feat(engine): add IterativeShrinkFiller with dual-direction shrink selection
Introduces IterativeShrinkFiller.Fill, which composes RemnantFiller and ShrinkFiller by wrapping the caller's fill function in a closure that tries both ShrinkAxis.Height and ShrinkAxis.Width and picks the better FillScore. Adds IterativeShrinkResult (Parts + Leftovers). Covers null/empty inputs and single-item placement with three passing xUnit tests. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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116
OpenNest.Engine/Fill/IterativeShrinkFiller.cs
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116
OpenNest.Engine/Fill/IterativeShrinkFiller.cs
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using OpenNest.Geometry;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace OpenNest.Engine.Fill
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{
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/// <summary>
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/// Result returned by <see cref="IterativeShrinkFiller.Fill"/>.
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/// </summary>
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public class IterativeShrinkResult
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{
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public List<Part> Parts { get; set; } = new List<Part>();
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public List<NestItem> Leftovers { get; set; } = new List<NestItem>();
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}
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/// <summary>
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/// Composes <see cref="RemnantFiller"/> and <see cref="ShrinkFiller"/> with
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/// dual-direction shrink selection. Wraps the caller's fill function in a
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/// closure that tries both <see cref="ShrinkAxis.Height"/> and
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/// <see cref="ShrinkAxis.Width"/>, picks the better <see cref="FillScore"/>,
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/// and passes the wrapper to <see cref="RemnantFiller.FillItems"/>.
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/// </summary>
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public static class IterativeShrinkFiller
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{
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public static IterativeShrinkResult Fill(
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List<NestItem> items,
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Box workArea,
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Func<NestItem, Box, List<Part>> fillFunc,
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double spacing,
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CancellationToken token = default)
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{
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if (items == null || items.Count == 0)
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return new IterativeShrinkResult();
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// RemnantFiller.FillItems skips items with Quantity <= 0 (its localQty
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// check treats them as "done"). Convert unlimited items to an estimated
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// max capacity so they are actually processed.
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var workItems = new List<NestItem>(items.Count);
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var unlimitedDrawings = new HashSet<string>();
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foreach (var item in items)
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{
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if (item.Quantity <= 0)
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{
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var bbox = item.Drawing.Program.BoundingBox();
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var estimatedMax = bbox.Area() > 0
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? (int)(workArea.Area() / bbox.Area()) * 2
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: 1000;
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unlimitedDrawings.Add(item.Drawing.Name);
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workItems.Add(new NestItem
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{
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Drawing = item.Drawing,
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Quantity = System.Math.Max(1, estimatedMax),
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Priority = item.Priority,
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StepAngle = item.StepAngle,
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RotationStart = item.RotationStart,
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RotationEnd = item.RotationEnd
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});
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}
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else
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{
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workItems.Add(item);
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}
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}
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var filler = new RemnantFiller(workArea, spacing);
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Func<NestItem, Box, List<Part>> shrinkWrapper = (ni, box) =>
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{
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var heightResult = ShrinkFiller.Shrink(fillFunc, ni, box, spacing, ShrinkAxis.Height, token);
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var widthResult = ShrinkFiller.Shrink(fillFunc, ni, box, spacing, ShrinkAxis.Width, token);
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var heightScore = FillScore.Compute(heightResult.Parts, box);
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var widthScore = FillScore.Compute(widthResult.Parts, box);
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return widthScore > heightScore ? widthResult.Parts : heightResult.Parts;
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};
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var placed = filler.FillItems(workItems, shrinkWrapper, token);
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// Build leftovers: compare placed count to original quantities.
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// RemnantFiller.FillItems does NOT mutate NestItem.Quantity.
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var leftovers = new List<NestItem>();
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foreach (var item in items)
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{
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var placedCount = 0;
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foreach (var p in placed)
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{
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if (p.BaseDrawing.Name == item.Drawing.Name)
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placedCount++;
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}
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if (item.Quantity <= 0)
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continue; // unlimited items are always "satisfied" — no leftover
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var remaining = item.Quantity - placedCount;
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if (remaining > 0)
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{
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leftovers.Add(new NestItem
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{
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Drawing = item.Drawing,
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Quantity = remaining,
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Priority = item.Priority,
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StepAngle = item.StepAngle,
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RotationStart = item.RotationStart,
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RotationEnd = item.RotationEnd
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});
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}
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}
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return new IterativeShrinkResult { Parts = placed, Leftovers = leftovers };
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}
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}
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}
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