perf: optimize best fit computation and plate optimizer
- Try all valid best fit pairs instead of only the first when qty=2, picking the best via IsBetterFill comparer (fixes suboptimal plate selection during auto-nesting) - Pre-compute best fits across all plate sizes once via BestFitCache.ComputeForSizes instead of per-size GPU evaluation - Early exit plate optimizer when all items fit (salvage < 100%) - Trim slide offset sweep range to 50% overlap to reduce candidates - Use actual geometry (ray-arc/ray-circle intersection) instead of tessellated polygons for slide distance computation — eliminates the massive line count from circle/arc tessellation - Add RayArcDistance and RayCircleDistance to SpatialQuery - Add PartGeometry.GetOffsetPerimeterEntities for non-tessellated perimeter extraction - Disable GPU slide computer (slower than CPU currently) - Remove dead SelectBestFitPair virtual method and overrides Reduces best fit computation from 7+ minutes to ~4 seconds for a 73x25" part with 30+ holes on a 48x96 plate. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using OpenNest.Engine;
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using OpenNest.Engine.BestFit;
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using OpenNest.Engine.Fill;
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using OpenNest.Geometry;
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using OpenNest.Math;
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@@ -27,20 +26,6 @@ namespace OpenNest
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public override ShrinkAxis TrimAxis => ShrinkAxis.Length;
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protected override BestFitResult SelectBestFitPair(List<BestFitResult> results)
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{
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BestFitResult best = null;
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foreach (var r in results)
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{
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if (!r.Keep) continue;
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if (best == null || r.BoundingHeight < best.BoundingHeight)
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best = r;
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}
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return best;
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}
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public override List<double> BuildAngles(NestItem item, ClassificationResult classification, Box workArea)
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{
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var baseAngles = new List<double> { classification.PrimaryAngle, classification.PrimaryAngle + Angle.HalfPI };
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