feat: add pierce point visualization and rename shape dimensions to Length/Width

Add toggleable pierce point drawing to PlateView that shows small red
filled circles at each rapid move endpoint (where cutting begins). Wire
through View menu, EditNestForm toggle, and MainForm handler.

Also rename RectangleShape/RoundedRectangleShape Width/Height to
Length/Width for consistency with CNC conventions, update MCP tools and
tests accordingly. Fix SplitDrawingForm designer layout ordering and
EntityView bend line selection styling.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-25 21:26:49 -04:00
parent 19001ea5be
commit f29f086080
14 changed files with 167 additions and 95 deletions

View File

@@ -5,17 +5,17 @@ namespace OpenNest.Shapes
{
public class RectangleShape : ShapeDefinition
{
public double Length { get; set; }
public double Width { get; set; }
public double Height { get; set; }
public override Drawing GetDrawing()
{
var entities = new List<Entity>
{
new Line(0, 0, Width, 0),
new Line(Width, 0, Width, Height),
new Line(Width, Height, 0, Height),
new Line(0, Height, 0, 0)
new Line(0, 0, Length, 0),
new Line(Length, 0, Length, Width),
new Line(Length, Width, 0, Width),
new Line(0, Width, 0, 0)
};
return CreateDrawing(entities);

View File

@@ -6,8 +6,8 @@ namespace OpenNest.Shapes
{
public class RoundedRectangleShape : ShapeDefinition
{
public double Length { get; set; }
public double Width { get; set; }
public double Height { get; set; }
public double Radius { get; set; }
public override Drawing GetDrawing()
@@ -17,36 +17,36 @@ namespace OpenNest.Shapes
if (r <= 0)
{
entities.Add(new Line(0, 0, Width, 0));
entities.Add(new Line(Width, 0, Width, Height));
entities.Add(new Line(Width, Height, 0, Height));
entities.Add(new Line(0, Height, 0, 0));
entities.Add(new Line(0, 0, Length, 0));
entities.Add(new Line(Length, 0, Length, Width));
entities.Add(new Line(Length, Width, 0, Width));
entities.Add(new Line(0, Width, 0, 0));
}
else
{
// Bottom edge (left to right, above bottom-left arc to bottom-right arc)
entities.Add(new Line(r, 0, Width - r, 0));
entities.Add(new Line(r, 0, Length - r, 0));
// Bottom-right corner arc: center at (Width-r, r), from 270deg to 360deg
entities.Add(new Arc(Width - r, r, r,
// Bottom-right corner arc: center at (Length-r, r), from 270deg to 360deg
entities.Add(new Arc(Length - r, r, r,
Angle.ToRadians(270), Angle.ToRadians(360)));
// Right edge
entities.Add(new Line(Width, r, Width, Height - r));
entities.Add(new Line(Length, r, Length, Width - r));
// Top-right corner arc: center at (Width-r, Height-r), from 0deg to 90deg
entities.Add(new Arc(Width - r, Height - r, r,
// Top-right corner arc: center at (Length-r, Width-r), from 0deg to 90deg
entities.Add(new Arc(Length - r, Width - r, r,
Angle.ToRadians(0), Angle.ToRadians(90)));
// Top edge (right to left)
entities.Add(new Line(Width - r, Height, r, Height));
entities.Add(new Line(Length - r, Width, r, Width));
// Top-left corner arc: center at (r, Height-r), from 90deg to 180deg
entities.Add(new Arc(r, Height - r, r,
// Top-left corner arc: center at (r, Width-r), from 90deg to 180deg
entities.Add(new Arc(r, Width - r, r,
Angle.ToRadians(90), Angle.ToRadians(180)));
// Left edge
entities.Add(new Line(0, Height - r, 0, r));
entities.Add(new Line(0, Width - r, 0, r));
// Bottom-left corner arc: center at (r, r), from 180deg to 270deg
entities.Add(new Arc(r, r, r,