using System;
using System.Collections.Generic;
using OpenNest.Engine;
using OpenNest.Engine.Fill;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest
{
///
/// Optimizes for the largest right-side vertical drop.
/// Scores by count first, then minimizes X-extent.
/// Prefers horizontal nest direction and angles that keep parts narrow in X.
///
public class VerticalRemnantEngine : DefaultNestEngine
{
public VerticalRemnantEngine(Plate plate) : base(plate) { }
public override string Name => "Vertical Remnant";
public override string Description => "Optimizes for largest right-side vertical drop";
protected override IFillComparer CreateComparer() => new VerticalRemnantComparer();
public override NestDirection? PreferredDirection => NestDirection.Horizontal;
public override List BuildAngles(NestItem item, double bestRotation, Box workArea)
{
var baseAngles = new List { bestRotation, bestRotation + Angle.HalfPI };
baseAngles.Sort((a, b) => RotatedWidth(item, a).CompareTo(RotatedWidth(item, b)));
return baseAngles;
}
private static double RotatedWidth(NestItem item, double angle)
{
var bb = item.Drawing.Program.BoundingBox();
var cos = System.Math.Abs(System.Math.Cos(angle));
var sin = System.Math.Abs(System.Math.Sin(angle));
return bb.Width * cos + bb.Length * sin;
}
}
}