test(engine): add multi-item, leftover, unlimited qty, and cancellation tests for IterativeShrinkFiller
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -56,4 +56,92 @@ public class IterativeShrinkFillerTests
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Assert.True(result.Parts.Count > 0, "Should place parts");
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}
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[Fact]
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public void Fill_MultipleItems_PlacesFromBoth()
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{
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var items = new List<NestItem>
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{
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new NestItem { Drawing = MakeRectDrawing(20, 10, "large"), Quantity = 5 },
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new NestItem { Drawing = MakeRectDrawing(8, 5, "small"), Quantity = 5 },
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};
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
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{
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var plate = new Plate(b.Width, b.Length);
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var engine = new DefaultNestEngine(plate);
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return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
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};
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var result = IterativeShrinkFiller.Fill(items, new Box(0, 0, 120, 60), fillFunc, 1.0);
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var largeCount = result.Parts.Count(p => p.BaseDrawing.Name == "large");
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var smallCount = result.Parts.Count(p => p.BaseDrawing.Name == "small");
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Assert.True(largeCount > 0, "Should place large parts");
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Assert.True(smallCount > 0, "Should place small parts in remaining space");
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}
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[Fact]
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public void Fill_UnfilledQuantity_ReturnsLeftovers()
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{
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// Huge quantity that can't all fit on a small plate
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var items = new List<NestItem>
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{
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new NestItem { Drawing = MakeRectDrawing(20, 10), Quantity = 1000 },
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};
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
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{
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var plate = new Plate(b.Width, b.Length);
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var engine = new DefaultNestEngine(plate);
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return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
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};
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var result = IterativeShrinkFiller.Fill(items, new Box(0, 0, 60, 30), fillFunc, 1.0);
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Assert.True(result.Parts.Count > 0, "Should place some parts");
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Assert.True(result.Leftovers.Count > 0, "Should have leftovers");
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Assert.True(result.Leftovers[0].Quantity > 0, "Leftover quantity should be positive");
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}
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[Fact]
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public void Fill_UnlimitedQuantity_PlacesParts()
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{
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var items = new List<NestItem>
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{
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new NestItem { Drawing = MakeRectDrawing(20, 10), Quantity = 0 }
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};
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
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{
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var plate = new Plate(b.Width, b.Length);
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var engine = new DefaultNestEngine(plate);
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return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
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};
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var result = IterativeShrinkFiller.Fill(items, new Box(0, 0, 120, 60), fillFunc, 1.0);
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Assert.True(result.Parts.Count > 0, "Unlimited qty items should still be placed");
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Assert.Empty(result.Leftovers); // unlimited items never produce leftovers
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}
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[Fact]
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public void Fill_RespectsCancellation()
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{
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var cts = new System.Threading.CancellationTokenSource();
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cts.Cancel();
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var items = new List<NestItem>
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{
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new NestItem { Drawing = MakeRectDrawing(20, 10), Quantity = 10 }
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};
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
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new List<Part> { TestHelpers.MakePartAt(0, 0, 10) };
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var result = IterativeShrinkFiller.Fill(items, new Box(0, 0, 100, 100), fillFunc, 1.0, cts.Token);
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Assert.NotNull(result);
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}
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}
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