Add Gravograph IS post processor
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using System;
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using System.IO.Ports;
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using System.Threading;
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namespace OpenNest.Posts.GravographIS
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{
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/// <summary>
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/// Serial streamer for the Gravograph IS8000. 9600 8-N-1; flow control is
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/// configurable and defaults to RTS/CTS (the controller is buffered and drops
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/// CTS to apply backpressure). The job is sent in modest chunks rather than as
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/// one giant write so the handshake can pause the write mid-stream.
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/// </summary>
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public sealed class GravographISPort : IDisposable
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{
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private SerialPort port;
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public const int DefaultBaudRate = 9600;
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public const int DefaultChunkSize = 256;
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public const int DefaultWriteTimeoutMs = 30000;
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public int ChunkSize { get; set; } = DefaultChunkSize;
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public int WriteTimeoutMs { get; set; } = DefaultWriteTimeoutMs;
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public bool IsOpen => port != null && port.IsOpen;
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/// <summary>
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/// Opens the port at the controller's required line settings (9600 8-N-1)
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/// with the given <paramref name="handshake"/>. Throws if the port is
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/// already open or if opening fails.
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/// </summary>
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public void Open(string portName, Handshake handshake = Handshake.RequestToSend)
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{
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if (string.IsNullOrWhiteSpace(portName))
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throw new ArgumentException("Port name is required.", nameof(portName));
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if (port != null)
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throw new InvalidOperationException("Port is already open.");
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port = new SerialPort(portName, DefaultBaudRate, Parity.None, 8, StopBits.One)
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{
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Handshake = handshake,
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WriteTimeout = WriteTimeoutMs,
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ReadTimeout = WriteTimeoutMs,
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// DTR/RTS are needed for some USB-serial bridges and for RTS/CTS flow:
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DtrEnable = true,
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RtsEnable = handshake != Handshake.RequestToSend &&
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handshake != Handshake.RequestToSendXOnXOff,
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};
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port.Open();
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}
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/// <summary>
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/// Streams the encoded job to the port in chunks. Cancellable. The chunked
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/// write is intentional — Write() blocks until the OS accepts the bytes,
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/// which with RTS/CTS or XOn/XOff yields cleanly when the controller's
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/// buffer is full.
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/// </summary>
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public void StreamJob(byte[] data, CancellationToken cancellationToken = default)
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{
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if (data == null) throw new ArgumentNullException(nameof(data));
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if (port == null || !port.IsOpen)
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throw new InvalidOperationException("Port is not open.");
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var chunk = ChunkSize > 0 ? ChunkSize : DefaultChunkSize;
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var offset = 0;
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while (offset < data.Length)
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{
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cancellationToken.ThrowIfCancellationRequested();
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var count = System.Math.Min(chunk, data.Length - offset);
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port.Write(data, offset, count);
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offset += count;
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}
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// Block until the OS has handed the last bytes to the line. SerialPort
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// doesn't expose flush-and-drain directly; BaseStream.Flush is a no-op
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// on Windows, so this is best-effort.
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try { port.BaseStream.Flush(); }
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catch { /* ignored — Flush is advisory on SerialPort */ }
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}
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public void Close()
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{
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if (port == null) return;
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try
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{
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if (port.IsOpen) port.Close();
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}
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finally
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{
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port.Dispose();
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port = null;
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}
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}
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public void Dispose() => Close();
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}
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}
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