feat: add LeadIn hierarchy (7 classes)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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using System.Collections.Generic;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest.CNC.CuttingStrategy
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{
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public class LineLineLeadIn : LeadIn
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{
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public double Length1 { get; set; }
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public double ApproachAngle1 { get; set; } = 90.0;
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public double Length2 { get; set; }
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public double ApproachAngle2 { get; set; } = 90.0;
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public override List<ICode> Generate(Vector contourStartPoint, double contourNormalAngle,
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RotationType winding = RotationType.CW)
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{
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var piercePoint = GetPiercePoint(contourStartPoint, contourNormalAngle);
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var secondAngle = contourNormalAngle + Angle.ToRadians(ApproachAngle1);
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var midPoint = new Vector(
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contourStartPoint.X + Length2 * System.Math.Cos(secondAngle),
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contourStartPoint.Y + Length2 * System.Math.Sin(secondAngle));
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return new List<ICode>
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{
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new RapidMove(piercePoint),
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new LinearMove(midPoint),
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new LinearMove(contourStartPoint)
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};
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}
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public override Vector GetPiercePoint(Vector contourStartPoint, double contourNormalAngle)
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{
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var secondAngle = contourNormalAngle + Angle.ToRadians(ApproachAngle1);
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var midX = contourStartPoint.X + Length2 * System.Math.Cos(secondAngle);
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var midY = contourStartPoint.Y + Length2 * System.Math.Sin(secondAngle);
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var firstAngle = secondAngle + Angle.ToRadians(ApproachAngle2);
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return new Vector(
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midX + Length1 * System.Math.Cos(firstAngle),
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midY + Length1 * System.Math.Sin(firstAngle));
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}
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}
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}
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