fix: remove import spline precision setting entirely
Spline import now uses SplineConverter (arc-based) so the configurable precision parameter is obsolete. Removed the setting from the options dialog, DxfImporter property, Settings files, and all callsites. Hardcoded 200 as the sampling density for the intermediate point evaluation that feeds into SplineConverter. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -75,7 +75,6 @@ namespace OpenNest.Forms
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try
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{
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var importer = new DxfImporter();
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importer.SplinePrecision = Settings.Default.ImportSplinePrecision;
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var result = importer.Import(file);
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if (result.Entities.Count == 0)
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@@ -385,7 +384,6 @@ namespace OpenNest.Forms
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// Re-import geometry but keep bends from the split drawing
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var importer = new DxfImporter();
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importer.SplinePrecision = Settings.Default.ImportSplinePrecision;
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var result = importer.Import(splitPath);
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var splitItem = new FileListItem
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57
OpenNest/Forms/OptionsForm.Designer.cs
generated
57
OpenNest/Forms/OptionsForm.Designer.cs
generated
@@ -33,11 +33,9 @@
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this.label1 = new System.Windows.Forms.Label();
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this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
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this.numericUpDown1 = new OpenNest.Controls.NumericUpDown();
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this.label2 = new System.Windows.Forms.Label();
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this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
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this.textBox1 = new System.Windows.Forms.TextBox();
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this.label3 = new System.Windows.Forms.Label();
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this.numericUpDown2 = new OpenNest.Controls.NumericUpDown();
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this.button1 = new System.Windows.Forms.Button();
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this.saveButton = new System.Windows.Forms.Button();
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this.cancelButton = new System.Windows.Forms.Button();
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@@ -46,7 +44,6 @@
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this.strategyGroupBox = new System.Windows.Forms.GroupBox();
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
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this.tableLayoutPanel1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
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this.bottomPanel1.SuspendLayout();
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this.SuspendLayout();
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//
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@@ -87,17 +84,7 @@
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this.numericUpDown1.Suffix = "";
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this.numericUpDown1.TabIndex = 4;
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this.toolTip1.SetToolTip(this.numericUpDown1, "The amount to round the plate size up.");
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//
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// label2
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//
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this.label2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Left | System.Windows.Forms.AnchorStyles.Right)));
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(3, 92);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(145, 16);
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this.label2.TabIndex = 5;
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this.label2.Text = "Import spline precision:\r\n";
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//
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//
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// tableLayoutPanel1
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//
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this.tableLayoutPanel1.ColumnCount = 4;
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@@ -107,19 +94,16 @@
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 100F));
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this.tableLayoutPanel1.Controls.Add(this.label1, 0, 1);
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this.tableLayoutPanel1.Controls.Add(this.textBox1, 1, 0);
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this.tableLayoutPanel1.Controls.Add(this.label2, 0, 2);
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this.tableLayoutPanel1.Controls.Add(this.label3, 0, 0);
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this.tableLayoutPanel1.Controls.Add(this.checkBox1, 0, 3);
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this.tableLayoutPanel1.Controls.Add(this.numericUpDown2, 1, 2);
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this.tableLayoutPanel1.Controls.Add(this.checkBox1, 0, 2);
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this.tableLayoutPanel1.Controls.Add(this.numericUpDown1, 1, 1);
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this.tableLayoutPanel1.Controls.Add(this.button1, 3, 0);
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this.tableLayoutPanel1.Location = new System.Drawing.Point(12, 12);
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this.tableLayoutPanel1.Name = "tableLayoutPanel1";
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this.tableLayoutPanel1.RowCount = 4;
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 25F));
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 25F));
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 25F));
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 25F));
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this.tableLayoutPanel1.RowCount = 3;
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 33.33F));
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 33.33F));
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 33.34F));
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this.tableLayoutPanel1.Size = new System.Drawing.Size(684, 160);
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this.tableLayoutPanel1.TabIndex = 0;
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//
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@@ -141,31 +125,7 @@
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this.label3.Size = new System.Drawing.Size(145, 16);
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this.label3.TabIndex = 0;
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this.label3.Text = "Nest Template Path:";
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//
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// numericUpDown2
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//
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this.numericUpDown2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Left | System.Windows.Forms.AnchorStyles.Right)));
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this.numericUpDown2.Location = new System.Drawing.Point(154, 89);
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this.numericUpDown2.Maximum = new decimal(new int[] {
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360,
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0,
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0,
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0});
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this.numericUpDown2.Minimum = new decimal(new int[] {
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3,
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0,
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0,
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0});
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this.numericUpDown2.Name = "numericUpDown2";
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this.numericUpDown2.Size = new System.Drawing.Size(130, 22);
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this.numericUpDown2.Suffix = "";
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this.numericUpDown2.TabIndex = 6;
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this.numericUpDown2.Value = new decimal(new int[] {
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200,
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0,
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0,
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0});
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//
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//
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// button1
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//
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this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Left | System.Windows.Forms.AnchorStyles.Right)));
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@@ -259,7 +219,6 @@
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
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this.tableLayoutPanel1.ResumeLayout(false);
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this.tableLayoutPanel1.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
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this.bottomPanel1.ResumeLayout(false);
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this.ResumeLayout(false);
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@@ -273,8 +232,6 @@
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private System.Windows.Forms.Label label1;
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private Controls.NumericUpDown numericUpDown1;
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private System.Windows.Forms.ToolTip toolTip1;
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private System.Windows.Forms.Label label2;
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private Controls.NumericUpDown numericUpDown2;
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private Controls.BottomPanel bottomPanel1;
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private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
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private System.Windows.Forms.TextBox textBox1;
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@@ -67,7 +67,6 @@ namespace OpenNest.Forms
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textBox1.Text = Settings.Default.NestTemplatePath;
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checkBox1.Checked = Settings.Default.CreateNewNestOnOpen;
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numericUpDown1.Value = (decimal)Settings.Default.AutoSizePlateFactor;
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numericUpDown2.Value = (decimal)Settings.Default.ImportSplinePrecision;
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var disabledNames = ParseDisabledStrategies(Settings.Default.DisabledStrategies);
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foreach (DataGridViewRow row in strategyGrid.Rows)
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@@ -79,7 +78,6 @@ namespace OpenNest.Forms
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Settings.Default.NestTemplatePath = textBox1.Text;
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Settings.Default.CreateNewNestOnOpen = checkBox1.Checked;
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Settings.Default.AutoSizePlateFactor = (double)numericUpDown1.Value;
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Settings.Default.ImportSplinePrecision = (int)numericUpDown2.Value;
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var disabledNames = new List<string>();
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foreach (DataGridViewRow row in strategyGrid.Rows)
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14
OpenNest/Properties/Settings.Designer.cs
generated
14
OpenNest/Properties/Settings.Designer.cs
generated
@@ -118,19 +118,7 @@ namespace OpenNest.Properties {
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this["NestNumber"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("200")]
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public int ImportSplinePrecision {
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get {
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return ((int)(this["ImportSplinePrecision"]));
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}
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set {
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this["ImportSplinePrecision"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("Inches")]
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@@ -26,9 +26,6 @@
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<Setting Name="NestNumber" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">1</Value>
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</Setting>
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<Setting Name="ImportSplinePrecision" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">200</Value>
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</Setting>
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<Setting Name="DefaultUnit" Type="OpenNest.Units" Scope="User">
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<Value Profile="(Default)">Inches</Value>
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</Setting>
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@@ -32,9 +32,6 @@
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<setting name="NestNumber" serializeAs="String">
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<value>1</value>
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</setting>
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<setting name="ImportSplinePrecision" serializeAs="String">
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<value>200</value>
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</setting>
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<setting name="DefaultUnit" serializeAs="String">
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<value>Inches</value>
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</setting>
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