Move math utilities to OpenNest.Math namespace
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using OpenNest.Math;
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namespace OpenNest.Geometry
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{
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@@ -139,8 +140,8 @@ namespace OpenNest.Geometry
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public Vector StartPoint()
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{
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return new Vector(
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Center.X + Radius * Math.Cos(StartAngle),
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Center.Y + Radius * Math.Sin(StartAngle));
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Center.X + Radius * System.Math.Cos(StartAngle),
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Center.Y + Radius * System.Math.Sin(StartAngle));
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}
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/// <summary>
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@@ -150,8 +151,8 @@ namespace OpenNest.Geometry
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public Vector EndPoint()
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{
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return new Vector(
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Center.X + Radius * Math.Cos(EndAngle),
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Center.Y + Radius * Math.Sin(EndAngle));
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Center.X + Radius * System.Math.Cos(EndAngle),
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Center.Y + Radius * System.Math.Sin(EndAngle));
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}
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/// <summary>
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@@ -201,8 +202,8 @@ namespace OpenNest.Geometry
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var angle = stepAngle * i + StartAngle;
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points.Add(new Vector(
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Math.Cos(angle) * Radius + Center.X,
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Math.Sin(angle) * Radius + Center.Y));
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System.Math.Cos(angle) * Radius + Center.X,
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System.Math.Sin(angle) * Radius + Center.Y));
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}
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return points;
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@@ -213,7 +214,7 @@ namespace OpenNest.Geometry
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/// </summary>
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public override double Length
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{
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get { return Diameter * Math.PI * SweepAngle() / Angle.TwoPI; }
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get { return Diameter * System.Math.PI * SweepAngle() / Angle.TwoPI; }
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}
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/// <summary>
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@@ -356,10 +357,10 @@ namespace OpenNest.Geometry
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if (Angle.IsBetweenRad(Angle.HalfPI, angle1, angle2))
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maxY = Center.Y + Radius;
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if (Angle.IsBetweenRad(Math.PI, angle1, angle2))
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if (Angle.IsBetweenRad(System.Math.PI, angle1, angle2))
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minX = Center.X - Radius;
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const double oneHalfPI = Math.PI * 1.5;
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const double oneHalfPI = System.Math.PI * 1.5;
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if (Angle.IsBetweenRad(oneHalfPI, angle1, angle2))
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minY = Center.Y - Radius;
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@@ -405,8 +406,8 @@ namespace OpenNest.Geometry
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if (Angle.IsBetweenRad(angle, StartAngle, EndAngle, IsReversed))
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{
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return new Vector(
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Math.Cos(angle) * Radius + Center.X,
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Math.Sin(angle) * Radius + Center.Y);
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System.Math.Cos(angle) * Radius + Center.X,
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System.Math.Sin(angle) * Radius + Center.Y);
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}
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else
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{
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