merge: resolve polylabel conflicts, keep remote version with hole support

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-17 09:02:30 -04:00
31 changed files with 4505 additions and 673 deletions

View File

@@ -3,25 +3,23 @@ using System.Collections.Generic;
namespace OpenNest.Geometry
{
/// <summary>
/// Finds the pole of inaccessibility — the point inside a polygon that is
/// farthest from any edge. Based on the polylabel algorithm by Mapbox.
/// </summary>
public static class PolyLabel
{
public static Vector Find(List<Vector> vertices, double precision = 1.0)
public static Vector Find(Polygon outer, IList<Polygon> holes = null, double precision = 0.5)
{
if (vertices == null || vertices.Count < 3)
return Vector.Zero;
if (outer.Vertices.Count < 3)
return outer.Vertices.Count > 0
? outer.Vertices[0]
: new Vector();
var minX = double.MaxValue;
var minY = double.MaxValue;
var maxX = double.MinValue;
var maxY = double.MinValue;
for (var i = 0; i < vertices.Count; i++)
for (var i = 0; i < outer.Vertices.Count; i++)
{
var v = vertices[i];
var v = outer.Vertices[i];
if (v.X < minX) minX = v.X;
if (v.Y < minY) minY = v.Y;
if (v.X > maxX) maxX = v.X;
@@ -33,162 +31,185 @@ namespace OpenNest.Geometry
var cellSize = System.Math.Min(width, height);
if (cellSize == 0)
return new Vector(minX, minY);
return new Vector((minX + maxX) / 2, (minY + maxY) / 2);
var halfCell = cellSize / 2.0;
var halfCell = cellSize / 2;
// Priority queue (sorted list, largest distance first)
var queue = new List<Cell>();
for (var x = minX; x < maxX; x += cellSize)
{
for (var y = minY; y < maxY; y += cellSize)
queue.Add(new Cell(x + halfCell, y + halfCell, halfCell, outer, holes));
queue.Sort((a, b) => b.MaxDist.CompareTo(a.MaxDist));
var bestCell = GetCentroidCell(outer, holes);
for (var i = 0; i < queue.Count; i++)
if (queue[i].Dist > bestCell.Dist)
{
queue.Add(new Cell(x + halfCell, y + halfCell, halfCell, vertices));
bestCell = queue[i];
break;
}
}
queue.Sort((a, b) => b.Max.CompareTo(a.Max));
var bestCell = GetCentroidCell(vertices);
var bboxCell = new Cell(minX + width / 2, minY + height / 2, 0, vertices);
if (bboxCell.Distance > bestCell.Distance)
bestCell = bboxCell;
while (queue.Count > 0)
{
var cell = queue[queue.Count - 1];
queue.RemoveAt(queue.Count - 1);
var cell = queue[0];
queue.RemoveAt(0);
if (cell.Distance > bestCell.Distance)
if (cell.Dist > bestCell.Dist)
bestCell = cell;
if (cell.Max - bestCell.Distance <= precision)
if (cell.MaxDist - bestCell.Dist <= precision)
continue;
halfCell = cell.HalfSize / 2;
var c1 = new Cell(cell.X - halfCell, cell.Y - halfCell, halfCell, vertices);
var c2 = new Cell(cell.X + halfCell, cell.Y - halfCell, halfCell, vertices);
var c3 = new Cell(cell.X - halfCell, cell.Y + halfCell, halfCell, vertices);
var c4 = new Cell(cell.X + halfCell, cell.Y + halfCell, halfCell, vertices);
var newCells = new[]
{
new Cell(cell.X - halfCell, cell.Y - halfCell, halfCell, outer, holes),
new Cell(cell.X + halfCell, cell.Y - halfCell, halfCell, outer, holes),
new Cell(cell.X - halfCell, cell.Y + halfCell, halfCell, outer, holes),
new Cell(cell.X + halfCell, cell.Y + halfCell, halfCell, outer, holes),
};
InsertSorted(queue, c1);
InsertSorted(queue, c2);
InsertSorted(queue, c3);
InsertSorted(queue, c4);
for (var i = 0; i < newCells.Length; i++)
{
if (newCells[i].MaxDist > bestCell.Dist + precision)
InsertSorted(queue, newCells[i]);
}
}
return new Vector(bestCell.X, bestCell.Y);
}
private static void InsertSorted(List<Cell> queue, Cell cell)
private static void InsertSorted(List<Cell> list, Cell cell)
{
var index = queue.BinarySearch(cell, CellComparer.Instance);
if (index < 0) index = ~index;
queue.Insert(index, cell);
var idx = 0;
while (idx < list.Count && list[idx].MaxDist > cell.MaxDist)
idx++;
list.Insert(idx, cell);
}
private static Cell GetCentroidCell(List<Vector> vertices)
private static Cell GetCentroidCell(Polygon outer, IList<Polygon> holes)
{
var area = 0.0;
var cx = 0.0;
var cy = 0.0;
var n = vertices.Count;
var verts = outer.Vertices;
for (int i = 0, j = n - 1; i < n; j = i++)
for (int i = 0, j = verts.Count - 1; i < verts.Count; j = i++)
{
var a = vertices[i];
var b = vertices[j];
var f = a.X * b.Y - b.X * a.Y;
cx += (a.X + b.X) * f;
cy += (a.Y + b.Y) * f;
area += f * 3;
var a = verts[i];
var b = verts[j];
var cross = a.X * b.Y - b.X * a.Y;
cx += (a.X + b.X) * cross;
cy += (a.Y + b.Y) * cross;
area += cross;
}
if (area == 0)
return new Cell(vertices[0].X, vertices[0].Y, 0, vertices);
area *= 0.5;
return new Cell(cx / area, cy / area, 0, vertices);
if (System.Math.Abs(area) < 1e-10)
return new Cell(verts[0].X, verts[0].Y, 0, outer, holes);
cx /= (6 * area);
cy /= (6 * area);
return new Cell(cx, cy, 0, outer, holes);
}
private static double PointToPolygonDistance(double x, double y, List<Vector> vertices)
private static double PointToPolygonDist(double x, double y, Polygon polygon)
{
var inside = false;
var minDistSq = double.MaxValue;
var n = vertices.Count;
var minDist = double.MaxValue;
var verts = polygon.Vertices;
for (int i = 0, j = n - 1; i < n; j = i++)
for (int i = 0, j = verts.Count - 1; i < verts.Count; j = i++)
{
var a = vertices[i];
var b = vertices[j];
var a = verts[i];
var b = verts[j];
if ((a.Y > y) != (b.Y > y) &&
x < (b.X - a.X) * (y - a.Y) / (b.Y - a.Y) + a.X)
var dx = b.X - a.X;
var dy = b.Y - a.Y;
if (dx != 0 || dy != 0)
{
inside = !inside;
var t = ((x - a.X) * dx + (y - a.Y) * dy) / (dx * dx + dy * dy);
if (t > 1)
{
a = b;
}
else if (t > 0)
{
a = new Vector(a.X + dx * t, a.Y + dy * t);
}
}
var distSq = SegmentDistanceSq(x, y, a.X, a.Y, b.X, b.Y);
if (distSq < minDistSq)
minDistSq = distSq;
var segDx = x - a.X;
var segDy = y - a.Y;
var dist = System.Math.Sqrt(segDx * segDx + segDy * segDy);
if (dist < minDist)
minDist = dist;
}
var dist = System.Math.Sqrt(minDistSq);
return inside ? dist : -dist;
return minDist;
}
private static double SegmentDistanceSq(double px, double py,
double ax, double ay, double bx, double by)
{
var dx = bx - ax;
var dy = by - ay;
if (dx != 0 || dy != 0)
{
var t = ((px - ax) * dx + (py - ay) * dy) / (dx * dx + dy * dy);
if (t > 1)
{
ax = bx;
ay = by;
}
else if (t > 0)
{
ax += dx * t;
ay += dy * t;
}
}
dx = px - ax;
dy = py - ay;
return dx * dx + dy * dy;
}
private struct Cell
private sealed class Cell
{
public readonly double X;
public readonly double Y;
public readonly double HalfSize;
public readonly double Distance;
public readonly double Max;
public readonly double Dist;
public readonly double MaxDist;
public Cell(double x, double y, double halfSize, List<Vector> vertices)
public Cell(double x, double y, double halfSize, Polygon outer, IList<Polygon> holes)
{
X = x;
Y = y;
HalfSize = halfSize;
Distance = PointToPolygonDistance(x, y, vertices);
Max = Distance + halfSize * System.Math.Sqrt(2);
var pt = new Vector(x, y);
var inside = outer.ContainsPoint(pt);
if (inside && holes != null)
{
for (var i = 0; i < holes.Count; i++)
{
if (holes[i].ContainsPoint(pt))
{
inside = false;
break;
}
}
}
Dist = PointToAllEdgesDist(x, y, outer, holes);
if (!inside)
Dist = -Dist;
MaxDist = Dist + HalfSize * System.Math.Sqrt(2);
}
}
private class CellComparer : IComparer<Cell>
private static double PointToAllEdgesDist(double x, double y, Polygon outer, IList<Polygon> holes)
{
public static readonly CellComparer Instance = new CellComparer();
public int Compare(Cell a, Cell b) => b.Max.CompareTo(a.Max);
var minDist = PointToPolygonDist(x, y, outer);
if (holes != null)
{
for (var i = 0; i < holes.Count; i++)
{
var d = PointToPolygonDist(x, y, holes[i]);
if (d < minDist)
minDist = d;
}
}
return minDist;
}
}
}