fix: correct Width/Length axis mapping and add spiral center-fill

Box constructor and derived properties (Right, Top, Center, Translate, Offset)
had Width and Length swapped — Length is X axis, Width is Y axis. Corrected
across Core geometry, plate bounding box, rectangle packing, fill algorithms,
tests, and UI renderers.

Added FillSpiral with center remnant detection and recursive FillBest on
the gap between the 4 spiral quadrants. RectFill.FillBest now compares
spiral+center vs full best-fit fairly. BestCombination returns a
CombinationResult record instead of out params.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-03 21:22:55 -04:00
parent e50a7c82cf
commit c5943e22eb
55 changed files with 433 additions and 257 deletions
+6 -6
View File
@@ -175,8 +175,8 @@ namespace OpenNest.Engine.Fill
var newTop = remaining.Max(p => p.BoundingBox.Top);
return new Box(workArea.X, workArea.Y,
workArea.Width,
System.Math.Min(newTop - workArea.Y, workArea.Length));
workArea.Length,
System.Math.Min(newTop - workArea.Y, workArea.Width));
}
private List<Part> EvaluateCandidate(BestFitResult candidate, Drawing drawing,
@@ -271,8 +271,8 @@ namespace OpenNest.Engine.Fill
var topHeight = System.Math.Max(0, workArea.Top - gridBox.Top);
var rightWidth = System.Math.Max(0, workArea.Right - gridBox.Right);
var topArea = workArea.Width * topHeight;
var rightArea = rightWidth * System.Math.Min(gridBox.Top - workArea.Y, workArea.Length);
var topArea = workArea.Length * topHeight;
var rightArea = rightWidth * System.Math.Min(gridBox.Top - workArea.Y, workArea.Width);
var remnantArea = topArea + rightArea;
return (int)(remnantArea * maxUtilization / partArea) + 1;
@@ -292,7 +292,7 @@ namespace OpenNest.Engine.Fill
var topLength = workArea.Top - topY;
if (topLength >= minDim)
{
var topBox = new Box(workArea.X, topY, workArea.Width, topLength);
var topBox = new Box(workArea.X, topY, workArea.Length, topLength);
var parts = FillRemnantBox(drawing, topBox, token);
if (parts != null && parts.Count > (bestRemnant?.Count ?? 0))
bestRemnant = parts;
@@ -303,7 +303,7 @@ namespace OpenNest.Engine.Fill
var rightWidth = workArea.Right - rightX;
if (rightWidth >= minDim)
{
var rightBox = new Box(rightX, workArea.Y, rightWidth, workArea.Length);
var rightBox = new Box(rightX, workArea.Y, rightWidth, workArea.Width);
var parts = FillRemnantBox(drawing, rightBox, token);
if (parts != null && parts.Count > (bestRemnant?.Count ?? 0))
bestRemnant = parts;