docs: describe whole-job engine architecture
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@@ -14,6 +14,8 @@ This is a .NET 8 solution using SDK-style `.csproj` files targeting `net8.0-wind
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dotnet build OpenNest.sln
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dotnet build OpenNest.sln
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```
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```
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Cross-platform whole-job engine tests (net8.0, runs on Linux/macOS/Windows without the desktop project or DXF fixtures): `dotnet test OpenNest.Engine.Tests/OpenNest.Engine.Tests.csproj`. The existing `OpenNest.Tests` suite targets `net8.0-windows` and requires a Windows runner; cross-compiling on Linux is not Windows runtime verification.
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NuGet dependencies: `ACadSharp` 3.1.32 (DXF/DWG import/export, in OpenNest.IO), `System.Drawing.Common` 8.0.10, `ModelContextProtocol` + `Microsoft.Extensions.Hosting` (in OpenNest.Mcp), `Microsoft.ML.OnnxRuntime` (in OpenNest.Engine for ML angle prediction), `Microsoft.EntityFrameworkCore.Sqlite` (in OpenNest.Training).
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NuGet dependencies: `ACadSharp` 3.1.32 (DXF/DWG import/export, in OpenNest.IO), `System.Drawing.Common` 8.0.10, `ModelContextProtocol` + `Microsoft.Extensions.Hosting` (in OpenNest.Mcp), `Microsoft.ML.OnnxRuntime` (in OpenNest.Engine for ML angle prediction), `Microsoft.EntityFrameworkCore.Sqlite` (in OpenNest.Training).
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## Architecture
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## Architecture
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@@ -35,9 +37,11 @@ Domain model, geometry, and CNC primitives organized into namespaces:
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- **Quadrant system**: Plates use quadrants 1-4 (like Cartesian quadrants) to determine coordinate origin placement. This affects bounding box calculation, rotation, and part positioning.
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- **Quadrant system**: Plates use quadrants 1-4 (like Cartesian quadrants) to determine coordinate origin placement. This affects bounding box calculation, rotation, and part positioning.
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### OpenNest.Engine (class library, depends on Core)
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### OpenNest.Engine (class library, depends on Core)
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Nesting algorithms with a pluggable engine architecture. `NestEngineBase` is the abstract base class; `DefaultNestEngine` (formerly `NestEngine`) provides the multi-phase fill strategy. `NestEngineRegistry` manages available engines (built-in + plugins from `Engines/` directory) and the globally active engine.
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Nesting algorithms provide both a legacy single-plate API and a whole-job API. The legacy path centers on `NestEngineBase`, `DefaultNestEngine` (formerly `NestEngine`), and the global `NestEngineRegistry`. New job callers use immutable, ID-based contracts in `Jobs/`: `INestingEngine.Solve(NestJob)` returns `NestJobResult`; `NestJobRunner` alone commits demand and finite/unlimited stock accounting; `IPlateNester` only proposes a one-sheet candidate; and `PlateNesterFactory` resolves a named strategy without reading or changing the process-global registry.
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- **Engine hierarchy**: `NestEngineBase` (abstract) → `DefaultNestEngine` (Linear, Pairs, RectBestFit, Remainder phases) → `VerticalRemnantEngine` (optimizes for right-side drop), `HorizontalRemnantEngine` (optimizes for top-side drop). Custom engines subclass `NestEngineBase` and register via `NestEngineRegistry.Register()` or as plugin DLLs in `Engines/`.
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- **Whole-job API (`Jobs/`)**: `NestJob` owns part requirements, physical stock, and options for one material/thickness/unit system. `PartGeometrySnapshot` contains owned flat rapid/line/arc geometry; results contain stock IDs and placement poses (radians), not mutable desktop models. `NestJobPlacementValidator` validates contours, rotation, usable work area, overlap, and spacing before accounting commits. The runner selects valid trial candidates greedily by priority vector, sheet area, envelope, and input order; an incomplete result reports why but does not prove geometric impossibility. `DrawingJobMapper` and `NestResultMaterializer` are the domain-boundary adapters.
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- **Placement boundary (`Jobs/Placement/`, `Jobs/Adapters/`)**: `DefaultPlateNester` and `StripPlateNester` are migrated built-ins with run-scoped private geometry; `LegacyPlateNesterAdapter` remains for remnant strategies and legacy plugins/callers during rollout. Job-path identity is reference-based rather than drawing name; `PlateOptimizer` and NFP/`AutoNester` retain legacy name-based helpers and are deliberately outside the runner path.
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- **Engine hierarchy**: `NestEngineBase` (abstract) → `DefaultNestEngine` (Linear, Pairs, RectBestFit, Remainder phases) → `VerticalRemnantEngine` (optimizes for right-side drop), `HorizontalRemnantEngine` (optimizes for top-side drop). Custom engines subclass `NestEngineBase` and register via `NestEngineRegistry.Register()` or as plugin DLLs in `Engines/`. Existing desktop, CLI, and MCP callers remain on this compatibility path until separate migrations preserve their existing-plate, preview, and accept/cancel semantics.
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- **IFillComparer**: Interface enabling engine-specific scoring. `DefaultFillComparer` (count-then-density), `VerticalRemnantComparer` (minimize X-extent), `HorizontalRemnantComparer` (minimize Y-extent). Engines provide their comparer via `CreateComparer()` factory, grouped into `FillPolicy` on `FillContext`.
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- **IFillComparer**: Interface enabling engine-specific scoring. `DefaultFillComparer` (count-then-density), `VerticalRemnantComparer` (minimize X-extent), `HorizontalRemnantComparer` (minimize Y-extent). Engines provide their comparer via `CreateComparer()` factory, grouped into `FillPolicy` on `FillContext`.
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- **NestEngineRegistry**: Static registry — `Create(Plate)` factory, `ActiveEngineName` global selection, `LoadPlugins(directory)` for DLL discovery. All callsites use `NestEngineRegistry.Create(plate)` except `BruteForceRunner` which uses `new DefaultNestEngine(plate)` directly for training consistency.
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- **NestEngineRegistry**: Static registry — `Create(Plate)` factory, `ActiveEngineName` global selection, `LoadPlugins(directory)` for DLL discovery. All callsites use `NestEngineRegistry.Create(plate)` except `BruteForceRunner` which uses `new DefaultNestEngine(plate)` directly for training consistency.
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- **Fill/** (`namespace OpenNest.Engine.Fill`): Fill algorithms — `FillLinear` (grid-based), `FillExtents` (extents-based pair tiling), `PairFiller` (interlocking pairs), `ShrinkFiller`, `RemnantFiller`/`RemnantFinder`, `Compactor` (post-fill gravity compaction), `FillScore` (lexicographic comparison: count > utilization > compactness), `Pattern`/`PatternTiler`, `PartBoundary`, `RotationAnalysis`, `AngleCandidateBuilder`, `BestCombination`, `AccumulatingProgress`.
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- **Fill/** (`namespace OpenNest.Engine.Fill`): Fill algorithms — `FillLinear` (grid-based), `FillExtents` (extents-based pair tiling), `PairFiller` (interlocking pairs), `ShrinkFiller`, `RemnantFiller`/`RemnantFinder`, `Compactor` (post-fill gravity compaction), `FillScore` (lexicographic comparison: count > utilization > compactness), `Pattern`/`PatternTiler`, `PartBoundary`, `RotationAnalysis`, `AngleCandidateBuilder`, `BestCombination`, `AccumulatingProgress`.
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