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using System;
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namespace OpenNest
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{
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internal static class BestCombination
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{
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public static bool FindFrom2(double length1, double length2, double overallLength, out int count1, out int count2)
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{
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overallLength += Tolerance.Epsilon;
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if (length1 > overallLength)
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{
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if (length2 > overallLength)
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{
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count1 = 0;
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count2 = 0;
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return false;
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}
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count1 = 0;
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count2 = (int)Math.Floor(overallLength / length2);
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return true;
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}
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if (length2 > overallLength)
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{
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count1 = (int)Math.Floor(overallLength / length1);
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count2 = 0;
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return true;
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}
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var maxCountLength1 = (int)Math.Floor(overallLength / length1);
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count1 = maxCountLength1;
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count2 = 0;
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var remnant = overallLength - maxCountLength1 * length1;
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if (remnant.IsEqualTo(0))
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return true;
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for (int countLength1 = 0; countLength1 <= maxCountLength1; ++countLength1)
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{
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var remnant1 = overallLength - countLength1 * length1;
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if (remnant1 >= length2)
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{
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var countLength2 = (int)Math.Floor(remnant1 / length2);
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var remnant2 = remnant1 - length2 * countLength2;
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if (!(remnant2 < remnant))
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continue;
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count1 = countLength1;
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count2 = countLength2;
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if (remnant2.IsEqualTo(0))
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break;
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remnant = remnant2;
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}
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else
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{
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if (!(remnant1 < remnant))
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continue;
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count1 = countLength1;
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count2 = 0;
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if (remnant1.IsEqualTo(0))
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break;
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remnant = remnant1;
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}
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}
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return true;
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}
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}
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}
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