fix: preserve bend lines through drawing split — clip, offset, and carry metadata

DrawingSplitter now clips bend lines to each piece's region using
Liang-Barsky line clipping and offsets them to the new origin. Bend
properties (direction, angle, radius, note text) are preserved through
the entire split pipeline instead of being lost during re-import.

CadConverterForm applies the same origin offset to bends before passing
them to the splitter, and creates FileListItems directly from split
results to avoid re-detection overwriting the bend metadata.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-25 09:24:41 -04:00
parent d9005cccc3
commit 98e90cc176
5 changed files with 138 additions and 10 deletions

View File

@@ -47,7 +47,7 @@ public static class DrawingSplitter
allEntities.AddRange(pieceEntities);
allEntities.AddRange(cutoutEntities);
var piece = BuildPieceDrawing(drawing, allEntities, pieceIndex);
var piece = BuildPieceDrawing(drawing, allEntities, pieceIndex, region);
results.Add(piece);
pieceIndex++;
}
@@ -80,7 +80,7 @@ public static class DrawingSplitter
return entities;
}
private static Drawing BuildPieceDrawing(Drawing source, List<Entity> entities, int pieceIndex)
private static Drawing BuildPieceDrawing(Drawing source, List<Entity> entities, int pieceIndex, Box region)
{
var pieceBounds = entities.Select(e => e.BoundingBox).ToList().GetBoundingBox();
var offsetX = -pieceBounds.X;
@@ -98,9 +98,69 @@ public static class DrawingSplitter
piece.Customer = source.Customer;
piece.Source = source.Source;
piece.Quantity.Required = source.Quantity.Required;
if (source.Bends != null && source.Bends.Count > 0)
{
piece.Bends = new List<Bending.Bend>();
foreach (var bend in source.Bends)
{
var clipped = ClipLineToBox(bend.StartPoint, bend.EndPoint, region);
if (clipped == null)
continue;
piece.Bends.Add(new Bending.Bend
{
StartPoint = new Vector(clipped.Value.Start.X + offsetX, clipped.Value.Start.Y + offsetY),
EndPoint = new Vector(clipped.Value.End.X + offsetX, clipped.Value.End.Y + offsetY),
Direction = bend.Direction,
Angle = bend.Angle,
Radius = bend.Radius,
NoteText = bend.NoteText,
});
}
}
return piece;
}
/// <summary>
/// Clips a line segment to an axis-aligned box using Liang-Barsky algorithm.
/// Returns the clipped start/end or null if the line is entirely outside.
/// </summary>
private static (Vector Start, Vector End)? ClipLineToBox(Vector start, Vector end, Box box)
{
var dx = end.X - start.X;
var dy = end.Y - start.Y;
double t0 = 0, t1 = 1;
double[] p = { -dx, dx, -dy, dy };
double[] q = { start.X - box.Left, box.Right - start.X, start.Y - box.Bottom, box.Top - start.Y };
for (var i = 0; i < 4; i++)
{
if (System.Math.Abs(p[i]) < Math.Tolerance.Epsilon)
{
if (q[i] < -Math.Tolerance.Epsilon)
return null;
}
else
{
var t = q[i] / p[i];
if (p[i] < 0)
t0 = System.Math.Max(t0, t);
else
t1 = System.Math.Min(t1, t);
if (t0 > t1)
return null;
}
}
var clippedStart = new Vector(start.X + t0 * dx, start.Y + t0 * dy);
var clippedEnd = new Vector(start.X + t1 * dx, start.Y + t1 * dy);
return (clippedStart, clippedEnd);
}
private static void DecomposeCircles(ShapeProfile profile)
{
DecomposeCirclesInShape(profile.Perimeter);