fix: correct Width/Length axis mapping and add spiral center-fill

Box constructor and derived properties (Right, Top, Center, Translate, Offset)
had Width and Length swapped — Length is X axis, Width is Y axis. Corrected
across Core geometry, plate bounding box, rectangle packing, fill algorithms,
tests, and UI renderers.

Added FillSpiral with center remnant detection and recursive FillBest on
the gap between the 4 spiral quadrants. RectFill.FillBest now compares
spiral+center vs full best-fit fairly. BestCombination returns a
CombinationResult record instead of out params.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-03 21:22:55 -04:00
parent e50a7c82cf
commit c5943e22eb
55 changed files with 433 additions and 257 deletions

View File

@@ -13,8 +13,8 @@ public static class AutoSplitCalculator
var lines = new List<SplitLine>();
var verticalSplits = usableWidth > 0 ? (int)System.Math.Ceiling(partBounds.Width / usableWidth) - 1 : 0;
var horizontalSplits = usableHeight > 0 ? (int)System.Math.Ceiling(partBounds.Length / usableHeight) - 1 : 0;
var verticalSplits = usableWidth > 0 ? (int)System.Math.Ceiling(partBounds.Length / usableWidth) - 1 : 0;
var horizontalSplits = usableHeight > 0 ? (int)System.Math.Ceiling(partBounds.Width / usableHeight) - 1 : 0;
if (verticalSplits < 0) verticalSplits = 0;
if (horizontalSplits < 0) horizontalSplits = 0;
@@ -34,14 +34,14 @@ public static class AutoSplitCalculator
if (verticalPieces > 1)
{
var spacing = partBounds.Width / verticalPieces;
var spacing = partBounds.Length / verticalPieces;
for (var i = 1; i < verticalPieces; i++)
lines.Add(new SplitLine(partBounds.X + spacing * i, CutOffAxis.Vertical));
}
if (horizontalPieces > 1)
{
var spacing = partBounds.Length / horizontalPieces;
var spacing = partBounds.Width / horizontalPieces;
for (var i = 1; i < horizontalPieces; i++)
lines.Add(new SplitLine(partBounds.Y + spacing * i, CutOffAxis.Horizontal));
}