feat: handle SubProgramCall offsets in BoundingBox and Rotate
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -158,4 +158,40 @@ public class HoleSubProgramTests
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// But different offsets
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Assert.NotEqual(calls[0].Offset.X, calls[1].Offset.X);
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}
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[Fact]
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public void Program_BoundingBox_IncludesSubProgramOffset()
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{
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var sub = new Program(Mode.Incremental);
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sub.Codes.Add(new LinearMove(1, 0));
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var main = new Program(Mode.Absolute);
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main.SubPrograms[1] = sub;
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main.Codes.Add(new SubProgramCall { Id = 1, Program = sub, Offset = new Vector(10, 20) });
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var box = main.BoundingBox();
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// Sub-program line goes from (10,20) to (11,20)
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Assert.True(box.Right >= 11);
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Assert.True(box.Top >= 20);
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}
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[Fact]
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public void Program_Rotate_RotatesSubProgramCallOffsets()
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{
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var sub = new Program(Mode.Incremental);
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sub.Codes.Add(new LinearMove(1, 0));
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var main = new Program(Mode.Absolute);
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main.SubPrograms[1] = sub;
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main.Codes.Add(new SubProgramCall { Id = 1, Program = sub, Offset = new Vector(10, 0) });
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// Rotate 90 degrees CCW around origin
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main.Rotate(System.Math.PI / 2);
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var call = main.Codes.OfType<SubProgramCall>().First();
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// (10, 0) rotated 90 CCW = (0, 10)
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Assert.Equal(0, call.Offset.X, 1);
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Assert.Equal(10, call.Offset.Y, 1);
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}
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}
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