feat: add LeadIn hierarchy (7 classes)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-12 23:07:31 -04:00
parent 9b3cf10222
commit f17db1d2f9
7 changed files with 245 additions and 0 deletions

View File

@@ -0,0 +1,36 @@
using System.Collections.Generic;
using OpenNest.Geometry;
namespace OpenNest.CNC.CuttingStrategy
{
public class ArcLeadIn : LeadIn
{
public double Radius { get; set; }
public override List<ICode> Generate(Vector contourStartPoint, double contourNormalAngle,
RotationType winding = RotationType.CW)
{
var piercePoint = GetPiercePoint(contourStartPoint, contourNormalAngle);
var arcCenter = new Vector(
contourStartPoint.X + Radius * System.Math.Cos(contourNormalAngle),
contourStartPoint.Y + Radius * System.Math.Sin(contourNormalAngle));
return new List<ICode>
{
new RapidMove(piercePoint),
new ArcMove(contourStartPoint, arcCenter, winding)
};
}
public override Vector GetPiercePoint(Vector contourStartPoint, double contourNormalAngle)
{
var arcCenterX = contourStartPoint.X + Radius * System.Math.Cos(contourNormalAngle);
var arcCenterY = contourStartPoint.Y + Radius * System.Math.Sin(contourNormalAngle);
return new Vector(
arcCenterX + Radius * System.Math.Cos(contourNormalAngle),
arcCenterY + Radius * System.Math.Sin(contourNormalAngle));
}
}
}