refactor: extract responsibilities from NestEngine into focused classes
- Move BuildPairParts to BestFitResult.BuildParts() instance method - Extract BinConverter (RectanglePacking) for Part/NestItem/Bin conversions - Extract RotationAnalysis for FindBestRotation and FindHullEdgeAngles NestEngine reduced from 484 to 287 lines — now purely orchestration, strategy selection, and comparison logic. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,3 +1,7 @@
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using System.Collections.Generic;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest.Engine.BestFit
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{
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public class BestFitResult
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@@ -25,6 +29,30 @@ namespace OpenNest.Engine.BestFit
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{
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get { return System.Math.Min(BoundingWidth, BoundingHeight); }
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}
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public List<Part> BuildParts(Drawing drawing)
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{
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var part1 = Part.CreateAtOrigin(drawing);
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var part2 = Part.CreateAtOrigin(drawing, Candidate.Part2Rotation);
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part2.Location = Candidate.Part2Offset;
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part2.UpdateBounds();
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if (!OptimalRotation.IsEqualTo(0))
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{
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var pairBounds = ((IEnumerable<IBoundable>)new IBoundable[] { part1, part2 }).GetBoundingBox();
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var center = pairBounds.Center;
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part1.Rotate(-OptimalRotation, center);
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part2.Rotate(-OptimalRotation, center);
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}
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var finalBounds = ((IEnumerable<IBoundable>)new IBoundable[] { part1, part2 }).GetBoundingBox();
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var offset = new Vector(-finalBounds.Left, -finalBounds.Bottom);
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part1.Offset(offset);
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part2.Offset(offset);
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return new List<Part> { part1, part2 };
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}
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}
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public enum BestFitSortField
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@@ -2,7 +2,6 @@
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using OpenNest.Converters;
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using OpenNest.Engine.BestFit;
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using OpenNest.Geometry;
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using OpenNest.Math;
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@@ -35,7 +34,7 @@ namespace OpenNest
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public bool Fill(NestItem item, Box workArea)
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{
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var bestRotation = FindBestRotation(item);
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var bestRotation = RotationAnalysis.FindBestRotation(item);
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var engine = new FillLinear(workArea, Plate.PartSpacing);
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@@ -89,7 +88,7 @@ namespace OpenNest
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return false;
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var engine = new FillLinear(workArea, Plate.PartSpacing);
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var angles = FindHullEdgeAngles(groupParts);
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var angles = RotationAnalysis.FindHullEdgeAngles(groupParts);
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var best = FillPattern(engine, groupParts, angles);
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Debug.WriteLine($"[Fill(groupParts,Box)] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Height:F1}");
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@@ -127,21 +126,13 @@ namespace OpenNest
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public bool PackArea(Box box, List<NestItem> items)
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{
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var binItems = ConvertToRectangleItems(items);
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var bin = new Bin
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{
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Location = box.Location,
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Size = box.Size
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};
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bin.Width += Plate.PartSpacing;
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bin.Height += Plate.PartSpacing;
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var binItems = BinConverter.ToItems(items, Plate.PartSpacing, Plate.Area());
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var bin = BinConverter.CreateBin(box, Plate.PartSpacing);
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var engine = new PackBottomLeft(bin);
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engine.Pack(binItems);
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var parts = ConvertToParts(bin, items);
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var parts = BinConverter.ToParts(bin, items);
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Plate.Parts.AddRange(parts);
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return parts.Count > 0;
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@@ -149,22 +140,13 @@ namespace OpenNest
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private List<Part> FillRectangleBestFit(NestItem item, Box workArea)
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{
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var binItem = ConvertToRectangleItem(item);
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var bin = new Bin
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{
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Location = workArea.Location,
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Size = workArea.Size
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};
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bin.Width += Plate.PartSpacing;
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bin.Height += Plate.PartSpacing;
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var binItem = BinConverter.ToItem(item, Plate.PartSpacing);
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var bin = BinConverter.CreateBin(workArea, Plate.PartSpacing);
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var engine = new FillBestFit(bin);
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engine.Fill(binItem);
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var nestItems = new List<NestItem> { item };
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return ConvertToParts(bin, nestItems);
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return BinConverter.ToParts(bin, new List<NestItem> { item });
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}
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private List<Part> FillWithPairs(NestItem item, Box workArea)
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@@ -188,8 +170,8 @@ namespace OpenNest
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System.Threading.Tasks.Parallel.For(0, keptResults.Count, i =>
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{
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var result = keptResults[i];
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var pairParts = BuildPairParts(result, item.Drawing);
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var angles = FindHullEdgeAngles(pairParts);
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var pairParts = result.BuildParts(item.Drawing);
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var angles = RotationAnalysis.FindHullEdgeAngles(pairParts);
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var engine = new FillLinear(workArea, Plate.PartSpacing);
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var filled = FillPattern(engine, pairParts, angles);
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@@ -211,32 +193,6 @@ namespace OpenNest
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return best ?? new List<Part>();
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}
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public static List<Part> BuildPairParts(BestFitResult bestFit, Drawing drawing)
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{
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var candidate = bestFit.Candidate;
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var part1 = Part.CreateAtOrigin(drawing);
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var part2 = Part.CreateAtOrigin(drawing, candidate.Part2Rotation);
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part2.Location = candidate.Part2Offset;
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part2.UpdateBounds();
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if (!bestFit.OptimalRotation.IsEqualTo(0))
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{
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var pairBounds = ((IEnumerable<IBoundable>)new IBoundable[] { part1, part2 }).GetBoundingBox();
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var center = pairBounds.Center;
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part1.Rotate(-bestFit.OptimalRotation, center);
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part2.Rotate(-bestFit.OptimalRotation, center);
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}
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var finalBounds = ((IEnumerable<IBoundable>)new IBoundable[] { part1, part2 }).GetBoundingBox();
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var offset = new Vector(-finalBounds.Left, -finalBounds.Bottom);
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part1.Offset(offset);
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part2.Offset(offset);
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return new List<Part> { part1, part2 };
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}
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private bool HasOverlaps(List<Part> parts, double spacing)
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{
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if (parts == null || parts.Count <= 1)
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@@ -282,53 +238,6 @@ namespace OpenNest
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return IsBetterFill(candidate, current);
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}
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private List<double> FindHullEdgeAngles(List<Part> parts)
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{
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var points = new List<Vector>();
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foreach (var part in parts)
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{
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var entities = ConvertProgram.ToGeometry(part.Program)
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.Where(e => e.Layer != SpecialLayers.Rapid);
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var shapes = Helper.GetShapes(entities);
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foreach (var shape in shapes)
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{
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var polygon = shape.ToPolygonWithTolerance(0.1);
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foreach (var vertex in polygon.Vertices)
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points.Add(vertex + part.Location);
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}
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}
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if (points.Count < 3)
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return new List<double> { 0 };
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var hull = ConvexHull.Compute(points);
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var vertices = hull.Vertices;
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var n = hull.IsClosed() ? vertices.Count - 1 : vertices.Count;
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var angles = new List<double> { 0 };
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for (var i = 0; i < n; i++)
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{
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var next = (i + 1) % n;
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var dx = vertices[next].X - vertices[i].X;
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var dy = vertices[next].Y - vertices[i].Y;
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if (dx * dx + dy * dy < Tolerance.Epsilon)
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continue;
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var angle = -System.Math.Atan2(dy, dx);
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if (!angles.Any(a => a.IsEqualTo(angle)))
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angles.Add(angle);
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}
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return angles;
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}
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private Pattern BuildRotatedPattern(List<Part> groupParts, double angle)
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{
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var pattern = new Pattern();
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@@ -373,112 +282,5 @@ namespace OpenNest
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return best;
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}
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private double FindBestRotation(NestItem item)
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{
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var entities = ConvertProgram.ToGeometry(item.Drawing.Program)
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.Where(e => e.Layer != SpecialLayers.Rapid);
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var shapes = Helper.GetShapes(entities);
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if (shapes.Count == 0)
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return 0;
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// Find the largest shape (outer profile).
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Shape largest = shapes[0];
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double largestArea = largest.Area();
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for (int i = 1; i < shapes.Count; i++)
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{
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var area = shapes[i].Area();
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if (area > largestArea)
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{
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largest = shapes[i];
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largestArea = area;
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}
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}
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// Convert to polygon so arcs are properly represented as line segments.
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// Shape.FindBestRotation() uses Entity cardinal points which are incorrect
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// for arcs that don't sweep through all 4 cardinal directions.
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var polygon = largest.ToPolygonWithTolerance(0.1);
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BoundingRectangleResult result;
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if (item.RotationStart.IsEqualTo(0) && item.RotationEnd.IsEqualTo(0))
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result = polygon.FindBestRotation();
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else
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result = polygon.FindBestRotation(item.RotationStart, item.RotationEnd);
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// Negate the angle to align the minimum bounding rectangle with the axes.
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return -result.Angle;
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}
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private List<Part> ConvertToParts(Bin bin, List<NestItem> items)
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{
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var parts = new List<Part>();
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foreach (var item in bin.Items)
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{
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var nestItem = items[item.Id];
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var part = ConvertToPart(item, nestItem.Drawing);
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parts.Add(part);
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}
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return parts;
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}
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private Part ConvertToPart(Item item, Drawing dwg)
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{
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var part = new Part(dwg);
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if (item.IsRotated)
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part.Rotate(Angle.HalfPI);
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var boundingBox = part.Program.BoundingBox();
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var offset = item.Location - boundingBox.Location;
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part.Offset(offset);
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return part;
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}
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private List<Item> ConvertToRectangleItems(List<NestItem> items)
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{
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var binItems = new List<Item>();
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for (int i = 0; i < items.Count; i++)
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{
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var item = items[i];
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var binItem = ConvertToRectangleItem(item, i);
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int maxQty = (int)System.Math.Floor(Plate.Area() / binItem.Area());
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int qty = item.Quantity < maxQty
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? item.Quantity
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: maxQty;
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for (int j = 0; j < qty; j++)
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binItems.Add(binItem.Clone() as Item);
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}
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return binItems;
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}
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private Item ConvertToRectangleItem(NestItem item, int id = 0)
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{
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var box = item.Drawing.Program.BoundingBox();
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box.Width += Plate.PartSpacing;
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box.Height += Plate.PartSpacing;
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return new Item
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{
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Id = id,
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Location = box.Location,
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Size = box.Size
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};
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}
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}
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}
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86
OpenNest.Engine/RectanglePacking/BinConverter.cs
Normal file
86
OpenNest.Engine/RectanglePacking/BinConverter.cs
Normal file
@@ -0,0 +1,86 @@
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using System.Collections.Generic;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest.RectanglePacking
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{
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internal static class BinConverter
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{
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public static Bin CreateBin(Box area, double partSpacing)
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{
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var bin = new Bin
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{
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Location = area.Location,
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Size = area.Size
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};
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bin.Width += partSpacing;
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bin.Height += partSpacing;
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return bin;
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}
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public static Item ToItem(NestItem item, double partSpacing, int id = 0)
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{
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var box = item.Drawing.Program.BoundingBox();
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box.Width += partSpacing;
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box.Height += partSpacing;
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return new Item
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{
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Id = id,
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Location = box.Location,
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Size = box.Size
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};
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}
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public static List<Item> ToItems(List<NestItem> items, double partSpacing, double plateArea)
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{
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var binItems = new List<Item>();
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for (var i = 0; i < items.Count; i++)
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{
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var item = items[i];
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var binItem = ToItem(item, partSpacing, i);
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var maxQty = (int)System.Math.Floor(plateArea / binItem.Area());
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var qty = item.Quantity < maxQty ? item.Quantity : maxQty;
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for (var j = 0; j < qty; j++)
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binItems.Add(binItem.Clone() as Item);
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}
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return binItems;
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}
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public static List<Part> ToParts(Bin bin, List<NestItem> items)
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{
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var parts = new List<Part>();
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foreach (var item in bin.Items)
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{
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var nestItem = items[item.Id];
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var part = ToPart(item, nestItem.Drawing);
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parts.Add(part);
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}
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return parts;
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}
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private static Part ToPart(Item item, Drawing dwg)
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{
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var part = new Part(dwg);
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if (item.IsRotated)
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part.Rotate(Angle.HalfPI);
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var boundingBox = part.Program.BoundingBox();
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var offset = item.Location - boundingBox.Location;
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part.Offset(offset);
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return part;
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}
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}
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}
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106
OpenNest.Engine/RotationAnalysis.cs
Normal file
106
OpenNest.Engine/RotationAnalysis.cs
Normal file
@@ -0,0 +1,106 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenNest.Converters;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest
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{
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internal static class RotationAnalysis
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{
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/// <summary>
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/// Finds the rotation angle that minimizes the bounding rectangle of a drawing's
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/// largest shape, constrained by the NestItem's rotation range.
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/// </summary>
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public static double FindBestRotation(NestItem item)
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{
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var entities = ConvertProgram.ToGeometry(item.Drawing.Program)
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.Where(e => e.Layer != SpecialLayers.Rapid);
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var shapes = Helper.GetShapes(entities);
|
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|
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if (shapes.Count == 0)
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return 0;
|
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|
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// Find the largest shape (outer profile).
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var largest = shapes[0];
|
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var largestArea = largest.Area();
|
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|
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for (var i = 1; i < shapes.Count; i++)
|
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{
|
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var area = shapes[i].Area();
|
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if (area > largestArea)
|
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{
|
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largest = shapes[i];
|
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largestArea = area;
|
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}
|
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}
|
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|
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// Convert to polygon so arcs are properly represented as line segments.
|
||||
// Shape.FindBestRotation() uses Entity cardinal points which are incorrect
|
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// for arcs that don't sweep through all 4 cardinal directions.
|
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var polygon = largest.ToPolygonWithTolerance(0.1);
|
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|
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BoundingRectangleResult result;
|
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|
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if (item.RotationStart.IsEqualTo(0) && item.RotationEnd.IsEqualTo(0))
|
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result = polygon.FindBestRotation();
|
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else
|
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result = polygon.FindBestRotation(item.RotationStart, item.RotationEnd);
|
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|
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// Negate the angle to align the minimum bounding rectangle with the axes.
|
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return -result.Angle;
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}
|
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|
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/// <summary>
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/// Computes the convex hull of the parts' geometry and returns the unique
|
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/// edge angles, suitable for use as candidate rotation angles.
|
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/// </summary>
|
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public static List<double> FindHullEdgeAngles(List<Part> parts)
|
||||
{
|
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var points = new List<Vector>();
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
var entities = ConvertProgram.ToGeometry(part.Program)
|
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.Where(e => e.Layer != SpecialLayers.Rapid);
|
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|
||||
var shapes = Helper.GetShapes(entities);
|
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|
||||
foreach (var shape in shapes)
|
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{
|
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var polygon = shape.ToPolygonWithTolerance(0.1);
|
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|
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foreach (var vertex in polygon.Vertices)
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points.Add(vertex + part.Location);
|
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}
|
||||
}
|
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|
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if (points.Count < 3)
|
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return new List<double> { 0 };
|
||||
|
||||
var hull = ConvexHull.Compute(points);
|
||||
var vertices = hull.Vertices;
|
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var n = hull.IsClosed() ? vertices.Count - 1 : vertices.Count;
|
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|
||||
var angles = new List<double> { 0 };
|
||||
|
||||
for (var i = 0; i < n; i++)
|
||||
{
|
||||
var next = (i + 1) % n;
|
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var dx = vertices[next].X - vertices[i].X;
|
||||
var dy = vertices[next].Y - vertices[i].Y;
|
||||
|
||||
if (dx * dx + dy * dy < Tolerance.Epsilon)
|
||||
continue;
|
||||
|
||||
var angle = -System.Math.Atan2(dy, dx);
|
||||
|
||||
if (!angles.Any(a => a.IsEqualTo(angle)))
|
||||
angles.Add(angle);
|
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}
|
||||
|
||||
return angles;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user