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feat(io): save and reload display perimeters
A display perimeter written without its own tag reloaded as an ordinary cut, so a saved blank would come back with its outline to be cut. Programs now carry it as :DISPLAYPERIMETER and the reader maps it back, and stored source entities keep the DISPLAY PERIMETER layer so editing the drawing rebuilds the same never-cut outline. Builds older than this read the unknown tag as a cut. Open nests with display perimeters only in builds that include this change.
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@@ -288,6 +288,10 @@ namespace OpenNest.IO
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layer = LayerType.Tab;
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break;
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case "DISPLAYPERIMETER":
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layer = LayerType.DisplayPerimeter;
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break;
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case "SUPPRESSED":
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suppressed = true;
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break;
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@@ -394,6 +398,10 @@ namespace OpenNest.IO
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layer = LayerType.Tab;
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break;
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case "DISPLAYPERIMETER":
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layer = LayerType.DisplayPerimeter;
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break;
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case "SUPPRESSED":
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suppressed = true;
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break;
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