feat(ui): wire strip engine into UI auto-nest flow

When Strip is selected in the engine dropdown, RunAutoNest_Click
calls StripNestEngine.Nest() instead of sequential FillExact+Pack.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-15 22:09:29 -04:00
parent 7462d1bdca
commit bb703ef8eb
+30 -6
View File
@@ -785,8 +785,35 @@ namespace OpenNest.Forms
if (plate != activeForm.PlateView.Plate) if (plate != activeForm.PlateView.Plate)
activeForm.LoadLastPlate(); activeForm.LoadLastPlate();
// Split items: Fill produces great results for qty > 1, var anyPlaced = false;
// Pack is fast for single-quantity items.
// Strip engine: use Nest() for multi-drawing strategy.
if (NestEngineRegistry.Create(plate) is StripNestEngine)
{
var stripEngine = new StripNestEngine(plate);
var stripParts = await Task.Run(() =>
stripEngine.Nest(remaining, progress, token));
activeForm.PlateView.ClearTemporaryParts();
if (stripParts.Count > 0 && !token.IsCancellationRequested)
{
plate.Parts.AddRange(stripParts);
activeForm.PlateView.Invalidate();
anyPlaced = true;
// Deduct placed quantities.
foreach (var item in remaining)
{
var placed = stripParts.Count(p =>
p.BaseDrawing.Name == item.Drawing.Name);
item.Quantity = System.Math.Max(0, item.Quantity - placed);
}
}
}
else
{
// Default: sequential Fill + Pack.
var fillItems = remaining var fillItems = remaining
.Where(i => i.Quantity > 1) .Where(i => i.Quantity > 1)
.OrderBy(i => i.Priority) .OrderBy(i => i.Priority)
@@ -798,7 +825,6 @@ namespace OpenNest.Forms
.ToList(); .ToList();
var workArea = plate.WorkArea(); var workArea = plate.WorkArea();
var anyPlaced = false;
// Phase 1: Fill each multi-quantity drawing with NestEngine. // Phase 1: Fill each multi-quantity drawing with NestEngine.
foreach (var item in fillItems) foreach (var item in fillItems)
@@ -829,8 +855,6 @@ namespace OpenNest.Forms
item.Quantity = System.Math.Max(0, item.Quantity - parts.Count); item.Quantity = System.Math.Max(0, item.Quantity - parts.Count);
// Compute remainder within the current work area based on
// what was just placed — not the full plate bounding box.
var placedBox = parts.Cast<IBoundable>().GetBoundingBox(); var placedBox = parts.Cast<IBoundable>().GetBoundingBox();
workArea = ComputeRemainderWithin(workArea, placedBox, plate.PartSpacing); workArea = ComputeRemainderWithin(workArea, placedBox, plate.PartSpacing);
} }
@@ -852,7 +876,6 @@ namespace OpenNest.Forms
activeForm.PlateView.Invalidate(); activeForm.PlateView.Invalidate();
anyPlaced = true; anyPlaced = true;
// Deduct packed quantities.
foreach (var item in packItems) foreach (var item in packItems)
{ {
var placed = plate.Parts.Count(p => var placed = plate.Parts.Count(p =>
@@ -862,6 +885,7 @@ namespace OpenNest.Forms
} }
} }
} }
}
if (!anyPlaced) if (!anyPlaced)
break; break;