feat(engine): add PatternTiler for unit cell tiling across plates
This commit is contained in:
52
OpenNest.Engine/PatternTiler.cs
Normal file
52
OpenNest.Engine/PatternTiler.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenNest.Geometry;
|
||||
|
||||
namespace OpenNest.Engine
|
||||
{
|
||||
public static class PatternTiler
|
||||
{
|
||||
public static List<Part> Tile(List<Part> cell, Size plateSize, double partSpacing)
|
||||
{
|
||||
if (cell == null || cell.Count == 0)
|
||||
return new List<Part>();
|
||||
|
||||
var cellBox = cell.GetBoundingBox();
|
||||
var halfSpacing = partSpacing / 2;
|
||||
|
||||
var cellWidth = cellBox.Width + partSpacing;
|
||||
var cellHeight = cellBox.Length + partSpacing;
|
||||
|
||||
if (cellWidth <= 0 || cellHeight <= 0)
|
||||
return new List<Part>();
|
||||
|
||||
// Size.Width = X-axis, Size.Length = Y-axis
|
||||
var cols = (int)System.Math.Floor(plateSize.Width / cellWidth);
|
||||
var rows = (int)System.Math.Floor(plateSize.Length / cellHeight);
|
||||
|
||||
if (cols <= 0 || rows <= 0)
|
||||
return new List<Part>();
|
||||
|
||||
var cellOrigin = cellBox.Location;
|
||||
var baseOffset = new Vector(halfSpacing - cellOrigin.X, halfSpacing - cellOrigin.Y);
|
||||
|
||||
var result = new List<Part>(cols * rows * cell.Count);
|
||||
|
||||
for (var row = 0; row < rows; row++)
|
||||
{
|
||||
for (var col = 0; col < cols; col++)
|
||||
{
|
||||
var tileOffset = baseOffset + new Vector(col * cellWidth, row * cellHeight);
|
||||
|
||||
foreach (var part in cell)
|
||||
{
|
||||
result.Add(part.CloneAtOffset(tileOffset));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user