feat: overhaul SplitDrawingForm — EntityView, draggable feature handles, UI fixes

- Replace raw Panel with EntityView (via SplitPreview subclass) for proper
  zoom-to-point, middle-button pan, and double-buffered rendering
- Add draggable handles for tab/spike positions along split lines; positions
  flow through to WeldGapTabSplit and SpikeGrooveSplit via SplitLine.FeaturePositions
- Fix OK/Cancel buttons hidden off-screen by putting them in a bottom-docked panel
- Fix DrawControl not invalidating on resize
- Swap plate Width/Length label order, default edge spacing to 0.5
- Rename tab labels: Tab Width→Tab Length, Tab Height→Weld Gap, default count 2
- Spike depth now calculated (read-only), groove depth means positioning depth
  beyond spike tip (default 0.125), converted to total depth internally
- Set entity layers visible so EntityView renders them

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-24 14:26:43 -04:00
parent ba7aa39941
commit cd8adc97d6
12 changed files with 1118 additions and 743 deletions

View File

@@ -219,6 +219,14 @@ namespace OpenNest.Geometry
}
internal static bool Intersects(Line line1, Line line2, out Vector pt)
{
if (!IntersectsUnbounded(line1, line2, out pt))
return false;
return line1.BoundingBox.Contains(pt) && line2.BoundingBox.Contains(pt);
}
internal static bool IntersectsUnbounded(Line line1, Line line2, out Vector pt)
{
var a1 = line1.EndPoint.Y - line1.StartPoint.Y;
var b1 = line1.StartPoint.X - line1.EndPoint.X;
@@ -240,7 +248,7 @@ namespace OpenNest.Geometry
var y = (a1 * c2 - a2 * c1) / d;
pt = new Vector(x, y);
return line1.BoundingBox.Contains(pt) && line2.BoundingBox.Contains(pt);
return true;
}
internal static bool Intersects(Line line, Shape shape, out List<Vector> pts)

View File

@@ -534,7 +534,7 @@ namespace OpenNest.Geometry
{
Vector intersection;
if (Intersect.Intersects(offsetLine, lastOffsetLine, out intersection))
if (Intersect.IntersectsUnbounded(offsetLine, lastOffsetLine, out intersection))
{
offsetLine.StartPoint = intersection;
lastOffsetLine.EndPoint = intersection;
@@ -558,6 +558,46 @@ namespace OpenNest.Geometry
throw new NotImplementedException();
}
/// <summary>
/// Offsets the shape outward by the given distance, detecting winding direction
/// to choose the correct offset side. Falls back to the opposite side if the
/// bounding box shrinks (indicating the offset went inward).
/// </summary>
public Shape OffsetOutward(double distance)
{
var poly = ToPolygon();
var side = poly.Vertices.Count >= 3 && poly.RotationDirection() == RotationType.CW
? OffsetSide.Left
: OffsetSide.Right;
var result = OffsetEntity(distance, side) as Shape;
if (result == null)
return null;
UpdateBounds();
var originalBB = BoundingBox;
result.UpdateBounds();
var offsetBB = result.BoundingBox;
if (offsetBB.Width < originalBB.Width || offsetBB.Length < originalBB.Length)
{
Trace.TraceWarning(
"Shape.OffsetOutward: offset shrank bounding box " +
$"(original={originalBB.Width:F3}x{originalBB.Length:F3}, " +
$"offset={offsetBB.Width:F3}x{offsetBB.Length:F3}). " +
"Retrying with opposite side.");
var opposite = side == OffsetSide.Left ? OffsetSide.Right : OffsetSide.Left;
var retry = OffsetEntity(distance, opposite) as Shape;
if (retry != null)
result = retry;
}
return result;
}
/// <summary>
/// Gets the closest point on the shape to the given point.
/// </summary>