refactor(geometry): move polygon offset callers onto ClipperBridge
Per-entity offsetting left spikes and inverted loops wherever a feature is narrower than the spacing (1.nest), and RemoveSelfIntersections only caught proper crossings. The callers that already flatten to polygons now take a single Clipper region offset instead: - PolygonHelper (BestFit) and PartBoundary use the conservative mode, which keeps their never-under-estimate guarantee. PartBoundary also keeps holes that appear when a perimeter curls back on itself. - NestValidator offsets perimeter and cutouts in one region; Clipper drops collapsed cutouts, so the collapsed-or-flipped heuristic goes away. - CutOff.IntersectPerimeter offsets through the bridge. The old OffsetEntity(Left) grew CW perimeters but shrank CCW ones, so with the plate's perimeter cache a cut-off ran through the part; slots narrower than twice the clearance now close up instead of leaving a gap. - GetOffsetPartLines (3 overloads) and the AddOffset* helpers had no callers and are removed, as is EntityView's never-defined DRAW_OFFSET block. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -315,6 +315,8 @@ namespace OpenNest.Benchmark
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? requirement.Name
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: part.BaseDrawing.Name;
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private const double OutlineTolerance = 0.01;
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private sealed class PartOutline
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{
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public Polygon Perimeter { get; init; }
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@@ -324,9 +326,12 @@ namespace OpenNest.Benchmark
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/// <summary>
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/// Extracts a part's material as world-space polygons - the perimeter and
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/// its cutouts - grown by <paramref name="inflateBy"/> (perimeter offset
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/// outward, cutouts offset inward). A cutout that closes up under the
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/// offset is dropped, which treats it as solid: conservative, since it
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/// has no room for another part at the required spacing anyway.
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/// outward, cutouts offset inward, in one Clipper region offset). A cutout
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/// that closes up under the offset is dropped, which treats it as solid:
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/// conservative, since it has no room for another part at the required
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/// spacing anyway. The flattening is conservative too (perimeter arcs
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/// circumscribed, cutout arcs inscribed), so the check never passes a
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/// layout that is closer than the spacing.
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/// part.Program is already rotated; only a Location offset is needed.
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/// </summary>
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private static PartOutline Outline(Part part, double inflateBy)
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@@ -344,57 +349,33 @@ namespace OpenNest.Benchmark
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if (profile.Perimeter == null)
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return null;
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var perimeter = profile.Perimeter;
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if (inflateBy > Tolerance.Epsilon)
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perimeter = perimeter.OffsetOutward(inflateBy) ?? perimeter;
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var polygon = ToWorldPolygon(perimeter, part.Location);
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if (polygon == null)
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return null;
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var holes = new List<Polygon>();
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foreach (var cutout in profile.Cutouts)
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{
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var hole = cutout;
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if (inflateBy > Tolerance.Epsilon)
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{
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hole = cutout.OffsetInward(inflateBy);
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// An offset that collapsed or flipped inside-out leaves no usable room.
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if (
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hole == null
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|| hole.Area() <= Tolerance.Epsilon
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|| hole.Area() >= cutout.Area()
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)
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continue;
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}
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var holePolygon = ToWorldPolygon(hole, part.Location);
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if (holePolygon != null)
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holes.Add(holePolygon);
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}
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return new PartOutline { Perimeter = polygon, Holes = holes };
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}
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private static Polygon ToWorldPolygon(Shape shape, Vector location)
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{
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// Adaptive tolerance instead of Shape.ToPolygon()'s default (up to 1000
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// segments per arc) - arc-heavy real parts otherwise produce thousands
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// of vertices, which is needlessly slow for a spacing check.
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var polygon = shape.ToPolygonWithTolerance(0.01, circumscribe: true);
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var region = ClipperBridge.Offset(
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profile,
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inflateBy > Tolerance.Epsilon ? inflateBy : 0,
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OutlineTolerance,
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circumscribe: true
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);
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if (polygon == null)
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var perimeter = region.LargestOuter();
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if (perimeter == null)
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return null;
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ToWorld(perimeter, part.Location);
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foreach (var hole in region.Holes)
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ToWorld(hole, part.Location);
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return new PartOutline { Perimeter = perimeter, Holes = region.Holes };
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}
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private static void ToWorld(Polygon polygon, Vector location)
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{
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polygon.Offset(location);
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polygon.UpdateBounds();
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return polygon;
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}
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}
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}
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+39
-12
@@ -13,6 +13,8 @@ namespace OpenNest
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public class CutOff
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{
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private const double OffsetTolerance = 0.001;
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public Vector Position { get; set; }
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public CutOffAxis Axis { get; set; }
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public double? StartLimit { get; set; }
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@@ -163,14 +165,23 @@ namespace OpenNest
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double clearance
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)
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{
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var target = OffsetOutward(perimeter, clearance) ?? perimeter;
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var usedOffset = target != perimeter;
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var offset = OffsetOutward(perimeter, clearance);
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var usedOffset = offset != null;
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var targets = offset ?? new List<Entity> { perimeter };
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var cutLine = new Line(
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MakePoint(cutPosition, lineStart),
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MakePoint(cutPosition, lineEnd)
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);
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if (!target.Intersects(cutLine, out var pts) || pts.Count < 2)
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var pts = new List<Vector>();
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foreach (var target in targets)
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{
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if (target.Intersects(cutLine, out var targetPts))
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pts.AddRange(targetPts);
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}
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if (pts.Count < 2)
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return null;
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var coords = pts.Select(pt => Axis == CutOffAxis.Vertical ? pt.Y : pt.X)
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@@ -188,21 +199,37 @@ namespace OpenNest
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return result;
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}
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private static Entity OffsetOutward(Entity perimeter, double clearance)
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/// <summary>
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/// Grows the perimeter by the clearance as one Clipper region offset, so slots
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/// narrower than twice the clearance close up instead of leaving a gap the cut
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/// could run into. Holes appear only where the perimeter curls back on itself.
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/// </summary>
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private static List<Entity> OffsetOutward(Entity perimeter, double clearance)
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{
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if (clearance <= 0)
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return null;
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try
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{
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var offset = perimeter.OffsetEntity(clearance, OffsetSide.Left);
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offset?.UpdateBounds();
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return offset;
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}
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catch
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var offset = perimeter switch
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{
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Shape shape => ClipperBridge.OffsetPerimeter(
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shape,
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clearance,
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OffsetTolerance,
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circumscribe: true
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),
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Polygon polygon => ClipperBridge.OffsetPerimeter(
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polygon,
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clearance,
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OffsetTolerance,
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circumscribe: true
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),
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_ => null,
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};
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if (offset == null || offset.Outers.Count == 0)
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return null;
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}
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return offset.Outers.Concat(offset.Holes).Cast<Entity>().ToList();
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}
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private Vector MakePoint(double cutCoord, double lineCoord) =>
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@@ -18,6 +18,8 @@ namespace OpenNest.Geometry
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private const double MiterLimit = 2.0;
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private const double ConservativeJoinFactor = 0.25;
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/// <summary>
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/// Converts a polygon to a Clipper path, dropping the closing vertex and
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/// orienting it positive (CCW) or negative (CW).
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@@ -90,9 +92,9 @@ namespace OpenNest.Geometry
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/// no more than <paramref name="tolerance"/> from the true arc.
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/// </summary>
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/// <param name="circumscribe">
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/// When true, the result never under-estimates the offset: arcs are flattened
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/// outside the true curve and the inflation is padded by the chord tolerance
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/// and Clipper's rounding.
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/// When true, the result never under-estimates the offset: perimeter arcs are
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/// flattened outside the true curve, cutout arcs inside it, and the inflation is
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/// padded by the round-join chord error and Clipper's rounding.
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/// </param>
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public static OffsetRegion Offset(
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ShapeProfile profile,
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@@ -105,8 +107,39 @@ namespace OpenNest.Geometry
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return Offset(region, distance, tolerance, circumscribe);
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}
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/// <summary>
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/// Offsets a single closed shape outward, ignoring any cutouts. A perimeter that
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/// curls back on itself (a C shape with a narrow mouth) can gain holes.
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/// </summary>
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public static OffsetRegion OffsetPerimeter(
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Shape perimeter,
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double distance,
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double tolerance,
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bool circumscribe = false
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)
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{
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var polygon = perimeter.ToPolygonWithTolerance(tolerance, circumscribe);
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return OffsetPerimeter(polygon, distance, tolerance, circumscribe);
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}
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/// <summary>
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/// Offsets a closed polygon outward, whatever its winding.
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/// </summary>
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public static OffsetRegion OffsetPerimeter(
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Polygon perimeter,
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double distance,
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double tolerance,
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bool circumscribe = false
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)
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{
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var region = new PathsD(1);
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AddPolygon(region, perimeter, positive: true);
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return Offset(region, distance, tolerance, circumscribe);
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}
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/// <summary>
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/// Offsets an already-flattened region (outers positive, holes negative).
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/// A distance of zero only unions the region, with no conservative padding.
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/// </summary>
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public static OffsetRegion Offset(
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PathsD region,
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@@ -115,13 +148,20 @@ namespace OpenNest.Geometry
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bool circumscribe = false
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)
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{
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// Round joins put their vertices on the true arc, so each chord sits inside
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// it by up to the join tolerance. In conservative mode, joins use a finer
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// tolerance and the inflation is padded by it (plus Clipper's rounding).
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var delta = distance;
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var joinTolerance = tolerance;
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if (circumscribe)
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delta += tolerance + 0.5 * System.Math.Pow(10, -Precision);
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if (circumscribe && distance > 0)
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{
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joinTolerance = tolerance * ConservativeJoinFactor;
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delta += joinTolerance + 0.5 * System.Math.Pow(10, -Precision);
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}
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var inflated =
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delta == 0
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delta <= 0
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? Union(region)
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: Clipper.InflatePaths(
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region,
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@@ -130,7 +170,7 @@ namespace OpenNest.Geometry
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EndType.Polygon,
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MiterLimit,
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Precision,
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tolerance
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joinTolerance
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);
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var result = new OffsetRegion(new List<Polygon>(), new List<Polygon>());
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@@ -167,9 +207,12 @@ namespace OpenNest.Geometry
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bool positive
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)
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{
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var polygon = shape.ToPolygonWithTolerance(tolerance, circumscribe);
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AddPolygon(region, shape.ToPolygonWithTolerance(tolerance, circumscribe), positive);
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}
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if (polygon.Vertices.Count < 4)
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private static void AddPolygon(PathsD region, Polygon polygon, bool positive)
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{
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if (polygon.Vertices.Count < 3)
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return;
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var path = ToPath(polygon, positive);
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@@ -49,7 +49,7 @@ namespace OpenNest
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/// <summary>
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/// Returns the perimeter entities (Line, Arc, Circle) with spacing offset applied,
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/// without tessellation. Much faster than GetOffsetPartLines for parts with many arcs.
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/// without tessellation, which keeps arc-heavy parts fast in directional-distance loops.
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/// </summary>
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public static List<Entity> GetOffsetPerimeterEntities(Part part, double spacing)
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{
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@@ -149,75 +149,6 @@ namespace OpenNest
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return result;
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}
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public static List<Line> GetOffsetPartLines(
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Part part,
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double spacing,
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double chordTolerance = 0.001,
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bool perimeterOnly = false
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)
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{
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var entities = ConvertProgram.ToGeometry(part.Program);
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var profile = new ShapeProfile(
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entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
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);
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var lines = new List<Line>();
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var totalSpacing = spacing;
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AddOffsetLines(
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lines,
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profile.Perimeter.OffsetOutward(totalSpacing),
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chordTolerance,
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part.Location
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);
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if (!perimeterOnly)
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{
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foreach (var cutout in profile.Cutouts)
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AddOffsetLines(
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lines,
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cutout.OffsetInward(totalSpacing),
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chordTolerance,
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part.Location
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);
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}
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return lines;
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}
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public static List<Line> GetOffsetPartLines(
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Part part,
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double spacing,
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PushDirection facingDirection,
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double chordTolerance = 0.001
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)
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{
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var entities = ConvertProgram.ToGeometry(part.Program);
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var profile = new ShapeProfile(
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entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
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);
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var lines = new List<Line>();
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var totalSpacing = spacing;
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AddOffsetDirectionalLines(
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lines,
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profile.Perimeter.OffsetOutward(totalSpacing),
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chordTolerance,
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part.Location,
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facingDirection
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);
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foreach (var cutout in profile.Cutouts)
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AddOffsetDirectionalLines(
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lines,
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cutout.OffsetInward(totalSpacing),
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chordTolerance,
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part.Location,
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facingDirection
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);
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|
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return lines;
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}
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|
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public static List<Line> GetPartLines(
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Part part,
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Vector facingDirection,
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@@ -240,40 +171,6 @@ namespace OpenNest
|
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return lines;
|
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}
|
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|
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public static List<Line> GetOffsetPartLines(
|
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Part part,
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double spacing,
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Vector facingDirection,
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double chordTolerance = 0.001
|
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)
|
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{
|
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var entities = ConvertProgram.ToGeometry(part.Program);
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var profile = new ShapeProfile(
|
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entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
|
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);
|
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var lines = new List<Line>();
|
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var totalSpacing = spacing;
|
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|
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AddOffsetDirectionalLines(
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lines,
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profile.Perimeter.OffsetOutward(totalSpacing),
|
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chordTolerance,
|
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part.Location,
|
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facingDirection
|
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);
|
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|
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foreach (var cutout in profile.Cutouts)
|
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AddOffsetDirectionalLines(
|
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lines,
|
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cutout.OffsetInward(totalSpacing),
|
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chordTolerance,
|
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part.Location,
|
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facingDirection
|
||||
);
|
||||
|
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return lines;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns only polygon edges whose outward normal faces the specified direction vector.
|
||||
/// </summary>
|
||||
@@ -353,55 +250,5 @@ namespace OpenNest
|
||||
|
||||
return lines;
|
||||
}
|
||||
|
||||
private static void AddOffsetLines(
|
||||
List<Line> lines,
|
||||
Shape offsetEntity,
|
||||
double chordTolerance,
|
||||
Vector location
|
||||
)
|
||||
{
|
||||
if (offsetEntity == null)
|
||||
return;
|
||||
|
||||
var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
|
||||
polygon.RemoveSelfIntersections();
|
||||
polygon.Offset(location);
|
||||
lines.AddRange(polygon.ToLines());
|
||||
}
|
||||
|
||||
private static void AddOffsetDirectionalLines(
|
||||
List<Line> lines,
|
||||
Shape offsetEntity,
|
||||
double chordTolerance,
|
||||
Vector location,
|
||||
PushDirection facingDirection
|
||||
)
|
||||
{
|
||||
if (offsetEntity == null)
|
||||
return;
|
||||
|
||||
var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
|
||||
polygon.RemoveSelfIntersections();
|
||||
polygon.Offset(location);
|
||||
lines.AddRange(GetDirectionalLines(polygon, facingDirection));
|
||||
}
|
||||
|
||||
private static void AddOffsetDirectionalLines(
|
||||
List<Line> lines,
|
||||
Shape offsetEntity,
|
||||
double chordTolerance,
|
||||
Vector location,
|
||||
Vector facingDirection
|
||||
)
|
||||
{
|
||||
if (offsetEntity == null)
|
||||
return;
|
||||
|
||||
var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
|
||||
polygon.RemoveSelfIntersections();
|
||||
polygon.Offset(location);
|
||||
lines.AddRange(GetDirectionalLines(polygon, facingDirection));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,16 +26,15 @@ namespace OpenNest.Engine.BestFit
|
||||
if (perimeter == null)
|
||||
return new PolygonExtractionResult(null, Vector.Zero);
|
||||
|
||||
// Ensure CW winding for correct outward offset direction.
|
||||
definedShape.NormalizeWinding();
|
||||
// Circumscribe so the polygon never under-estimates the part (or its offset).
|
||||
var polygon =
|
||||
halfSpacing > 0
|
||||
? ClipperBridge
|
||||
.OffsetPerimeter(perimeter, halfSpacing, 0.01, circumscribe: true)
|
||||
.LargestOuter()
|
||||
: perimeter.ToPolygonWithTolerance(0.01, circumscribe: true);
|
||||
|
||||
var inflated =
|
||||
halfSpacing > 0 ? (perimeter.OffsetOutward(halfSpacing) ?? perimeter) : perimeter;
|
||||
|
||||
// Convert to polygon with circumscribed arcs for tight nesting.
|
||||
var polygon = inflated.ToPolygonWithTolerance(0.01, circumscribe: true);
|
||||
|
||||
if (polygon.Vertices.Count < 3)
|
||||
if (polygon == null || polygon.Vertices.Count < 3)
|
||||
return new PolygonExtractionResult(null, Vector.Zero);
|
||||
|
||||
// Normalize: move polygon to origin.
|
||||
|
||||
@@ -34,19 +34,16 @@ namespace OpenNest.Engine.Fill
|
||||
|
||||
if (perimeter != null)
|
||||
{
|
||||
var offsetEntity = perimeter.OffsetOutward(spacing);
|
||||
|
||||
if (offsetEntity != null)
|
||||
{
|
||||
// Circumscribe arcs so polygon vertices are always outside
|
||||
// the true arc — guarantees the boundary never under-estimates.
|
||||
var polygon = offsetEntity.ToPolygonWithTolerance(
|
||||
PolygonTolerance,
|
||||
circumscribe: true
|
||||
);
|
||||
polygon.RemoveSelfIntersections();
|
||||
_polygons.Add(polygon);
|
||||
}
|
||||
// Conservative offset: the boundary never under-estimates the spacing.
|
||||
// Holes appear only where the perimeter curls back on itself.
|
||||
var offset = ClipperBridge.OffsetPerimeter(
|
||||
perimeter,
|
||||
spacing,
|
||||
PolygonTolerance,
|
||||
circumscribe: true
|
||||
);
|
||||
_polygons.AddRange(offset.Outers);
|
||||
_polygons.AddRange(offset.Holes);
|
||||
}
|
||||
|
||||
PrecomputeDirectionalEdges(
|
||||
|
||||
@@ -121,6 +121,49 @@ public class CutOffTests
|
||||
Assert.Equal(4, codes.Count);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(0.3, 19.0)] // Narrower than twice the clearance: the slot closes up.
|
||||
[InlineData(4.0, 24.0)] // Wide slot: the cut runs in to 1 short of the slot's end.
|
||||
public void CutOff_UpASlot_KeepsClearanceFromPart(double slotWidth, double firstEnd)
|
||||
{
|
||||
// 10x10 part at (20,20) with a 5-deep slot up from the bottom edge, centered
|
||||
// on the cut line.
|
||||
var h = slotWidth / 2;
|
||||
var pgm = new Program();
|
||||
pgm.Codes.Add(new RapidMove(new Vector(0, 0)));
|
||||
pgm.Codes.Add(new LinearMove(new Vector(5 - h, 0)));
|
||||
pgm.Codes.Add(new LinearMove(new Vector(5 - h, 5)));
|
||||
pgm.Codes.Add(new LinearMove(new Vector(5 + h, 5)));
|
||||
pgm.Codes.Add(new LinearMove(new Vector(5 + h, 0)));
|
||||
pgm.Codes.Add(new LinearMove(new Vector(10, 0)));
|
||||
pgm.Codes.Add(new LinearMove(new Vector(10, 10)));
|
||||
pgm.Codes.Add(new LinearMove(new Vector(0, 10)));
|
||||
pgm.Codes.Add(new LinearMove(new Vector(0, 0)));
|
||||
|
||||
var plate = new Plate(50, 50);
|
||||
var part = Part.CreateAtOrigin(new Drawing("slot", pgm));
|
||||
part.Location = new Vector(20, 20);
|
||||
plate.Parts.Add(part);
|
||||
|
||||
var settings = new CutOffSettings { PartClearance = 1.0 };
|
||||
var cutoff = new CutOff(new Vector(25, 10), CutOffAxis.Vertical);
|
||||
cutoff.Regenerate(plate, settings, Plate.BuildPerimeterCache(plate));
|
||||
|
||||
var ys = cutoff
|
||||
.Drawing.Program.Codes.OfType<Motion>()
|
||||
.Select(m => m.EndPoint.Y)
|
||||
.OrderBy(y => y)
|
||||
.ToList();
|
||||
|
||||
Assert.Equal(4, ys.Count);
|
||||
Assert.Equal(0, ys[0], 6);
|
||||
// A closed slot leaves a shallow dent at its mouth: the cut stops 1 from the
|
||||
// mouth corners, at 20 - sqrt(1 - 0.15^2) = 19.011.
|
||||
Assert.InRange(ys[1], firstEnd - 0.02, firstEnd + 0.02);
|
||||
Assert.InRange(ys[2], 30.999, 31.02);
|
||||
Assert.Equal(50, ys[3], 6);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CutOff_ShortSegment_FilteredByMinLength()
|
||||
{
|
||||
|
||||
@@ -165,17 +165,6 @@ namespace OpenNest.Controls
|
||||
DrawArc(e.Graphics, SimplifierPreview, previewPen);
|
||||
}
|
||||
|
||||
#if DRAW_OFFSET
|
||||
|
||||
var offsetShape = new Shape();
|
||||
offsetShape.Entities.AddRange(Entities);
|
||||
|
||||
foreach (
|
||||
var entity in ((Shape)offsetShape.OffsetEntity(0.25, OffsetSide.Left)).Entities
|
||||
)
|
||||
DrawEntity(e.Graphics, entity, Pens.RoyalBlue);
|
||||
#endif
|
||||
|
||||
PaintOverlay?.Invoke(e.Graphics);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user