feat: add PairCandidate, BestFitResult, and IBestFitStrategy for best-fit pair finding
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -0,0 +1,40 @@
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namespace OpenNest.Engine.BestFit
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{
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public class BestFitResult
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{
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public PairCandidate Candidate { get; set; }
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public double RotatedArea { get; set; }
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public double BoundingWidth { get; set; }
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public double BoundingHeight { get; set; }
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public double OptimalRotation { get; set; }
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public bool Keep { get; set; }
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public string Reason { get; set; }
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public double TrueArea { get; set; }
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public double Utilization
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{
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get { return RotatedArea > 0 ? TrueArea / RotatedArea : 0; }
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}
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public double LongestSide
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{
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get { return System.Math.Max(BoundingWidth, BoundingHeight); }
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}
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public double ShortestSide
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{
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get { return System.Math.Min(BoundingWidth, BoundingHeight); }
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}
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}
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public enum BestFitSortField
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{
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Area,
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LongestSide,
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ShortestSide,
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Type,
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OriginalSequence,
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Keep,
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WhyKeepDrop
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}
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}
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using System.Collections.Generic;
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namespace OpenNest.Engine.BestFit
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{
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public interface IBestFitStrategy
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{
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int Type { get; }
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string Description { get; }
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List<PairCandidate> GenerateCandidates(Drawing drawing, double spacing, double stepSize);
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}
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}
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@@ -0,0 +1,15 @@
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using OpenNest.Geometry;
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namespace OpenNest.Engine.BestFit
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{
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public class PairCandidate
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{
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public Drawing Drawing { get; set; }
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public double Part1Rotation { get; set; }
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public double Part2Rotation { get; set; }
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public Vector Part2Offset { get; set; }
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public int StrategyType { get; set; }
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public int TestNumber { get; set; }
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public double Spacing { get; set; }
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}
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}
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@@ -37,6 +37,9 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="BestCombination.cs" />
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<Compile Include="BestCombination.cs" />
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<Compile Include="BestFit\PairCandidate.cs" />
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<Compile Include="BestFit\BestFitResult.cs" />
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<Compile Include="BestFit\IBestFitStrategy.cs" />
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<Compile Include="CirclePacking\Bin.cs" />
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<Compile Include="CirclePacking\Bin.cs" />
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<Compile Include="CirclePacking\FillEndEven.cs" />
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<Compile Include="CirclePacking\FillEndEven.cs" />
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<Compile Include="CirclePacking\FillEndOdd.cs" />
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<Compile Include="CirclePacking\FillEndOdd.cs" />
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