refactor(engine): extract AngleCandidateBuilder from DefaultNestEngine
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
83
OpenNest.Tests/AngleCandidateBuilderTests.cs
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83
OpenNest.Tests/AngleCandidateBuilderTests.cs
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using OpenNest.Geometry;
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namespace OpenNest.Tests;
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public class AngleCandidateBuilderTests
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{
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private static Drawing MakeRectDrawing(double w, double h)
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{
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var pgm = new OpenNest.CNC.Program();
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pgm.Codes.Add(new OpenNest.CNC.RapidMove(new Vector(0, 0)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, 0)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, h)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, h)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, 0)));
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return new Drawing("rect", pgm);
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}
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[Fact]
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public void Build_ReturnsAtLeastTwoAngles()
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{
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var builder = new AngleCandidateBuilder();
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var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
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var workArea = new Box(0, 0, 100, 100);
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var angles = builder.Build(item, 0, workArea);
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Assert.True(angles.Count >= 2);
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}
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[Fact]
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public void Build_NarrowWorkArea_ProducesMoreAngles()
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{
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var builder = new AngleCandidateBuilder();
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var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
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var wideArea = new Box(0, 0, 100, 100);
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var narrowArea = new Box(0, 0, 100, 8); // narrower than part's longest side
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var wideAngles = builder.Build(item, 0, wideArea);
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var narrowAngles = builder.Build(item, 0, narrowArea);
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Assert.True(narrowAngles.Count > wideAngles.Count,
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$"Narrow ({narrowAngles.Count}) should have more angles than wide ({wideAngles.Count})");
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}
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[Fact]
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public void ForceFullSweep_ProducesFullSweep()
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{
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var builder = new AngleCandidateBuilder { ForceFullSweep = true };
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var item = new NestItem { Drawing = MakeRectDrawing(5, 5) };
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var workArea = new Box(0, 0, 100, 100);
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var angles = builder.Build(item, 0, workArea);
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// Full sweep at 5deg steps = ~36 angles (0 to 175), plus base angles
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Assert.True(angles.Count > 10);
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}
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[Fact]
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public void RecordProductive_PrunesSubsequentBuilds()
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{
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var builder = new AngleCandidateBuilder { ForceFullSweep = true };
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var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
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var workArea = new Box(0, 0, 100, 8);
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// First build — full sweep
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var firstAngles = builder.Build(item, 0, workArea);
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// Record some as productive
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var productive = new List<AngleResult>
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{
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new AngleResult { AngleDeg = 0, PartCount = 5 },
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new AngleResult { AngleDeg = 45, PartCount = 3 },
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};
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builder.RecordProductive(productive);
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// Second build — should be pruned to known-good + base angles
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builder.ForceFullSweep = false;
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var secondAngles = builder.Build(item, 0, workArea);
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Assert.True(secondAngles.Count < firstAngles.Count,
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$"Pruned ({secondAngles.Count}) should be fewer than full ({firstAngles.Count})");
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}
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}
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