fix: add overlap detection safety net for pair tiling
Shape.OffsetOutward produces inward offsets for certain rotated polygons, causing geometry-aware copy distances to be too small and placing overlapping parts. Root cause is in the offset winding direction detection — this commit adds safety nets while that is investigated. - FillLinear.FillGrid: detect bbox overlaps after geometry-aware tiling, fall back to bbox-based spacing when overlaps found - FillExtents.RepeatColumns: detect overlaps after Compactor computes copy distance, fall back to columnWidth + spacing - PairFiller/StripeFiller remnant fills: use FillLinear directly instead of spawning full engine pipeline (avoids strategies with the bug) - Add PairOverlapDiagnosticTests reproducing the issue - MCP config: use shadow-copy wrapper for dev hot-reload Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -321,9 +321,19 @@ namespace OpenNest.Engine.Fill
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return cachedResult;
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}
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var remnantEngine = NestEngineRegistry.Create(plate);
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var item = new NestItem { Drawing = drawing };
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var parts = remnantEngine.Fill(item, remnantBox, null, token);
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var filler = new FillLinear(remnantBox, partSpacing);
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List<Part> parts = null;
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foreach (var angle in new[] { 0.0, Angle.HalfPI })
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{
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token.ThrowIfCancellationRequested();
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var result = FillHelpers.FillWithDirectionPreference(
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dir => filler.Fill(drawing, angle, dir),
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null, comparer, remnantBox);
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if (result != null && result.Count > (parts?.Count ?? 0))
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parts = result;
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}
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Debug.WriteLine($"[PairFiller] Remnant: {parts?.Count ?? 0} parts in " +
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$"{remnantBox.Width:F2}x{remnantBox.Length:F2}");
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