refactor(engine): extract default and remnant plate fillers
This commit is contained in:
@@ -1,20 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using OpenNest.Engine;
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using OpenNest.Engine.BestFit;
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using OpenNest.Engine.Fill;
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using OpenNest.Engine.Jobs.Placement.Fillers;
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using OpenNest.Engine.Strategies;
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using OpenNest.Geometry;
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using OpenNest.Math;
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using OpenNest.Engine.RectanglePacking;
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namespace OpenNest.Engine
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{
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public class DefaultNestEngine : NestEngineBase
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{
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private DefaultPlateFiller filler;
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private bool forceFullAngleSweep;
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public DefaultNestEngine(Plate plate)
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: base(plate) { }
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@@ -23,29 +21,70 @@ namespace OpenNest.Engine
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public override string Description =>
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"Multi-phase nesting (Linear, Pairs, RectBestFit, Extents)";
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private readonly AngleCandidateBuilder angleBuilder = new();
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public override NestPhase WinnerPhase
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{
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get => Filler.WinnerPhase;
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protected set => Filler.SetWinnerPhase(value);
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}
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public override List<PhaseResult> PhaseResults => Filler.PhaseResults;
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public override List<AngleResult> AngleResults => Filler.AngleResults;
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public bool ForceFullAngleSweep
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{
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get => angleBuilder.ForceFullSweep;
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set => angleBuilder.ForceFullSweep = value;
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get => forceFullAngleSweep;
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set
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{
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forceFullAngleSweep = value;
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if (filler != null)
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filler.ForceFullAngleSweep = value;
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}
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}
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private DefaultPlateFiller Filler
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{
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get
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{
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if (filler == null || !ReferenceEquals(filler.Plate, Plate))
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{
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filler = CreateFiller(Plate);
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filler.ForceFullAngleSweep = forceFullAngleSweep;
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}
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return filler;
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}
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}
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private DefaultPlateFiller PrepareFiller()
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{
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var current = Filler;
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current.PlateNumber = PlateNumber;
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current.NestDirection = NestDirection;
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return current;
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}
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internal virtual DefaultPlateFiller CreateFiller(Plate plate) =>
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new LegacyDefaultPlateFiller(this, plate);
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internal DefaultPlateFiller CreateRemnantFiller(Plate plate, RemnantFillPolicy policy) =>
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new LegacyRemnantPlateFiller(this, plate, policy);
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protected override IFillComparer CreateComparer() => Filler.CreateComparerCore();
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public override NestDirection? PreferredDirection => null;
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public override ShrinkAxis TrimAxis => ShrinkAxis.Width;
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public override List<double> BuildAngles(
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NestItem item,
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ClassificationResult classification,
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Box workArea
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)
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{
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return angleBuilder.Build(item, classification, workArea);
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}
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) => Filler.BuildAnglesCore(item, classification, workArea);
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protected override void RecordProductiveAngles(List<AngleResult> angleResults)
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{
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angleBuilder.RecordProductive(angleResults);
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}
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protected override void RecordProductiveAngles(List<AngleResult> angleResults) =>
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Filler.RecordProductiveAnglesCore(angleResults);
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// --- Public Fill API ---
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protected virtual void RunPipeline(FillContext context) => Filler.RunPipelineCore(context);
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public override List<Part> Fill(
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NestItem item,
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@@ -54,305 +93,8 @@ namespace OpenNest.Engine
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CancellationToken token
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)
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{
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PhaseResults.Clear();
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AngleResults.Clear();
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// Replace the item's Drawing with a canonical copy for the duration of this fill.
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// All internal methods see canonical geometry; this wrapper un-canonicalizes the final result.
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var originalDrawing = item.Drawing;
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var canonicalItem = new NestItem
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{
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Drawing = CanonicalFrame.AsCanonicalCopy(item.Drawing),
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Quantity = item.Quantity,
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Priority = item.Priority,
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RotationStart = item.RotationStart,
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RotationEnd = item.RotationEnd,
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StepAngle = item.StepAngle,
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};
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// Fast path for qty 1-2.
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if (canonicalItem.Quantity > 0 && canonicalItem.Quantity <= 2)
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{
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var fast = TryFillSmallQuantity(canonicalItem, workArea);
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if (fast != null && fast.Count >= canonicalItem.Quantity)
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{
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Debug.WriteLine(
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$"[Fill] Fast path: placed {fast.Count} parts for qty={canonicalItem.Quantity}"
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);
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WinnerPhase = NestPhase.Pairs;
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fast = RebindAndUnCanonicalize(fast, originalDrawing);
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ReportProgress(
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progress,
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new ProgressReport
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{
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Phase = WinnerPhase,
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PlateNumber = PlateNumber,
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Parts = fast,
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WorkArea = workArea,
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Description = $"Fast path: {fast.Count} parts",
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IsOverallBest = true,
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}
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);
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return fast;
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}
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}
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var effectiveWorkArea = workArea;
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if (canonicalItem.Quantity > 0)
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{
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effectiveWorkArea = ShrinkWorkArea(canonicalItem, workArea, Plate.PartSpacing);
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if (effectiveWorkArea != workArea)
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Debug.WriteLine(
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$"[Fill] Low-qty shrink: {canonicalItem.Quantity} requested, "
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+ $"from {workArea.Width:F1}x{workArea.Length:F1} "
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+ $"to {effectiveWorkArea.Width:F1}x{effectiveWorkArea.Length:F1}"
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);
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}
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var best = RunFillPipeline(canonicalItem, effectiveWorkArea, progress, token);
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if (
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canonicalItem.Quantity > 0
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&& best.Count < canonicalItem.Quantity
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&& effectiveWorkArea != workArea
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)
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{
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Debug.WriteLine(
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$"[Fill] Low-qty fallback: got {best.Count}, need {canonicalItem.Quantity}, retrying full area"
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);
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PhaseResults.Clear();
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AngleResults.Clear();
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best = RunFillPipeline(canonicalItem, workArea, progress, token);
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}
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if (canonicalItem.Quantity > 0 && best.Count > canonicalItem.Quantity)
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best = ShrinkFiller.TrimToCount(best, canonicalItem.Quantity, TrimAxis);
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best = RebindAndUnCanonicalize(best, originalDrawing);
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ReportProgress(
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progress,
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new ProgressReport
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{
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Phase = WinnerPhase,
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PlateNumber = PlateNumber,
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Parts = best,
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WorkArea = workArea,
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Description = BuildProgressSummary(),
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IsOverallBest = true,
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}
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);
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return best;
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}
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/// <summary>
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/// Single exit point for canonical -> source frame conversion. Rebinds every Part to the
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/// original Drawing (so consumers see the user's drawing identity, not the transient canonical copy)
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/// and composes the canonical angle onto each Part's rotation via CanonicalFrame.RebindToOriginal.
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/// </summary>
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private static List<Part> RebindAndUnCanonicalize(List<Part> parts, Drawing original) =>
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CanonicalFrame.RebindToOriginal(parts, original);
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/// <summary>
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/// Fast path for qty 1-2: place a single part or a best-fit pair
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/// without running the full strategy pipeline.
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/// </summary>
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private List<Part> TryFillSmallQuantity(NestItem item, Box workArea)
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{
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if (item.Quantity == 1)
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return TryPlaceSingle(item.Drawing, workArea);
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if (item.Quantity == 2)
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return TryPlaceBestFitPair(item.Drawing, workArea);
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return null;
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}
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private static List<Part> TryPlaceSingle(Drawing drawing, Box workArea)
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{
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var part = Part.CreateAtOrigin(drawing);
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if (
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part.BoundingBox.Width > workArea.Width + Tolerance.Epsilon
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|| part.BoundingBox.Length > workArea.Length + Tolerance.Epsilon
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)
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return null;
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part.Offset(workArea.Location - part.BoundingBox.Location);
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return new List<Part> { part };
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}
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private List<Part> TryPlaceBestFitPair(Drawing drawing, Box workArea)
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{
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var bestFits = BestFitCache.GetOrCompute(
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drawing,
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Plate.Size.Length,
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Plate.Size.Width,
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Plate.PartSpacing
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);
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// Build pair candidates with a canonical drawing so their geometry matches
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// the coordinate frame of the cached fit results.
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var canonicalDrawing = CanonicalFrame.AsCanonicalCopy(drawing);
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List<Part> bestPlacement = null;
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foreach (var fit in bestFits)
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{
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if (!fit.Keep)
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continue;
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// Skip pairs that can't possibly fit the work area in either orientation.
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if (
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fit.ShortestSide
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> System.Math.Min(workArea.Width, workArea.Length) + Tolerance.Epsilon
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)
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continue;
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if (
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fit.LongestSide
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> System.Math.Max(workArea.Width, workArea.Length) + Tolerance.Epsilon
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)
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continue;
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var landscape = fit.BuildParts(canonicalDrawing);
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var portrait = RotatePair90(landscape);
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var lFits = TryOffsetToWorkArea(landscape, workArea);
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var pFits = TryOffsetToWorkArea(portrait, workArea);
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// Pick the better orientation for this pair.
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List<Part> candidate = null;
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if (lFits && pFits)
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candidate = IsBetterFill(portrait, landscape, workArea) ? portrait : landscape;
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else if (lFits)
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candidate = landscape;
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else if (pFits)
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candidate = portrait;
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if (candidate == null)
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continue;
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if (bestPlacement == null || IsBetterFill(candidate, bestPlacement, workArea))
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bestPlacement = candidate;
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}
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// Parts are returned in canonical frame, bound to the canonical drawing.
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// The outer Fill wrapper (Task 7) rebinds to `drawing` and composes sourceAngle onto rotation.
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return bestPlacement;
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}
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private static List<Part> RotatePair90(List<Part> parts)
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{
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var rotated = new List<Part>(parts.Count);
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foreach (var p in parts)
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rotated.Add((Part)p.Clone());
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var bbox = ((IEnumerable<IBoundable>)rotated).GetBoundingBox();
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var center = bbox.Center;
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foreach (var p in rotated)
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p.Rotate(-Angle.HalfPI, center);
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var newBbox = ((IEnumerable<IBoundable>)rotated).GetBoundingBox();
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var offset = new Vector(-newBbox.Left, -newBbox.Bottom);
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foreach (var p in rotated)
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{
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p.Offset(offset);
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p.UpdateBounds();
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}
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return rotated;
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}
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private static bool TryOffsetToWorkArea(List<Part> parts, Box workArea)
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{
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var bbox = ((IEnumerable<IBoundable>)parts).GetBoundingBox();
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if (
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bbox.Width > workArea.Width + Tolerance.Epsilon
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|| bbox.Length > workArea.Length + Tolerance.Epsilon
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)
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return false;
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var offset = workArea.Location - bbox.Location;
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foreach (var p in parts)
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{
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p.Offset(offset);
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p.UpdateBounds();
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}
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return true;
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}
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/// <summary>
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/// Shrinks the work area in both dimensions proportionally when the
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/// requested quantity is much less than the plate capacity.
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/// </summary>
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private static Box ShrinkWorkArea(NestItem item, Box workArea, double spacing)
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{
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var bbox = item.Drawing.Program.BoundingBox();
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if (bbox.Width <= 0 || bbox.Length <= 0)
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return workArea;
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var bin = new Bin { Size = new Size(workArea.Width, workArea.Length) };
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var packItem = new Item
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{
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Size = new Size(bbox.Width + spacing, bbox.Length + spacing),
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};
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var packer = new FillBestFit(bin);
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packer.Fill(packItem);
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var fullCount = bin.Items.Count;
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if (fullCount <= 0 || fullCount <= item.Quantity)
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return workArea;
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// Scale both dimensions by sqrt(ratio) so the area shrinks
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// proportionally. 2x margin gives strategies room to optimize.
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var ratio = (double)item.Quantity / fullCount;
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var scale = System.Math.Sqrt(ratio) * 2.0;
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var newWidth = workArea.Width * scale;
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var newLength = workArea.Length * scale;
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// Ensure at least one part fits.
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var minWidth = bbox.Width + spacing * 2;
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var minLength = bbox.Length + spacing * 2;
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newWidth = System.Math.Max(newWidth, minWidth);
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newLength = System.Math.Max(newLength, minLength);
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// Clamp to original dimensions.
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newWidth = System.Math.Min(newWidth, workArea.Width);
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newLength = System.Math.Min(newLength, workArea.Length);
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if (newWidth >= workArea.Width && newLength >= workArea.Length)
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return workArea;
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return new Box(workArea.X, workArea.Y, newLength, newWidth);
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}
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private List<Part> RunFillPipeline(
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NestItem item,
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Box workArea,
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IProgress<NestProgress> progress,
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CancellationToken token
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)
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{
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var context = new FillContext
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{
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Item = item,
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WorkArea = workArea,
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Plate = Plate,
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PlateNumber = PlateNumber,
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Token = token,
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Progress = progress,
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Policy = BuildPolicy(),
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MaxQuantity = item.Quantity,
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};
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RunPipeline(context);
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AngleResults.AddRange(context.AngleResults);
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WinnerPhase = context.WinnerPhase;
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return context.CurrentBest ?? new List<Part>();
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var current = PrepareFiller();
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return current.Fill(item, workArea, progress, token);
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}
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public override List<Part> Fill(
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@@ -362,45 +104,10 @@ namespace OpenNest.Engine
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CancellationToken token
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)
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{
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if (groupParts == null || groupParts.Count == 0)
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return new List<Part>();
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// Single part: delegate to the strategy pipeline.
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if (groupParts.Count == 1)
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{
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var nestItem = new NestItem { Drawing = groupParts[0].BaseDrawing };
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return Fill(nestItem, workArea, progress, token);
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}
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// Multi-part group: linear pattern fill only.
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PhaseResults.Clear();
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var engine = new FillLinear(workArea, Plate.PartSpacing) { Label = "GroupPattern" };
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var angles = RotationAnalysis.FindHullEdgeAngles(groupParts);
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var best = FillHelpers.FillPattern(engine, groupParts, angles, workArea, Comparer);
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PhaseResults.Add(new PhaseResult(NestPhase.Linear, best?.Count ?? 0, 0));
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Debug.WriteLine(
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$"[Fill(groupParts,Box)] Linear pattern: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Length:F1}"
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);
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ReportProgress(
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progress,
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new ProgressReport
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{
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Phase = NestPhase.Linear,
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PlateNumber = PlateNumber,
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Parts = best,
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WorkArea = workArea,
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Description = BuildProgressSummary(),
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IsOverallBest = true,
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}
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);
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return best ?? new List<Part>();
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var current = PrepareFiller();
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return current.Fill(groupParts, workArea, progress, token);
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}
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// --- Pack API ---
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public override List<Part> PackArea(
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Box box,
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List<NestItem> items,
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@@ -408,87 +115,77 @@ namespace OpenNest.Engine
|
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CancellationToken token
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)
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{
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var binItems = BinConverter.ToItems(items, Plate.PartSpacing, Plate.Area());
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var bin = BinConverter.CreateBin(box, Plate.PartSpacing);
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var engine = new PackBottomLeft(bin);
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engine.Pack(binItems);
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return BinConverter.ToParts(bin, items);
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var current = PrepareFiller();
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return current.PackArea(box, items, progress, token);
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}
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// --- RunPipeline: strategy-based orchestration ---
|
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protected virtual void RunPipeline(FillContext context)
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public override List<Part> Nest(
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List<NestItem> items,
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IProgress<NestProgress> progress,
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CancellationToken token
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)
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{
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var classification = PartClassifier.Classify(context.Item.Drawing);
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context.PartType = classification.Type;
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context.SharedState["BestRotation"] = classification.PrimaryAngle;
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context.SharedState["Classification"] = classification;
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return base.Nest(items, progress, token);
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}
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var angles = BuildAngles(context.Item, classification, context.WorkArea);
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context.SharedState["AngleCandidates"] = angles;
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private sealed class LegacyDefaultPlateFiller : DefaultPlateFiller
|
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{
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private readonly DefaultNestEngine engine;
|
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|
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try
|
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internal LegacyDefaultPlateFiller(DefaultNestEngine engine, Plate plate)
|
||||
: base(plate)
|
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{
|
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foreach (var strategy in FillStrategyRegistry.Strategies)
|
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{
|
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context.Token.ThrowIfCancellationRequested();
|
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context.ActivePhase = strategy.Phase;
|
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var sw = Stopwatch.StartNew();
|
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var result = strategy.Fill(context);
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sw.Stop();
|
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|
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var phaseResult = new PhaseResult(
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strategy.Phase,
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result?.Count ?? 0,
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||||
sw.ElapsedMilliseconds
|
||||
);
|
||||
context.PhaseResults.Add(phaseResult);
|
||||
|
||||
// Keep engine's PhaseResults in sync so BuildProgressSummary() works
|
||||
// during progress reporting.
|
||||
PhaseResults.Add(phaseResult);
|
||||
|
||||
// FillContext.ReportProgress updates CurrentBest during the
|
||||
// strategy's angle sweep. This catches strategies that return a
|
||||
// result without reporting it (e.g. RectBestFit).
|
||||
var improved = context.Policy.Comparer.IsBetter(
|
||||
result,
|
||||
context.CurrentBest,
|
||||
context.WorkArea
|
||||
);
|
||||
if (improved)
|
||||
{
|
||||
context.CurrentBest = result;
|
||||
context.CurrentBestScore = FillScore.Compute(result, context.WorkArea);
|
||||
context.WinnerPhase = strategy.Phase;
|
||||
}
|
||||
|
||||
if (improved && context.CurrentBest != null && context.CurrentBest.Count > 0)
|
||||
{
|
||||
ReportProgress(
|
||||
context.Progress,
|
||||
new ProgressReport
|
||||
{
|
||||
Phase = context.WinnerPhase,
|
||||
PlateNumber = PlateNumber,
|
||||
Parts = context.CurrentBest,
|
||||
WorkArea = context.WorkArea,
|
||||
Description = BuildProgressSummary(),
|
||||
IsOverallBest = true,
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
Debug.WriteLine("[RunPipeline] Cancelled, returning current best");
|
||||
this.engine = engine;
|
||||
}
|
||||
|
||||
RecordProductiveAngles(context.AngleResults);
|
||||
protected override IFillComparer CreateComparer() => engine.CreateComparer();
|
||||
|
||||
public override NestDirection? PreferredDirection => engine.PreferredDirection;
|
||||
|
||||
public override ShrinkAxis TrimAxis => engine.TrimAxis;
|
||||
|
||||
public override List<double> BuildAngles(
|
||||
NestItem item,
|
||||
ClassificationResult classification,
|
||||
Box workArea
|
||||
) => engine.BuildAngles(item, classification, workArea);
|
||||
|
||||
protected override void RecordProductiveAngles(List<AngleResult> angleResults) =>
|
||||
engine.RecordProductiveAngles(angleResults);
|
||||
|
||||
protected override void RunPipeline(FillContext context) => engine.RunPipeline(context);
|
||||
}
|
||||
|
||||
private sealed class LegacyRemnantPlateFiller : RemnantPlateFiller
|
||||
{
|
||||
private readonly DefaultNestEngine engine;
|
||||
|
||||
internal LegacyRemnantPlateFiller(
|
||||
DefaultNestEngine engine,
|
||||
Plate plate,
|
||||
RemnantFillPolicy policy
|
||||
)
|
||||
: base(plate, policy)
|
||||
{
|
||||
this.engine = engine;
|
||||
}
|
||||
|
||||
protected override IFillComparer CreateComparer() => engine.CreateComparer();
|
||||
|
||||
public override NestDirection? PreferredDirection => engine.PreferredDirection;
|
||||
|
||||
public override ShrinkAxis TrimAxis => engine.TrimAxis;
|
||||
|
||||
public override List<double> BuildAngles(
|
||||
NestItem item,
|
||||
ClassificationResult classification,
|
||||
Box workArea
|
||||
) => engine.BuildAngles(item, classification, workArea);
|
||||
|
||||
protected override void RecordProductiveAngles(List<AngleResult> angleResults) =>
|
||||
engine.RecordProductiveAngles(angleResults);
|
||||
|
||||
protected override void RunPipeline(FillContext context) => engine.RunPipeline(context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user