refactor(engine): remove legacy nesting engine surface
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@@ -8,11 +8,10 @@ using System.Reflection;
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namespace OpenNest.Engine.Jobs;
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/// <summary>
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/// Registry of whole-job INestingEngine implementations, parallel to NestEngineRegistry (which is for
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/// the legacy single-plate NestEngineBase). The four production strategies are exposed here through
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/// FixedStrategyNestingEngine so they compete on equal footing with model-submitted engines. Unlike
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/// NestEngineRegistry, this has no ActiveEngineName/global-selection concept — callers choose an engine
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/// explicitly from AvailableEngines.
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/// Registry of whole-job <see cref="INestingEngine"/> implementations. The four production
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/// strategies are exposed through <see cref="FixedStrategyNestingEngine"/> so they compete on
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/// equal footing with model-submitted engines. Callers choose an engine explicitly from
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/// <see cref="AvailableEngines"/>; there is no process-global active selection.
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/// </summary>
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public static class NestingEngineRegistry
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{
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@@ -55,8 +54,7 @@ public static class NestingEngineRegistry
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/// <summary>
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/// Creates the engine registered under <paramref name="name"/> (case-insensitive). The caller's
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/// explicit choice is the whole selection mechanism: unlike the legacy registry there is no
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/// process-global active name to consult or mutate. Unknown names throw.
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/// explicit choice is the whole selection mechanism; unknown names throw.
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/// </summary>
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public static INestingEngine Create(string name)
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{
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@@ -81,9 +79,8 @@ public static class NestingEngineRegistry
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}
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/// <summary>Scans *.dll in directory for non-abstract INestingEngine types with a public
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/// parameterless constructor, registering each under its CLR type name. Mirrors
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/// NestEngineRegistry.LoadPlugins's per-assembly/per-type isolation: one bad plugin never
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/// prevents the rest from loading.</summary>
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/// parameterless constructor, registering each under its CLR type name. Per-assembly and per-type
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/// isolation ensures one bad plugin never prevents the rest from loading.</summary>
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public static void LoadPlugins(string directory)
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{
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if (!Directory.Exists(directory))
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