feat: wire up EllipseConverter and SplineConverter in DXF import pipeline

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-27 15:24:58 -04:00
parent 641c1cd461
commit 85bf779f21
3 changed files with 70 additions and 104 deletions

View File

@@ -56,42 +56,45 @@ namespace OpenNest.IO
return result;
}
public static List<Geometry.Line> ToOpenNest(this Spline spline)
public static List<Geometry.Entity> ToOpenNest(this Spline spline, int precision)
{
var lines = new List<Geometry.Line>();
var pts = spline.ControlPoints;
if (pts.Count == 0)
return lines;
var layer = spline.Layer.ToOpenNest();
var color = spline.ResolveColor();
var lineTypeName = spline.ResolveLineTypeName();
var lastPoint = pts[0].ToOpenNest();
for (var i = 1; i < pts.Count; i++)
// Evaluate actual points on the spline curve (not control points)
List<XYZ> curvePoints;
try
{
var nextPoint = pts[i].ToOpenNest();
lines.Add(new Geometry.Line(lastPoint, nextPoint)
{
Layer = layer,
Color = color,
LineTypeName = lineTypeName
});
lastPoint = nextPoint;
curvePoints = spline.PolygonalVertexes(precision > 0 ? precision : 200);
}
catch
{
curvePoints = null;
}
if (spline.IsClosed)
lines.Add(new Geometry.Line(lastPoint, pts[0].ToOpenNest())
{
Layer = layer,
Color = color,
LineTypeName = lineTypeName
});
if (curvePoints == null || curvePoints.Count < 2)
{
// Fallback: use control points if evaluation fails
curvePoints = new List<XYZ>(spline.ControlPoints);
if (curvePoints.Count < 2)
return new List<Geometry.Entity>();
}
return lines;
var points = new List<Vector>(curvePoints.Count);
foreach (var pt in curvePoints)
points.Add(pt.ToOpenNest());
var entities = SplineConverter.Convert(points, spline.IsClosed, tolerance: 0.001);
foreach (var entity in entities)
{
entity.Layer = layer;
entity.Color = color;
entity.LineTypeName = lineTypeName;
}
return entities;
}
public static List<Geometry.Line> ToOpenNest(this Polyline polyline)
@@ -172,70 +175,32 @@ namespace OpenNest.IO
return lines;
}
public static List<Geometry.Line> ToOpenNest(this ACadSharp.Entities.Ellipse ellipse, int precision = 200)
public static List<Geometry.Entity> ToOpenNest(this ACadSharp.Entities.Ellipse ellipse, double tolerance = 0.001)
{
var lines = new List<Geometry.Line>();
var center = new Vector(ellipse.Center.X, ellipse.Center.Y);
var majorAxis = new Vector(ellipse.MajorAxisEndPoint.X, ellipse.MajorAxisEndPoint.Y);
var majorLength = System.Math.Sqrt(majorAxis.X * majorAxis.X + majorAxis.Y * majorAxis.Y);
var minorLength = majorLength * ellipse.RadiusRatio;
var semiMajor = System.Math.Sqrt(majorAxis.X * majorAxis.X + majorAxis.Y * majorAxis.Y);
var semiMinor = semiMajor * ellipse.RadiusRatio;
var rotation = System.Math.Atan2(majorAxis.Y, majorAxis.X);
var startParam = ellipse.StartParameter;
var endParam = ellipse.EndParameter;
if (endParam <= startParam)
endParam += System.Math.PI * 2.0;
var step = (endParam - startParam) / precision;
var points = new List<Vector>();
for (var i = 0; i <= precision; i++)
{
var t = startParam + step * i;
var x = majorLength * System.Math.Cos(t);
var y = minorLength * System.Math.Sin(t);
// Rotate by the major axis angle and translate to center
var cos = System.Math.Cos(rotation);
var sin = System.Math.Sin(rotation);
var px = center.X + x * cos - y * sin;
var py = center.Y + x * sin + y * cos;
points.Add(new Vector(px, py));
}
var layer = ellipse.Layer.ToOpenNest();
var color = ellipse.ResolveColor();
var lineTypeName = ellipse.ResolveLineTypeName();
for (var i = 0; i < points.Count - 1; i++)
var entities = EllipseConverter.Convert(center, semiMajor, semiMinor, rotation,
startParam, endParam, tolerance);
foreach (var entity in entities)
{
lines.Add(new Geometry.Line(points[i], points[i + 1])
{
Layer = layer,
Color = color,
LineTypeName = lineTypeName
});
entity.Layer = layer;
entity.Color = color;
entity.LineTypeName = lineTypeName;
}
// Close only if it's a full ellipse (sweep ≈ 2π)
var sweep = endParam - startParam;
if (lines.Count >= 2 && System.Math.Abs(sweep - System.Math.PI * 2.0) < 0.01)
{
var first = lines.First();
var last = lines.Last();
lines.Add(new Geometry.Line(last.EndPoint, first.StartPoint)
{
Layer = layer,
Color = color,
LineTypeName = lineTypeName
});
}
return lines;
return entities;
}
public static Geometry.Layer ToOpenNest(this ACadSharp.Tables.Layer layer)