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186
Source/OpenNest.Core/Align.cs
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186
Source/OpenNest.Core/Align.cs
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using System.Collections.Generic;
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using OpenNest.Geometry;
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namespace OpenNest
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{
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public static class Align
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{
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public static void Vertically(Entity fixedEntity, Entity movableEntity)
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{
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movableEntity.Offset(fixedEntity.BoundingBox.Center.X - movableEntity.BoundingBox.Center.X, 0);
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}
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public static void Vertically(Entity fixedEntity, List<Entity> entities)
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{
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entities.ForEach(entity => Vertically(fixedEntity, entity));
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}
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public static void Vertically(Part fixedPart, Part movablePart)
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{
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movablePart.Offset(fixedPart.BoundingBox.Center.X - movablePart.BoundingBox.Center.X, 0);
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}
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public static void Vertically(Part fixedPart, List<Part> parts)
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{
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parts.ForEach(part => Vertically(fixedPart, part));
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}
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public static void Horizontally(Entity fixedEntity, Entity movableEntity)
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{
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movableEntity.Offset(0, fixedEntity.BoundingBox.Center.Y - movableEntity.BoundingBox.Center.Y);
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}
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public static void Horizontally(Entity fixedEntity, List<Entity> entities)
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{
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entities.ForEach(entity => Horizontally(fixedEntity, entity));
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}
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public static void Horizontally(Part fixedPart, Part movablePart)
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{
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movablePart.Offset(0, fixedPart.BoundingBox.Center.Y - movablePart.BoundingBox.Center.Y);
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}
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public static void Horizontally(Part fixedPart, List<Part> parts)
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{
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parts.ForEach(part => Horizontally(fixedPart, part));
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}
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public static void Left(Entity fixedEntity, Entity movableEntity)
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{
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movableEntity.Offset(fixedEntity.BoundingBox.Left - movableEntity.BoundingBox.Left, 0);
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}
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public static void Left(Entity fixedEntity, List<Entity> entities)
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{
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entities.ForEach(entity => Left(fixedEntity, entity));
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}
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public static void Left(Part fixedPart, Part movablePart)
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{
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movablePart.Offset(fixedPart.BoundingBox.Left - movablePart.BoundingBox.Left, 0);
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}
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public static void Left(Part fixedPart, List<Part> parts)
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{
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parts.ForEach(part => Left(fixedPart, part));
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}
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public static void Right(Entity fixedEntity, Entity movableEntity)
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{
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movableEntity.Offset(fixedEntity.BoundingBox.Right - movableEntity.BoundingBox.Right, 0);
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}
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public static void Right(Entity fixedEntity, List<Entity> entities)
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{
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entities.ForEach(entity => Right(fixedEntity, entity));
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}
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public static void Right(Part fixedPart, Part movablePart)
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{
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movablePart.Offset(fixedPart.BoundingBox.Right - movablePart.BoundingBox.Right, 0);
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}
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public static void Right(Part fixedPart, List<Part> parts)
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{
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parts.ForEach(part => Right(fixedPart, part));
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}
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public static void Top(Entity fixedEntity, Entity movableEntity)
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{
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movableEntity.Offset(0, fixedEntity.BoundingBox.Top - movableEntity.BoundingBox.Top);
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}
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public static void Top(Entity fixedEntity, List<Entity> entities)
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{
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entities.ForEach(entity => Top(fixedEntity, entity));
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}
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public static void Top(Part fixedPart, Part movablePart)
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{
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movablePart.Offset(0, fixedPart.BoundingBox.Top - movablePart.BoundingBox.Top);
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}
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public static void Top(Part fixedPart, List<Part> parts)
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{
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parts.ForEach(part => Top(fixedPart, part));
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}
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public static void Bottom(Entity fixedEntity, Entity movableEntity)
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{
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movableEntity.Offset(0, fixedEntity.BoundingBox.Bottom - movableEntity.BoundingBox.Bottom);
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}
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public static void Bottom(Entity fixedEntity, List<Entity> entities)
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{
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entities.ForEach(entity => Bottom(fixedEntity, entity));
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}
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public static void Bottom(Part fixedPart, Part movablePart)
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{
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movablePart.Offset(0, fixedPart.BoundingBox.Bottom - movablePart.BoundingBox.Bottom);
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}
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public static void Bottom(Part fixedPart, List<Part> parts)
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{
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parts.ForEach(part => Bottom(fixedPart, part));
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}
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public static void EvenlyDistributeHorizontally(List<Part> parts)
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{
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if (parts.Count < 3)
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return;
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var list = new List<Part>(parts);
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list.Sort((p1, p2) => p1.BoundingBox.Center.X.CompareTo(p2.BoundingBox.Center.X));
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var lastIndex = list.Count - 1;
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var first = list[0];
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var last = list[lastIndex];
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var start = first.BoundingBox.Center.X;
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var end = last.BoundingBox.Center.X;
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var diff = end - start;
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var spacing = diff / lastIndex;
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for (int i = 1; i < lastIndex; ++i)
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{
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var part = list[i];
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var newX = start + i * spacing;
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var curX = part.BoundingBox.Center.X;
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part.Offset(newX - curX, 0);
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}
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}
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public static void EvenlyDistributeVertically(List<Part> parts)
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{
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if (parts.Count < 3)
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return;
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var list = new List<Part>(parts);
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list.Sort((p1, p2) => p1.BoundingBox.Center.Y.CompareTo(p2.BoundingBox.Center.Y));
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var lastIndex = list.Count - 1;
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var first = list[0];
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var last = list[lastIndex];
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var start = first.BoundingBox.Center.Y;
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var end = last.BoundingBox.Center.Y;
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var diff = end - start;
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var spacing = diff / lastIndex;
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for (int i = 1; i < lastIndex; ++i)
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{
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var part = list[i];
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var newX = start + i * spacing;
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var curX = part.BoundingBox.Center.Y;
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part.Offset(0, newX - curX);
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}
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}
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}
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}
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