refactor: extract CutDirectionArrows and reuse in program editor preview
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146
OpenNest/Controls/CutDirectionArrows.cs
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146
OpenNest/Controls/CutDirectionArrows.cs
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using OpenNest.CNC;
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using OpenNest.Geometry;
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using OpenNest.Math;
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using System;
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using System.Drawing;
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namespace OpenNest.Controls
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{
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internal static class CutDirectionArrows
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{
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public static void DrawProgram(Graphics g, DrawControl view, Program pgm, ref Vector pos,
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Pen pen, double spacing, float arrowSize)
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{
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for (var i = 0; i < pgm.Length; ++i)
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{
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var code = pgm[i];
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if (code.Type == CodeType.SubProgramCall)
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{
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var subpgm = (SubProgramCall)code;
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if (subpgm.Program != null)
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DrawProgram(g, view, subpgm.Program, ref pos, pen, spacing, arrowSize);
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continue;
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}
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if (code is not Motion motion) continue;
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var endpt = pgm.Mode == Mode.Incremental
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? motion.EndPoint + pos
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: motion.EndPoint;
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if (code.Type == CodeType.LinearMove)
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{
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var line = (LinearMove)code;
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if (!line.Suppressed)
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DrawLineArrows(g, view, pos, endpt, pen, spacing, arrowSize);
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}
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else if (code.Type == CodeType.ArcMove)
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{
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var arc = (ArcMove)code;
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if (!arc.Suppressed)
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{
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var center = pgm.Mode == Mode.Incremental
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? arc.CenterPoint + pos
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: arc.CenterPoint;
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DrawArcArrows(g, view, pos, endpt, center, arc.Rotation, pen, spacing, arrowSize);
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}
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}
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pos = endpt;
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}
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}
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private static void DrawLineArrows(Graphics g, DrawControl view, Vector start, Vector end,
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Pen pen, double spacing, float arrowSize)
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{
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var dx = end.X - start.X;
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var dy = end.Y - start.Y;
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var length = System.Math.Sqrt(dx * dx + dy * dy);
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if (length < spacing * 0.5) return;
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var dirX = dx / length;
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var dirY = dy / length;
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var count = System.Math.Max(1, (int)(length / spacing));
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var step = length / (count + 1);
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for (var i = 1; i <= count; i++)
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{
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var t = step * i;
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var pt = new Vector(start.X + dirX * t, start.Y + dirY * t);
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var screenPt = view.PointWorldToGraph(pt);
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var angle = System.Math.Atan2(-dirY, dirX);
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DrawArrowHead(g, pen, screenPt, angle, arrowSize);
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}
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}
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private static void DrawArcArrows(Graphics g, DrawControl view, Vector start, Vector end, Vector center,
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RotationType rotation, Pen pen, double spacing, float arrowSize)
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{
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var radius = center.DistanceTo(start);
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if (radius < Tolerance.Epsilon) return;
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var startAngle = System.Math.Atan2(start.Y - center.Y, start.X - center.X);
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var endAngle = System.Math.Atan2(end.Y - center.Y, end.X - center.X);
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double sweep;
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if (rotation == RotationType.CCW)
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{
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sweep = endAngle - startAngle;
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if (sweep <= 0) sweep += 2 * System.Math.PI;
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}
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else
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{
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sweep = startAngle - endAngle;
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if (sweep <= 0) sweep += 2 * System.Math.PI;
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}
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var arcLength = radius * System.Math.Abs(sweep);
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if (arcLength < spacing * 0.5) return;
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var count = System.Math.Max(1, (int)(arcLength / spacing));
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var stepAngle = sweep / (count + 1);
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for (var i = 1; i <= count; i++)
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{
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double angle;
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if (rotation == RotationType.CCW)
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angle = startAngle + stepAngle * i;
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else
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angle = startAngle - stepAngle * i;
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var pt = new Vector(
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center.X + radius * System.Math.Cos(angle),
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center.Y + radius * System.Math.Sin(angle));
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var screenPt = view.PointWorldToGraph(pt);
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double tangent;
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if (rotation == RotationType.CCW)
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tangent = angle + System.Math.PI / 2;
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else
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tangent = angle - System.Math.PI / 2;
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var screenAngle = System.Math.Atan2(-System.Math.Sin(tangent), System.Math.Cos(tangent));
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DrawArrowHead(g, pen, screenPt, screenAngle, arrowSize);
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}
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}
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private static void DrawArrowHead(Graphics g, Pen pen, PointF tip, double angle, float size)
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{
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var sin = (float)System.Math.Sin(angle);
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var cos = (float)System.Math.Cos(angle);
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var backX = -size * cos;
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var backY = -size * sin;
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var wingX = size * 0.5f * sin;
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var wingY = -size * 0.5f * cos;
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var wing1 = new PointF(tip.X + backX + wingX, tip.Y + backY + wingY);
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var wing2 = new PointF(tip.X + backX - wingX, tip.Y + backY - wingY);
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g.DrawLine(pen, wing1, tip);
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g.DrawLine(pen, wing2, tip);
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}
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}
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}
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