fix: allow line-on-line contact and remove extra spacing gap
- Part.Intersects: filter intersection points at a vertex of either shape (was both), so edge-touching parts are not flagged as overlapping - NestEngineBase.HasOverlaps: use epsilon-based bounding box pre-filter consistent with FillExtents and Plate.HasOverlappingParts - PartGeometry.GetOffsetPartLines: remove extra chordTolerance added to spacing offset — was causing 0.002" gap beyond the intended part spacing Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -2,6 +2,7 @@ using OpenNest.Engine;
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using OpenNest.Engine.Fill;
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using OpenNest.Engine.Strategies;
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using OpenNest.Geometry;
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using OpenNest.Math;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@@ -275,8 +276,12 @@ namespace OpenNest
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{
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var box2 = parts[j].BoundingBox;
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if (box1.Right < box2.Left || box2.Right < box1.Left ||
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box1.Top < box2.Bottom || box2.Top < box1.Bottom)
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var overlapX = System.Math.Min(box1.Right, box2.Right)
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- System.Math.Max(box1.Left, box2.Left);
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var overlapY = System.Math.Min(box1.Top, box2.Top)
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- System.Math.Max(box1.Bottom, box2.Bottom);
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if (overlapX <= Tolerance.Epsilon || overlapY <= Tolerance.Epsilon)
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continue;
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List<Vector> pts;
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