refactor(geometry): move polygon offset callers onto ClipperBridge

Per-entity offsetting left spikes and inverted loops wherever a feature is
narrower than the spacing (1.nest), and RemoveSelfIntersections only
caught proper crossings. The callers that already flatten to polygons now
take a single Clipper region offset instead:

- PolygonHelper (BestFit) and PartBoundary use the conservative mode, which
  keeps their never-under-estimate guarantee. PartBoundary also keeps holes
  that appear when a perimeter curls back on itself.
- NestValidator offsets perimeter and cutouts in one region; Clipper drops
  collapsed cutouts, so the collapsed-or-flipped heuristic goes away.
- CutOff.IntersectPerimeter offsets through the bridge. The old
  OffsetEntity(Left) grew CW perimeters but shrank CCW ones, so with the
  plate's perimeter cache a cut-off ran through the part; slots narrower
  than twice the clearance now close up instead of leaving a gap.
- GetOffsetPartLines (3 overloads) and the AddOffset* helpers had no
  callers and are removed, as is EntityView's never-defined DRAW_OFFSET
  block.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
aj
2026-09-23 09:21:48 -04:00
co-authored by Claude Opus 5.5
parent 12f97474b7
commit 9b9386b029
8 changed files with 180 additions and 254 deletions
+1 -154
View File
@@ -49,7 +49,7 @@ namespace OpenNest
/// <summary>
/// Returns the perimeter entities (Line, Arc, Circle) with spacing offset applied,
/// without tessellation. Much faster than GetOffsetPartLines for parts with many arcs.
/// without tessellation, which keeps arc-heavy parts fast in directional-distance loops.
/// </summary>
public static List<Entity> GetOffsetPerimeterEntities(Part part, double spacing)
{
@@ -149,75 +149,6 @@ namespace OpenNest
return result;
}
public static List<Line> GetOffsetPartLines(
Part part,
double spacing,
double chordTolerance = 0.001,
bool perimeterOnly = false
)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var profile = new ShapeProfile(
entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
);
var lines = new List<Line>();
var totalSpacing = spacing;
AddOffsetLines(
lines,
profile.Perimeter.OffsetOutward(totalSpacing),
chordTolerance,
part.Location
);
if (!perimeterOnly)
{
foreach (var cutout in profile.Cutouts)
AddOffsetLines(
lines,
cutout.OffsetInward(totalSpacing),
chordTolerance,
part.Location
);
}
return lines;
}
public static List<Line> GetOffsetPartLines(
Part part,
double spacing,
PushDirection facingDirection,
double chordTolerance = 0.001
)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var profile = new ShapeProfile(
entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
);
var lines = new List<Line>();
var totalSpacing = spacing;
AddOffsetDirectionalLines(
lines,
profile.Perimeter.OffsetOutward(totalSpacing),
chordTolerance,
part.Location,
facingDirection
);
foreach (var cutout in profile.Cutouts)
AddOffsetDirectionalLines(
lines,
cutout.OffsetInward(totalSpacing),
chordTolerance,
part.Location,
facingDirection
);
return lines;
}
public static List<Line> GetPartLines(
Part part,
Vector facingDirection,
@@ -240,40 +171,6 @@ namespace OpenNest
return lines;
}
public static List<Line> GetOffsetPartLines(
Part part,
double spacing,
Vector facingDirection,
double chordTolerance = 0.001
)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var profile = new ShapeProfile(
entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
);
var lines = new List<Line>();
var totalSpacing = spacing;
AddOffsetDirectionalLines(
lines,
profile.Perimeter.OffsetOutward(totalSpacing),
chordTolerance,
part.Location,
facingDirection
);
foreach (var cutout in profile.Cutouts)
AddOffsetDirectionalLines(
lines,
cutout.OffsetInward(totalSpacing),
chordTolerance,
part.Location,
facingDirection
);
return lines;
}
/// <summary>
/// Returns only polygon edges whose outward normal faces the specified direction vector.
/// </summary>
@@ -353,55 +250,5 @@ namespace OpenNest
return lines;
}
private static void AddOffsetLines(
List<Line> lines,
Shape offsetEntity,
double chordTolerance,
Vector location
)
{
if (offsetEntity == null)
return;
var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
polygon.RemoveSelfIntersections();
polygon.Offset(location);
lines.AddRange(polygon.ToLines());
}
private static void AddOffsetDirectionalLines(
List<Line> lines,
Shape offsetEntity,
double chordTolerance,
Vector location,
PushDirection facingDirection
)
{
if (offsetEntity == null)
return;
var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
polygon.RemoveSelfIntersections();
polygon.Offset(location);
lines.AddRange(GetDirectionalLines(polygon, facingDirection));
}
private static void AddOffsetDirectionalLines(
List<Line> lines,
Shape offsetEntity,
double chordTolerance,
Vector location,
Vector facingDirection
)
{
if (offsetEntity == null)
return;
var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
polygon.RemoveSelfIntersections();
polygon.Offset(location);
lines.AddRange(GetDirectionalLines(polygon, facingDirection));
}
}
}