feat(io): add Gravograph .CHR font reader with text-to-geometry
Add ChrFont, a reader for Gravograph .CHR engraving fonts, plus UI to convert placed text into engraved geometry in the CAD converter. The .CHR files are obfuscated with a single-byte XOR. Different GravoStyle releases use different keys (0x2F in older versions, 0xCF in the 7000 series, and others across the font library), so the key is auto-detected from byte 1 of the file: the font name is ASCII stored as UTF-16LE, so the high byte of its first character is 0x00 in plaintext and the raw byte equals the key. This reads every font in a GravoStyle install regardless of version, not just one hardcoded key. UI: right-clicking a text item in EntityView raises TextConvertRequested; CadConverterForm renders it via ChrFont with H/V alignment and adds the result on an ENGRAVE layer. Tests use Xunit.SkippableFact and a gitignored test-config.json so the suite points at a local .CHR file without committing proprietary assets. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using OpenNest.Geometry;
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namespace OpenNest.IO
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{
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public class ChrFont
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{
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private readonly Dictionary<int, ChrGlyph> glyphs = new();
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public string Name { get; internal set; }
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public string Version { get; internal set; }
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public double CapHeight { get; internal set; } = 5000;
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internal void AddGlyph(int charCode, ChrGlyph glyph)
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{
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glyphs[charCode] = glyph;
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}
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public bool HasGlyph(int charCode) => glyphs.ContainsKey(charCode);
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public ChrGlyph GetGlyph(int charCode) =>
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glyphs.TryGetValue(charCode, out var g) ? g : null;
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public double MeasureTextWidth(string text, double height)
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{
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var scale = height / CapHeight;
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double width = 0;
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foreach (var ch in text)
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{
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var glyph = GetGlyph(ch);
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if (glyph == null)
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{
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var space = GetGlyph(' ');
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width += (space?.AdvanceWidth ?? CapHeight * 0.6) * scale;
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continue;
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}
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width += glyph.AdvanceWidth * scale;
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}
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return width;
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}
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public List<Entity> RenderText(string text, double height, Vector position, Layer layer = null)
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{
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var scale = height / CapHeight;
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var entities = new List<Entity>();
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var cursorX = position.X;
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foreach (var ch in text)
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{
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var glyph = GetGlyph(ch);
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if (glyph == null)
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{
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var space = GetGlyph(' ');
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cursorX += (space?.AdvanceWidth ?? CapHeight * 0.6) * scale;
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continue;
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}
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var glyphEntities = glyph.ToEntities(scale, cursorX, position.Y, layer);
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entities.AddRange(glyphEntities);
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cursorX += glyph.AdvanceWidth * scale;
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}
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return entities;
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}
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public static ChrFont Read(string path, byte? xorKey = null)
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{
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var raw = File.ReadAllBytes(path);
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// The whole file is obfuscated with a single-byte XOR. Different
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// GravoStyle versions use different keys (0x2F in older releases,
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// 0xCF in 7000-series). The font name at offset 0 is ASCII stored
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// as UTF-16LE, so the high byte of its first character is 0x00 in
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// plaintext — which means raw[1] is exactly the XOR key. Detect it
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// from the file unless the caller forces a specific key.
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var key = xorKey ?? (raw.Length > 1 ? raw[1] : (byte)0x2F);
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var data = new byte[raw.Length];
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for (var i = 0; i < raw.Length; i++)
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data[i] = (byte)(raw[i] ^ key);
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return Parse(data);
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}
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private static ChrFont Parse(byte[] data)
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{
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var font = new ChrFont();
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font.Name = Encoding.Unicode.GetString(data, 0, 26).TrimEnd('\0').Trim();
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font.Version = Encoding.ASCII.GetString(data, 26, 12).TrimEnd('\0').Trim();
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var charTable = new List<(int charCode, int offset)>();
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var i = 0x40;
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while (i + 5 < data.Length)
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{
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var charCode = data[i] | (data[i + 1] << 8);
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var offset = data[i + 2] | (data[i + 3] << 8) | (data[i + 4] << 16) | (data[i + 5] << 24);
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if (charCode < 0x20 || offset == 0 || offset >= data.Length)
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break;
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charTable.Add((charCode, offset));
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i += 6;
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}
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for (var c = 0; c < charTable.Count; c++)
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{
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var (charCode, offset) = charTable[c];
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var nextOffset = c + 1 < charTable.Count
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? FindNextOffset(charTable, offset, data.Length)
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: data.Length;
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var glyph = ParseGlyph(data, offset, nextOffset);
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if (glyph != null)
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font.AddGlyph(charCode, glyph);
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}
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if (font.glyphs.Count > 0)
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{
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foreach (var g in font.glyphs.Values)
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{
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if (g.CapHeight > 0)
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{
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font.CapHeight = g.CapHeight;
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break;
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}
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}
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}
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return font;
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}
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private static int FindNextOffset(List<(int charCode, int offset)> table, int currentOffset, int fileLength)
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{
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var best = fileLength;
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foreach (var (_, off) in table)
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{
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if (off > currentOffset && off < best)
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best = off;
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}
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return best;
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}
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private static ChrGlyph ParseGlyph(byte[] data, int offset, int endOffset)
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{
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if (offset + 92 > data.Length)
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return null;
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var glyph = new ChrGlyph();
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glyph.CapHeight = ReadBE16(data, offset + 15 * 2);
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var bearing = System.Math.Abs(ReadBE16(data, offset + 18 * 2));
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glyph.AdvanceWidth = ReadBE16(data, offset + 22 * 2) + bearing;
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var strokeStart = offset + 92;
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var pos = strokeStart;
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var currentStroke = new List<ChrStrokePoint>();
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while (pos + 5 < endOffset)
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{
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var cmd = ReadBE16(data, pos);
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var x = ReadBE16(data, pos + 2);
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var y = ReadBE16(data, pos + 4);
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pos += 6;
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if (System.Math.Abs(x) > 15000 || System.Math.Abs(y) > 15000)
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break;
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if (cmd < -1000)
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break;
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var type = cmd switch
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{
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1 => ChrPointType.Vertex,
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4 => ChrPointType.Control,
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5 => ChrPointType.EndPoint,
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_ => ChrPointType.Vertex,
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};
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currentStroke.Add(new ChrStrokePoint(type, x, y));
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if (type == ChrPointType.EndPoint)
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{
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if (currentStroke.Count > 0)
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glyph.Strokes.Add(currentStroke);
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currentStroke = new List<ChrStrokePoint>();
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}
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}
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if (currentStroke.Count > 0)
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glyph.Strokes.Add(currentStroke);
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return glyph;
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}
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private static int ReadBE16(byte[] data, int offset)
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{
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var val = (data[offset] << 8) | data[offset + 1];
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if (val > 32767) val -= 65536;
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return val;
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}
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}
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internal enum ChrPointType
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{
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Vertex,
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Control,
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EndPoint,
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}
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internal struct ChrStrokePoint
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{
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public ChrPointType Type;
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public double X;
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public double Y;
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public ChrStrokePoint(ChrPointType type, double x, double y)
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{
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Type = type;
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X = x;
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Y = y;
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}
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}
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public class ChrGlyph
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{
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internal readonly List<List<ChrStrokePoint>> Strokes = new();
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public double AdvanceWidth { get; internal set; }
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public double CapHeight { get; internal set; }
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private const int ArcSamples = 16;
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public List<Entity> ToEntities(double scale, double offsetX, double offsetY, Layer layer = null)
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{
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var entities = new List<Entity>();
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layer ??= Layer.Default;
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foreach (var stroke in Strokes)
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{
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if (stroke.Count < 2) continue;
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var segments = BuildSegments(stroke);
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foreach (var seg in segments)
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{
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if (seg.Points.Count < 2) continue;
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var scaled = new List<Vector>(seg.Points.Count);
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foreach (var pt in seg.Points)
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scaled.Add(new Vector(pt.X * scale + offsetX, pt.Y * scale + offsetY));
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var converted = PointsToLines(scaled);
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foreach (var e in converted)
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{
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e.Layer = layer;
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entities.Add(e);
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}
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}
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}
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return entities;
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}
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private static List<Entity> PointsToLines(List<Vector> points)
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{
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var entities = new List<Entity>();
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for (var i = 0; i < points.Count - 1; i++)
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{
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if (points[i].DistanceTo(points[i + 1]) < 0.001)
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continue;
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entities.Add(new Line(points[i], points[i + 1]));
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}
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return entities;
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}
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private static List<StrokeSegment> BuildSegments(List<ChrStrokePoint> stroke)
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{
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var segments = new List<StrokeSegment>();
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var current = new StrokeSegment();
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var i = 0;
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while (i < stroke.Count)
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{
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var pt = stroke[i];
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if (pt.Type == ChrPointType.Vertex || pt.Type == ChrPointType.EndPoint)
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{
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if (i + 1 < stroke.Count && stroke[i + 1].Type == ChrPointType.Control)
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{
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var p0 = new Vector(pt.X, pt.Y);
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var pMid = new Vector(stroke[i + 1].X, stroke[i + 1].Y);
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var p2End = i + 2 < stroke.Count ? stroke[i + 2] : stroke[i + 1];
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var p1 = new Vector(p2End.X, p2End.Y);
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SampleCircularArc(current.Points, p0, pMid, p1, ArcSamples);
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current.HasCurves = true;
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i += 2;
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}
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else
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{
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current.Points.Add(new Vector(pt.X, pt.Y));
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i++;
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}
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}
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else
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{
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i++;
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}
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}
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if (current.Points.Count >= 2)
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segments.Add(current);
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return segments;
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}
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private class StrokeSegment
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{
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public readonly List<Vector> Points = new();
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public bool HasCurves;
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}
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private static void SampleCircularArc(List<Vector> output, Vector p0, Vector pMid, Vector p1, int samples)
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{
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if (output.Count == 0 || output[^1].DistanceTo(p0) > 0.01)
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output.Add(p0);
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double ax = p0.X, ay = p0.Y;
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double bx = pMid.X, by = pMid.Y;
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double cx = p1.X, cy = p1.Y;
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var d = 2 * (ax * (by - cy) + bx * (cy - ay) + cx * (ay - by));
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if (System.Math.Abs(d) < 1e-6)
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{
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output.Add(pMid);
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output.Add(p1);
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return;
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}
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var ux = ((ax * ax + ay * ay) * (by - cy) + (bx * bx + by * by) * (cy - ay) + (cx * cx + cy * cy) * (ay - by)) / d;
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var uy = ((ax * ax + ay * ay) * (cx - bx) + (bx * bx + by * by) * (ax - cx) + (cx * cx + cy * cy) * (bx - ax)) / d;
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var radius = System.Math.Sqrt((ax - ux) * (ax - ux) + (ay - uy) * (ay - uy));
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var a0 = System.Math.Atan2(ay - uy, ax - ux);
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var am = System.Math.Atan2(by - uy, bx - ux);
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var a1 = System.Math.Atan2(cy - uy, cx - ux);
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var ccwSweep = a1 - a0;
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while (ccwSweep <= 0) ccwSweep += 2 * System.Math.PI;
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var midRel = am - a0;
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while (midRel < 0) midRel += 2 * System.Math.PI;
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var sweep = midRel < ccwSweep ? ccwSweep : ccwSweep - 2 * System.Math.PI;
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for (var i = 1; i <= samples; i++)
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{
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var t = (double)i / samples;
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var angle = a0 + sweep * t;
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output.Add(new Vector(ux + radius * System.Math.Cos(angle), uy + radius * System.Math.Sin(angle)));
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}
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}
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}
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}
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