmetric spacing. /// private double FindCopyDistance(Part partA, NestDirection direction, PartBoundary boundary) { var bboxDim = GetDimension(partA.BoundingBox, direction); var pushDir = GetPushDirection(direction); var opposite = Helper.OppositeDirection(pushDir); var partB = (Part)partA.Clone(); partB.Offset(MakeOffset(direction, bboxDim)); var movingLines = boundary.GetLines(partB.Location, pushDir); var stationaryLines = boundary.GetLines(partA.Location, opposite); var slideDistance = Helper.DirectionalDistance(movingLines, stationaryLines, pushDir); return ComputeCopyDistance(bboxDim, slideDistance); } /// /// Finds the geometry-aware copy distance between two identical patterns along an axis. /// Checks every pair of parts across adjacent patterns so that multi-part /// patterns (e.g. interlocking pairs) maintain spacing between ALL parts. /// Both sides are inflated by half-spacing for symmetric spacing. /// private double FindPatternCopyDistance(Pattern patternA, NestDirection direction, PartBoundary[] boundaries) { if (patternA.Parts.Count <= 1) return FindSinglePartPatternCopyDistance(patternA, direction, boundaries[0]); var bboxDim = GetDimension(patternA.BoundingBox, direction); var pushDir = GetPushDirection(direction); var opposite = Helper.OppositeDirection(pushDir); // Compute a starting offset large enough that every part-pair in // patternB has its offset geometry beyond patternA's offset geometry. var startOffset = bboxDim; for (var i = 0; i < patternA.Parts.Count; i++) { var aUpper = direction == NestDirection.Horizontal ? patternA.Parts[i].BoundingBox.Right : patternA.Parts[i].BoundingBox.Top; for (var j = 0; j < patternA.Parts.Count; j++) { var bLower = direction == NestDirection.Horizontal ? patternA.Parts[j].BoundingBox.Left : patternA.Parts[j].BoundingBox.Bottom; var required = aUpper - bLower + PartSpacing + Tolerance.Epsilon; if (required > startOffset) startOffset = required; } } var patternB = patternA.Clone(MakeOffset(direction, startOffset)); // Pre-compute stationary lines for patternA parts. var stationaryCache = new List[patternA.Parts.Count]; for (var i = 0; i < patternA.Parts.Count; i++) stationaryCache[i] = boundaries[i].GetLines(patternA.Parts[i].Location, opposite); var maxCopyDistance = 0.0; for (var j = 0; j < patternB.Parts.Count; j++) { var partB = patternB.Parts[j]; var movingLines = boundaries[j].GetLines(partB.Location, pushDir); for (var i = 0; i < patternA.Parts.Count; i++) { var slideDistance = Helper.DirectionalDistance(movingLines, stationaryCache[i], pushDir); if (slideDistance >= double.MaxValue || slideDistance < 0) continue; var copyDist = startOffset - slideDistance; if (copyDist > maxCopyDistance) maxCopyDistance = copyDist; } } // Fallback: if no pair interacted (shouldn't happen for real parts), // use the simple bounding-box + spacing distance. if (maxCopyDistance <= 0) return bboxDim + PartSpacing; return maxCopyDistance; } /// /// Fast path for single-part patterns — no cross-part conflicts possible. /// private double FindSinglePartPatternCopyDistance(Pattern patternA, NestDirection direction, PartBoundary boundary) { var bboxDim = GetDimension(patternA.BoundingBox, direction); var pushDir = GetPushDirection(direction); var opposite = Helper.OppositeDirection(pushDir); var patternB = patternA.Clone(MakeOffset(direction, bboxDim)); var movingLines = GetPatternLines(patternB, boundary, pushDir); var stationaryLines = GetPatternLines(patternA, boundary, opposite); var slideDistance = Helper.DirectionalDistance(movingLines, stationaryLines, pushDir); return ComputeCopyDistance(bboxDim, slideDistance); } /// /// Gets offset boundary lines for all parts in a pattern using a shared boundary. /// private static List GetPatternLines(Pattern pattern, PartBoundary boundary, PushDirection direction) { var lines = new List(); foreach (var part in pattern.Parts) lines.AddRange(boundary.GetLines(part.Location, direction)); return lines; } /// /// Creates boundaries for all parts in a pattern. Parts that share the same /// program geometry (same drawing and rotation) reuse the same boundary instance. /// private PartBoundary[] CreateBoundaries(Pattern pattern) { var boundaries = new PartBoundary[pattern.Parts.Count]; var cache = new List<(Drawing drawing, double rotation, PartBoundary boundary)>(); for (var i = 0; i < pattern.Parts.Count; i++) { var part = pattern.Parts[i]; PartBoundary found = null; foreach (var entry in cache) { if (entry.drawing == part.BaseDrawing && entry.rotation.IsEqualTo(part.Rotation)) { found = entry.boundary; break; } } if (found == null) { found = new PartBoundary(part, HalfSpacing); cache.Add((part.BaseDrawing, part.Rotation, found)); } boundaries[i] = found; } return boundaries; } /// /// Tiles a pattern along the given axis, returning the cloned parts /// (does not include the original pattern's parts). /// private List TilePattern(Pattern basePattern, NestDirection direction, PartBoundary[] boundaries) { var result = new List(); var copyDistance = FindPatternCopyDistance(basePattern, direction, boundaries); if (copyDistance <= 0) return result; var dim = GetDimension(basePattern.BoundingBox, direction); var start = GetStart(basePattern.BoundingBox, direction); var limit = GetLimit(direction); var count = 1; while (true) { var nextPos = start + copyDistance * count; if (nextPos + dim > limit + Tolerance.Epsilon) break; var clone = basePattern.Clone(MakeOffset(direction, copyDistance * count)); result.AddRange(clone.Parts); count++; } return result; } /// /// Fills a single row of identical parts along one axis using geometry-aware spacing. /// public Pattern FillRow(Drawing drawing, double rotationAngle, NestDirection direction) { var pattern = new Pattern(); var template = new Part(drawing); if (!rotationAngle.IsEqualTo(0)) template.Rotate(rotationAngle); var bbox = template.Program.BoundingBox(); template.Offset(WorkArea.Location - bbox.Location); template.UpdateBounds(); if (template.BoundingBox.Width > WorkArea.Width + Tolerance.Epsilon || template.BoundingBox.Height > WorkArea.Height + Tolerance.Epsilon) return pattern; var boundary = new PartBoundary(template, HalfSpacing); pattern.Parts.Add(template); var copyDistance = FindCopyDistance(template, direction, boundary); if (copyDistance <= 0) { pattern.UpdateBounds(); return pattern; } var dim = GetDimension(template.BoundingBox, direction); var start = GetStart(template.BoundingBox, direction); var limit = GetLimit(direction); var count = 1; while (true) { var nextPos = start + copyDistance * count; if (nextPos + dim > limit + Tolerance.Epsilon) break; var clone = (Part)template.Clone(); clone.Offset(MakeOffset(direction, copyDistance * count)); pattern.Parts.Add(clone); count++; } pattern.UpdateBounds(); return pattern; } /// /// Fills the work area by tiling a pre-built pattern along both axes. /// public List Fill(Pattern pattern, NestDirection primaryAxis) { var result = new List(); if (pattern.Parts.Count == 0) return result; var offset = WorkArea.Location - pattern.BoundingBox.Location; var basePattern = pattern.Clone(offset); if (basePattern.BoundingBox.Width > WorkArea.Width + Tolerance.Epsilon || basePattern.BoundingBox.Height > WorkArea.Height + Tolerance.Epsilon) return result; var boundaries = CreateBoundaries(basePattern); result.AddRange(basePattern.Parts); // Tile along the primary axis. var primaryTiles = TilePattern(basePattern, primaryAxis, boundaries); result.AddRange(primaryTiles); // Build a full-row pattern for perpendicular tiling. if (primaryTiles.Count > 0) { var rowPattern = new Pattern(); rowPattern.Parts.AddRange(result); rowPattern.UpdateBounds(); basePattern = rowPattern; boundaries = CreateBoundaries(basePattern); } // Tile along the perpendicular axis. result.AddRange(TilePattern(basePattern, PerpendicularAxis(primaryAxis), boundaries)); return result; } /// /// Fills the work area by creating a row along the primary axis, /// then tiling that row pattern along the perpendicular axis. /// public List Fill(Drawing drawing, double rotationAngle, NestDirection primaryAxis) { var rowPattern = FillRow(drawing, rotationAngle, primaryAxis); if (rowPattern.Parts.Count == 0) return new List(); var boundaries = CreateBoundaries(rowPattern); var result = new List(rowPattern.Parts); result.AddRange(TilePattern(rowPattern, PerpendicularAxis(primaryAxis), boundaries)); return result; } } }