perf: optimize best fit computation and plate optimizer
- Try all valid best fit pairs instead of only the first when qty=2, picking the best via IsBetterFill comparer (fixes suboptimal plate selection during auto-nesting) - Pre-compute best fits across all plate sizes once via BestFitCache.ComputeForSizes instead of per-size GPU evaluation - Early exit plate optimizer when all items fit (salvage < 100%) - Trim slide offset sweep range to 50% overlap to reduce candidates - Use actual geometry (ray-arc/ray-circle intersection) instead of tessellated polygons for slide distance computation — eliminates the massive line count from circle/arc tessellation - Add RayArcDistance and RayCircleDistance to SpatialQuery - Add PartGeometry.GetOffsetPerimeterEntities for non-tessellated perimeter extraction - Disable GPU slide computer (slower than CPU currently) - Remove dead SelectBestFitPair virtual method and overrides Reduces best fit computation from 7+ minutes to ~4 seconds for a 73x25" part with 30+ holes on a 48x96 plate. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -64,8 +64,8 @@ namespace OpenNest.Forms
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//if (GpuEvaluatorFactory.GpuAvailable)
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// BestFitCache.CreateEvaluator = (drawing, spacing) => GpuEvaluatorFactory.Create(drawing, spacing);
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if (GpuEvaluatorFactory.GpuAvailable)
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BestFitCache.CreateSlideComputer = () => GpuEvaluatorFactory.CreateSlideComputer();
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//if (GpuEvaluatorFactory.GpuAvailable)
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// BestFitCache.CreateSlideComputer = () => GpuEvaluatorFactory.CreateSlideComputer();
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var enginesDir = Path.Combine(Application.StartupPath, "Engines");
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NestEngineRegistry.LoadPlugins(enginesDir);
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