refactor(engine): extract default and remnant plate fillers
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@@ -26,11 +26,14 @@ namespace OpenNest.Engine
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public NestDirection NestDirection { get; set; }
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public NestPhase WinnerPhase { get; protected set; }
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private readonly List<PhaseResult> phaseResults = new();
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private readonly List<AngleResult> angleResults = new();
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public List<PhaseResult> PhaseResults { get; } = new();
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public virtual NestPhase WinnerPhase { get; protected set; }
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public List<AngleResult> AngleResults { get; } = new();
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public virtual List<PhaseResult> PhaseResults => phaseResults;
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public virtual List<AngleResult> AngleResults => angleResults;
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public abstract string Name { get; }
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@@ -183,21 +186,11 @@ namespace OpenNest.Engine
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NestProgressReporter.Report(progress, report);
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}
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protected string BuildProgressSummary()
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{
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if (PhaseResults.Count == 0)
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return null;
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var parts = new List<string>(PhaseResults.Count);
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foreach (var r in PhaseResults)
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parts.Add($"{r.Phase.ShortName()}: {r.PartCount}");
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return string.Join(" | ", parts);
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}
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protected string BuildProgressSummary() =>
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PlateFillerBase.BuildProgressSummary(PhaseResults);
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protected bool IsBetterFill(List<Part> candidate, List<Part> current, Box workArea) =>
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Comparer.IsBetter(candidate, current, workArea);
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PlateFillerBase.IsBetterFill(Comparer, candidate, current, workArea);
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protected bool IsBetterValidFill(List<Part> candidate, List<Part> current, Box workArea)
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{
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@@ -216,47 +209,8 @@ namespace OpenNest.Engine
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return IsBetterFill(candidate, current, workArea);
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}
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protected static bool HasOverlaps(List<Part> parts, double spacing)
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{
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if (parts == null || parts.Count <= 1)
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return false;
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for (var i = 0; i < parts.Count; i++)
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{
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var box1 = parts[i].BoundingBox;
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for (var j = i + 1; j < parts.Count; j++)
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{
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var box2 = parts[j].BoundingBox;
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var overlapX =
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System.Math.Min(box1.Right, box2.Right)
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- System.Math.Max(box1.Left, box2.Left);
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var overlapY =
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System.Math.Min(box1.Top, box2.Top)
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- System.Math.Max(box1.Bottom, box2.Bottom);
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if (overlapX <= Tolerance.Epsilon || overlapY <= Tolerance.Epsilon)
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continue;
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List<Vector> pts;
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if (parts[i].Intersects(parts[j], out pts))
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{
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var b1 = parts[i].BoundingBox;
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var b2 = parts[j].BoundingBox;
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Debug.WriteLine(
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$"[HasOverlaps] Overlap: part[{i}] ({parts[i].BaseDrawing?.Name}) @ ({b1.Left:F2},{b1.Bottom:F2})-({b1.Right:F2},{b1.Top:F2}) rot={parts[i].Rotation:F2}"
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+ $" vs part[{j}] ({parts[j].BaseDrawing?.Name}) @ ({b2.Left:F2},{b2.Bottom:F2})-({b2.Right:F2},{b2.Top:F2}) rot={parts[j].Rotation:F2}"
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+ $" intersections={pts?.Count ?? 0}"
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);
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return true;
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}
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}
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}
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return false;
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}
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protected static bool HasOverlaps(List<Part> parts, double spacing) =>
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PlateFillerBase.HasOverlaps(parts, spacing);
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}
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}
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