refactor(engine): expose the layout validation contract to engines
Engines had to reverse-engineer the benchmark validator: Opus55 assumed a 0.01 arc tolerance (the validator uses 0.001), Gpt6Astra added hand-tuned paddings and copied the validator's check order, Qwen picked its chord tolerance to stay under a constant it could not reference. NestTolerances publishes the validator's arc tolerance, the Clipper grid and SafeClearanceMargin (with its derivation). NestLayoutCheck moves the benchmark NestValidator's checks into OpenNest.Engine as a public API (Clears for a part pair, Violations for a whole result); NestValidator is now a thin wrapper. Verdicts are unchanged: tests compare ordered violation lists against a frozen copy of the old validator, and a tangent-disc stress test covers 432 pairs at the safe margin. Co-Authored-By: Codex <noreply@openai.com> Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,381 +1,30 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenNest.Converters;
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using OpenNest.Engine.Jobs;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest.Benchmark
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namespace OpenNest.Benchmark;
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/// <summary>Benchmark validation outcome.</summary>
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public class ValidationResult
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{
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public class ValidationResult
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{
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public bool Valid => Violations.Count == 0;
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public List<string> Violations { get; } = new();
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}
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}
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/// <summary>
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/// Validates a (possibly multi-plate) placed layout against the benchmark
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/// rules: on every plate, every part must lie within that plate's work
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/// area and every pair of parts must be at least PartSpacing apart; across
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/// all plates combined, no drawing may have more parts placed than
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/// requested (the quantity limit is a property of the whole order, not of
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/// any one plate). Geometry checks work on arbitrary (concave, holed)
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/// polygons by reusing the same world-space extraction Part.Intersects
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/// uses internally, so no engine gets an advantage or penalty from shape
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/// complexity.
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/// </summary>
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public static class NestValidator
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{
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/// <summary>
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/// requirements maps each materialized part's BaseDrawing (by reference - materialized
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/// Drawing instances are freshly reconstructed per NestResultMaterializer.Materialize, so
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/// identity must never be inferred from Name, which is only incidentally seeded from the
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/// originating NestJobPart id) to its original quantity limit and display name.
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/// </summary>
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/// <summary>Compatibility wrapper over the shared layout validation contract.</summary>
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public static class NestValidator
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{
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/// <summary>Checks materialized plates using drawing-reference requirement identity.</summary>
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public static ValidationResult Validate(
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List<(Plate Plate, List<Part> Parts)> plateRuns,
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IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements
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)
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IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements)
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{
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var result = new ValidationResult();
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var allParts = plateRuns.SelectMany(pr => pr.Parts).ToList();
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if (allParts.Count == 0)
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return result;
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ValidateQuantities(allParts, requirements, result);
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foreach (var (plate, parts) in plateRuns)
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{
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if (parts.Count == 0)
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continue;
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ValidateBounds(parts, plate, requirements, result);
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ValidateAreaBudget(parts, plate, result);
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ValidateSpacing(parts, plate.PartSpacing, requirements, result);
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}
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result.Violations.AddRange(NestLayoutCheck.Validate(plateRuns, requirements));
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return result;
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}
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/// <summary>
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/// Checks what the materialized layout cannot show: every sheet must be
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/// one of the job's own stock entries (an engine may not invent a sheet
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/// size or loosen its spacing/edge settings, which the layout checks
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/// would otherwise trust), finite stock may not be overdrawn, and every
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/// placement's rotation must satisfy its part's RotationPolicy.
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/// </summary>
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public static void ValidateAgainstJob(
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NestJob job,
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NestJobResult jobResult,
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IReadOnlyDictionary<string, string> displayNames,
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ValidationResult result
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)
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{
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var stockById = job.Plates.ToDictionary(s => s.Id);
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var partsById = job.Parts.ToDictionary(p => p.Id);
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var sheetsUsed = new Dictionary<string, int>();
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foreach (var sheet in jobResult.Plates)
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{
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if (
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!stockById.TryGetValue(sheet.Stock.Id, out var stock)
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|| !SameSettings(stock, sheet.Stock)
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)
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{
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result.Violations.Add(
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$"Plate {sheet.PlateIndex} uses stock '{sheet.Stock.Id}' ({sheet.Stock.Size}) that does not match any stock offered by the job"
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);
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continue;
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}
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sheetsUsed[stock.Id] = sheetsUsed.GetValueOrDefault(stock.Id) + 1;
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}
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foreach (var (stockId, used) in sheetsUsed)
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{
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var available = stockById[stockId].Quantity;
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if (available.HasValue && used > available.Value)
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{
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result.Violations.Add(
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$"Used {used} sheet(s) of stock '{stockId}' but only {available.Value} are available"
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);
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}
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}
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foreach (var sheet in jobResult.Plates)
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{
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foreach (var placement in sheet.Placements)
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{
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if (!partsById.TryGetValue(placement.PartId, out var part))
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continue; // reported by ValidateQuantities
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if (!part.Rotation.Allows(placement.Rotation))
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{
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var name = displayNames.TryGetValue(part.Id, out var n) ? n : part.Id;
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result.Violations.Add(
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$"'{name}' placed at {Angle.ToDegrees(placement.Rotation):F3}° on plate {sheet.PlateIndex}, "
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+ $"outside its rotation constraint ({Describe(part.Rotation)})"
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);
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}
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}
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}
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}
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private static bool SameSettings(NestPlateStock expected, NestPlateStock actual) =>
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ReferenceEquals(expected, actual)
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|| (
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expected.Size.Equals(actual.Size)
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&& expected.PartSpacing.IsEqualTo(actual.PartSpacing)
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&& expected.EdgeSpacing.Left.IsEqualTo(actual.EdgeSpacing.Left)
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&& expected.EdgeSpacing.Right.IsEqualTo(actual.EdgeSpacing.Right)
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&& expected.EdgeSpacing.Top.IsEqualTo(actual.EdgeSpacing.Top)
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&& expected.EdgeSpacing.Bottom.IsEqualTo(actual.EdgeSpacing.Bottom)
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&& expected.Quadrant == actual.Quadrant
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);
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private static string Describe(RotationPolicy policy) =>
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policy.Kind switch
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{
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RotationPolicyKind.Fixed => $"fixed at {Angle.ToDegrees(policy.Start):F3}°",
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RotationPolicyKind.BoundedSweep =>
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$"{Angle.ToDegrees(policy.Start):F3}° to {Angle.ToDegrees(policy.End):F3}° in {Angle.ToDegrees(policy.Step):F3}° steps",
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_ => "any",
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};
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private static void ValidateQuantities(
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List<Part> parts,
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IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements,
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ValidationResult result
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)
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{
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var placedCounts = parts
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.GroupBy<Part, Drawing>(p => p.BaseDrawing, ReferenceEqualityComparer.Instance)
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.ToDictionary(g => g.Key, g => g.Count());
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foreach (var (drawing, placed) in placedCounts)
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{
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if (!requirements.TryGetValue(drawing, out var requirement))
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{
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result.Violations.Add(
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$"Placed drawing '{drawing.Name}' which was not requested for this job"
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);
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continue;
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}
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if (placed > requirement.Quantity)
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{
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result.Violations.Add(
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$"'{requirement.Name}': placed {placed} across all plates but only {requirement.Quantity} were requested"
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);
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}
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}
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}
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private static void ValidateBounds(
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List<Part> parts,
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Plate plate,
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IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements,
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ValidationResult result
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)
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{
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var workArea = plate.WorkArea();
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foreach (var part in parts)
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{
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var bb = part.BoundingBox;
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var outLeft = bb.Left < workArea.X - Tolerance.Epsilon;
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var outBottom = bb.Bottom < workArea.Y - Tolerance.Epsilon;
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var outRight = bb.Right > workArea.Right + Tolerance.Epsilon;
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var outTop = bb.Top > workArea.Top + Tolerance.Epsilon;
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if (outLeft || outBottom || outRight || outTop)
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{
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result.Violations.Add(
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$"'{DisplayName(part, requirements)}' at ({part.Location.X:F2},{part.Location.Y:F2}) falls outside the work area "
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+ $"of a {plate.Size} plate"
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);
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}
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}
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}
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/// <summary>
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/// Hard mathematical backstop: non-overlapping parts confined to the
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/// work area can never have a combined area greater than the work
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/// area itself. This catches overlap that the polygon-based
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/// ValidateSpacing check can miss - Collision.HasOverlap (and
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/// Part.Intersects, which uses the same algorithm) has been observed
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/// to return false negatives on real, complex production geometry, so
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/// this check does not depend on it.
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/// </summary>
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private static void ValidateAreaBudget(
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List<Part> parts,
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Plate plate,
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ValidationResult result
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)
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{
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var workArea = plate.WorkArea();
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var budget = workArea.Width * workArea.Length;
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var placedArea = parts.Sum(p => p.BaseDrawing.Area);
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if (placedArea > budget + Tolerance.Epsilon)
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{
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result.Violations.Add(
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$"Combined placed area ({placedArea:F2}) on a {plate.Size} plate exceeds its work area ({budget:F2}) - "
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+ "parts must overlap even though the polygon overlap check did not flag a pair"
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);
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}
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}
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/// <summary>
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/// Every pair of parts must be at least <paramref name="spacing"/> apart.
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/// Each part's material is inflated by the spacing (perimeter offset
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/// outward, holes shrunk inward) and tested against the other part's raw
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/// material, with holes subtracted on both sides - so a small part
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/// nested inside another part's cutout (part-in-part) is legal as long as
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/// it clears the cutout's edge by the spacing. Pairs are pruned with an
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/// X-sorted sweep over bounding boxes so only neighbours reach the
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/// polygon clipper.
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/// </summary>
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private static void ValidateSpacing(
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List<Part> parts,
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double spacing,
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IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements,
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ValidationResult result
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)
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{
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var raw = new PartOutline[parts.Count];
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var inflated = new PartOutline[parts.Count];
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for (var i = 0; i < parts.Count; i++)
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{
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raw[i] = Outline(parts[i], 0);
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inflated[i] = spacing > Tolerance.Epsilon ? Outline(parts[i], spacing) : raw[i];
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}
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var order = Enumerable
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.Range(0, parts.Count)
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.Where(i => raw[i] != null && inflated[i] != null)
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.OrderBy(i => raw[i].Perimeter.BoundingBox.Left)
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.ToList();
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for (var a = 0; a < order.Count; a++)
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{
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var i = order[a];
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var reach = inflated[i].Perimeter.BoundingBox;
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for (var b = a + 1; b < order.Count; b++)
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{
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var j = order[b];
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var other = raw[j].Perimeter.BoundingBox;
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// Sorted by Left, so nothing further along can reach part i either.
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if (other.Left > reach.Right + Tolerance.Epsilon)
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break;
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if (!BoxesTouch(reach, other))
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continue;
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// Inflating one side by the full spacing covers both cases: part j
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// inside part i's (shrunk) cutout, or part i's inflated outline
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// inside part j's raw cutout.
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if (
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Collision.HasOverlap(
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inflated[i].Perimeter,
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raw[j].Perimeter,
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inflated[i].Holes,
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raw[j].Holes
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)
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)
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{
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result.Violations.Add(
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$"'{DisplayName(parts[i], requirements)}' and '{DisplayName(parts[j], requirements)}' are closer than the required spacing ({spacing:F3})"
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);
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}
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}
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}
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}
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private static bool BoxesTouch(Box a, Box b) =>
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a.Left <= b.Right + Tolerance.Epsilon
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&& b.Left <= a.Right + Tolerance.Epsilon
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&& a.Bottom <= b.Top + Tolerance.Epsilon
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&& b.Bottom <= a.Top + Tolerance.Epsilon;
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/// <summary>Friendly name for a violation message, falling back to the materialized
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/// Drawing's own Name (the raw partId string) if this part wasn't in requirements at all -
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/// that mismatch is already reported by ValidateQuantities, so this is display-only.</summary>
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private static string DisplayName(
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Part part,
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IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements
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) =>
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requirements.TryGetValue(part.BaseDrawing, out var requirement)
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? requirement.Name
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: part.BaseDrawing.Name;
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private const double OutlineTolerance = 0.001;
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private sealed class PartOutline
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{
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public Polygon Perimeter { get; init; }
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public List<Polygon> Holes { get; init; }
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}
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|
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/// <summary>
|
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/// Extracts a part's material as world-space polygons - the perimeter and
|
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/// its cutouts - grown by <paramref name="inflateBy"/> (perimeter offset
|
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/// outward, cutouts offset inward, in one Clipper region offset). A cutout
|
||||
/// that closes up under the offset is dropped, which treats it as solid:
|
||||
/// conservative, since it has no room for another part at the required
|
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/// spacing anyway. Arcs are flattened conservatively (perimeter arcs
|
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/// circumscribed, cutout arcs inscribed) but nothing is padded, so a layout
|
||||
/// exactly at the spacing passes; the only leniency is the round-join chord
|
||||
/// error at convex corners (OutlineTolerance / 10).
|
||||
/// part.Program is already rotated; only a Location offset is needed.
|
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/// </summary>
|
||||
private static PartOutline Outline(Part part, double inflateBy)
|
||||
{
|
||||
var entities = ConvertProgram
|
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.ToGeometry(part.Program)
|
||||
.Where(e => SpecialLayers.IsMaterial(e.Layer))
|
||||
.ToList();
|
||||
|
||||
if (entities.Count == 0)
|
||||
return null;
|
||||
|
||||
var profile = new ShapeProfile(entities);
|
||||
|
||||
if (profile.Perimeter == null)
|
||||
return null;
|
||||
|
||||
// Adaptive tolerance instead of Shape.ToPolygon()'s default (up to 1000
|
||||
// segments per arc) - arc-heavy real parts otherwise produce thousands
|
||||
// of vertices, which is needlessly slow for a spacing check.
|
||||
var region = ClipperBridge.OffsetForValidation(
|
||||
profile,
|
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inflateBy > Tolerance.Epsilon ? inflateBy : 0,
|
||||
OutlineTolerance
|
||||
);
|
||||
|
||||
var perimeter = region.LargestOuter();
|
||||
|
||||
if (perimeter == null)
|
||||
return null;
|
||||
|
||||
ToWorld(perimeter, part.Location);
|
||||
|
||||
foreach (var hole in region.Holes)
|
||||
ToWorld(hole, part.Location);
|
||||
|
||||
return new PartOutline { Perimeter = perimeter, Holes = region.Holes };
|
||||
}
|
||||
|
||||
private static void ToWorld(Polygon polygon, Vector location)
|
||||
{
|
||||
polygon.Offset(location);
|
||||
polygon.UpdateBounds();
|
||||
}
|
||||
}
|
||||
/// <summary>Appends offered-stock, finite-stock and rotation-policy violations.</summary>
|
||||
public static void ValidateAgainstJob(NestJob job, NestJobResult jobResult,
|
||||
IReadOnlyDictionary<string, string> displayNames, ValidationResult result) =>
|
||||
NestLayoutCheck.ValidateAgainstJob(job, jobResult, displayNames, result.Violations);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
using OpenNest.CNC;
|
||||
using OpenNest.Engine.Jobs;
|
||||
using OpenNest.Geometry;
|
||||
|
||||
namespace OpenNest.Engine.Tests.Jobs;
|
||||
|
||||
public class NestLayoutCheckTests
|
||||
{
|
||||
[Fact]
|
||||
public void TangentDiscsClearAtSafeMarginAcrossRadiiAnglesAndTolerances()
|
||||
{
|
||||
var count = 0;
|
||||
foreach (var radius in new[] { 0.1, 1.0, 10.0 })
|
||||
foreach (var tolerance in new[] { 0.0, 0.0005, 0.01 })
|
||||
foreach (var spacing in new[] { 0.0, 0.25 })
|
||||
{
|
||||
var program = new Program();
|
||||
program.MoveTo(radius, 0);
|
||||
program.Codes.Add(new ArcMove(radius, 0, 0, 0, RotationType.CW));
|
||||
var geometry = JobPartGeometry.Read(PartGeometrySnapshot.FromProgram(program));
|
||||
// Two inscribed engine outlines can underestimate true extent by t each.
|
||||
var distance = 2 * radius + spacing
|
||||
+ NestTolerances.SafeClearanceMargin(tolerance) - 2 * tolerance;
|
||||
for (var degrees = 0; degrees < 360; degrees += 15)
|
||||
{
|
||||
var angle = degrees * System.Math.PI / 180;
|
||||
var a = new NestJobPlacement("disc", 0, 0.12345, -0.54321, angle / 3);
|
||||
var b = new NestJobPlacement("disc", 1, a.X + distance * System.Math.Cos(angle),
|
||||
a.Y + distance * System.Math.Sin(angle), -angle / 7);
|
||||
Assert.True(NestLayoutCheck.Clears(geometry, a, geometry, b, spacing));
|
||||
Assert.True(NestLayoutCheck.Clears(geometry, b, geometry, a, spacing));
|
||||
count++;
|
||||
}
|
||||
}
|
||||
Assert.Equal(432, count);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PairCheckDetectsOverlapAndLeavesGeometryUnchanged()
|
||||
{
|
||||
var geometry = JobPartGeometry.Read(PartGeometrySnapshot.FromProgram(TestDrawingFactory.Rectangle(4, 3)));
|
||||
var bounds = geometry.Bounds;
|
||||
Assert.False(NestLayoutCheck.Clears(geometry, new("p", 0, 0, 0, 0),
|
||||
geometry, new("p", 1, 2, 0, 0), 0.25));
|
||||
Assert.Equal(bounds, geometry.Bounds);
|
||||
Assert.Equal(0.0032, NestTolerances.SafeClearanceMargin(0.0005), 12);
|
||||
Assert.Throws<ArgumentOutOfRangeException>(() => NestTolerances.SafeClearanceMargin(-1));
|
||||
Assert.Throws<ArgumentOutOfRangeException>(() => NestTolerances.SafeClearanceMargin(double.NaN));
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ internal static class NestJobPlacementValidator
|
||||
// Flattening for placement overlap/spacing checks: the same 0.001 the benchmark's
|
||||
// NestValidator and Part.Intersects use. Arcs are inscribed, so a layout placed exactly at
|
||||
// the spacing passes; outward arcs may come up to this much closer than the spacing.
|
||||
private const double PlacementChordTolerance = 0.001;
|
||||
private const double PlacementChordTolerance = NestTolerances.ValidationOutline;
|
||||
|
||||
internal static void ValidateCandidate(
|
||||
PlateCandidate candidate,
|
||||
|
||||
@@ -0,0 +1,426 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenNest.Converters;
|
||||
using OpenNest.Engine.Jobs.Adapters;
|
||||
using OpenNest.Geometry;
|
||||
using OpenNest.Math;
|
||||
|
||||
namespace OpenNest.Engine.Jobs;
|
||||
|
||||
/// <summary>
|
||||
/// Validates a (possibly multi-plate) placed layout against the benchmark
|
||||
/// rules: on every plate, every part must lie within that plate's work
|
||||
/// area and every pair of parts must be at least PartSpacing apart; across
|
||||
/// all plates combined, no drawing may have more parts placed than
|
||||
/// requested (the quantity limit is a property of the whole order, not of
|
||||
/// any one plate). Geometry checks work on arbitrary (concave, holed)
|
||||
/// polygons by reusing the same world-space extraction Part.Intersects
|
||||
/// uses internally, so no engine gets an advantage or penalty from shape
|
||||
/// complexity.
|
||||
/// </summary>
|
||||
public static class NestLayoutCheck
|
||||
{
|
||||
/// <summary>Checks bounds, spacing, quantities, offered stock and rotation policies.
|
||||
/// Requirement IDs are used in messages. Instance indices and fulfillment metadata are
|
||||
/// not checked, matching the benchmark contract.</summary>
|
||||
public static IReadOnlyList<string> Violations(NestJob job, NestJobResult result)
|
||||
{
|
||||
var materialized = NestResultMaterializer.Materialize(job, result);
|
||||
var requirements = job.Parts.ToDictionary(p => materialized.DrawingsByPartId[p.Id],
|
||||
p => (p.Id, p.Quantity));
|
||||
var runs = materialized.Nest.Plates.Select(p => (p, p.Parts.ToList())).ToList();
|
||||
var violations = Validate(runs, requirements);
|
||||
ValidateAgainstJob(job, result, job.Parts.ToDictionary(p => p.Id, p => p.Id), violations);
|
||||
return violations;
|
||||
}
|
||||
|
||||
/// <summary>Tests material clearance using the benchmark's conservative outlines.
|
||||
/// The leftmost raw outline is inflated, matching the full-layout sweep; ties retain
|
||||
/// argument order. Geometry is cloned before transformation.</summary>
|
||||
public static bool Clears(JobPartGeometry a, NestJobPlacement pa,
|
||||
JobPartGeometry b, NestJobPlacement pb, double spacing)
|
||||
{
|
||||
var ap = Transform(a, pa.Rotation);
|
||||
var bp = Transform(b, pb.Rotation);
|
||||
var al = new Vector(pa.X, pa.Y);
|
||||
var bl = new Vector(pb.X, pb.Y);
|
||||
var ar = Outline(ap, al, 0);
|
||||
var br = Outline(bp, bl, 0);
|
||||
if (ar.Perimeter.BoundingBox.Left > br.Perimeter.BoundingBox.Left)
|
||||
{
|
||||
(ap, bp) = (bp, ap);
|
||||
(al, bl) = (bl, al);
|
||||
(ar, br) = (br, ar);
|
||||
}
|
||||
var inflated = spacing > Tolerance.Epsilon ? Outline(ap, al, spacing) : ar;
|
||||
return !BoxesTouch(inflated.Perimeter.BoundingBox, br.Perimeter.BoundingBox)
|
||||
|| !Collision.HasOverlap(inflated.Perimeter, br.Perimeter, inflated.Holes, br.Holes);
|
||||
}
|
||||
|
||||
private static ShapeProfile Transform(JobPartGeometry geometry, double rotation)
|
||||
{
|
||||
var shapes = new[] { geometry.Perimeter }.Concat(geometry.Cutouts);
|
||||
var entities = shapes.SelectMany(s => s.Entities).Select(e => e.Clone()).ToList();
|
||||
foreach (var entity in entities)
|
||||
entity.Rotate(rotation);
|
||||
return new ShapeProfile(entities);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// requirements maps each materialized part's BaseDrawing (by reference - materialized
|
||||
/// Drawing instances are freshly reconstructed per NestResultMaterializer.Materialize, so
|
||||
/// identity must never be inferred from Name, which is only incidentally seeded from the
|
||||
/// originating NestJobPart id) to its original quantity limit and display name.
|
||||
/// </summary>
|
||||
internal static List<string> Validate(
|
||||
List<(Plate Plate, List<Part> Parts)> plateRuns,
|
||||
IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements
|
||||
)
|
||||
{
|
||||
var result = new List<string>();
|
||||
var allParts = plateRuns.SelectMany(pr => pr.Parts).ToList();
|
||||
|
||||
if (allParts.Count == 0)
|
||||
return result;
|
||||
|
||||
ValidateQuantities(allParts, requirements, result);
|
||||
|
||||
foreach (var (plate, parts) in plateRuns)
|
||||
{
|
||||
if (parts.Count == 0)
|
||||
continue;
|
||||
|
||||
ValidateBounds(parts, plate, requirements, result);
|
||||
ValidateAreaBudget(parts, plate, result);
|
||||
ValidateSpacing(parts, plate.PartSpacing, requirements, result);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks what the materialized layout cannot show: every sheet must be
|
||||
/// one of the job's own stock entries (an engine may not invent a sheet
|
||||
/// size or loosen its spacing/edge settings, which the layout checks
|
||||
/// would otherwise trust), finite stock may not be overdrawn, and every
|
||||
/// placement's rotation must satisfy its part's RotationPolicy.
|
||||
/// </summary>
|
||||
internal static void ValidateAgainstJob(
|
||||
NestJob job,
|
||||
NestJobResult jobResult,
|
||||
IReadOnlyDictionary<string, string> displayNames,
|
||||
List<string> result
|
||||
)
|
||||
{
|
||||
var stockById = job.Plates.ToDictionary(s => s.Id);
|
||||
var partsById = job.Parts.ToDictionary(p => p.Id);
|
||||
var sheetsUsed = new Dictionary<string, int>();
|
||||
|
||||
foreach (var sheet in jobResult.Plates)
|
||||
{
|
||||
if (
|
||||
!stockById.TryGetValue(sheet.Stock.Id, out var stock)
|
||||
|| !SameSettings(stock, sheet.Stock)
|
||||
)
|
||||
{
|
||||
result.Add(
|
||||
$"Plate {sheet.PlateIndex} uses stock '{sheet.Stock.Id}' ({sheet.Stock.Size}) that does not match any stock offered by the job"
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
sheetsUsed[stock.Id] = sheetsUsed.GetValueOrDefault(stock.Id) + 1;
|
||||
}
|
||||
|
||||
foreach (var (stockId, used) in sheetsUsed)
|
||||
{
|
||||
var available = stockById[stockId].Quantity;
|
||||
|
||||
if (available.HasValue && used > available.Value)
|
||||
{
|
||||
result.Add(
|
||||
$"Used {used} sheet(s) of stock '{stockId}' but only {available.Value} are available"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var sheet in jobResult.Plates)
|
||||
{
|
||||
foreach (var placement in sheet.Placements)
|
||||
{
|
||||
if (!partsById.TryGetValue(placement.PartId, out var part))
|
||||
continue; // reported by ValidateQuantities
|
||||
|
||||
if (!part.Rotation.Allows(placement.Rotation))
|
||||
{
|
||||
var name = displayNames.TryGetValue(part.Id, out var n) ? n : part.Id;
|
||||
result.Add(
|
||||
$"'{name}' placed at {Angle.ToDegrees(placement.Rotation):F3}° on plate {sheet.PlateIndex}, "
|
||||
+ $"outside its rotation constraint ({Describe(part.Rotation)})"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool SameSettings(NestPlateStock expected, NestPlateStock actual) =>
|
||||
ReferenceEquals(expected, actual)
|
||||
|| (
|
||||
expected.Size.Equals(actual.Size)
|
||||
&& expected.PartSpacing.IsEqualTo(actual.PartSpacing)
|
||||
&& expected.EdgeSpacing.Left.IsEqualTo(actual.EdgeSpacing.Left)
|
||||
&& expected.EdgeSpacing.Right.IsEqualTo(actual.EdgeSpacing.Right)
|
||||
&& expected.EdgeSpacing.Top.IsEqualTo(actual.EdgeSpacing.Top)
|
||||
&& expected.EdgeSpacing.Bottom.IsEqualTo(actual.EdgeSpacing.Bottom)
|
||||
&& expected.Quadrant == actual.Quadrant
|
||||
);
|
||||
|
||||
private static string Describe(RotationPolicy policy) =>
|
||||
policy.Kind switch
|
||||
{
|
||||
RotationPolicyKind.Fixed => $"fixed at {Angle.ToDegrees(policy.Start):F3}°",
|
||||
RotationPolicyKind.BoundedSweep =>
|
||||
$"{Angle.ToDegrees(policy.Start):F3}° to {Angle.ToDegrees(policy.End):F3}° in {Angle.ToDegrees(policy.Step):F3}° steps",
|
||||
_ => "any",
|
||||
};
|
||||
|
||||
private static void ValidateQuantities(
|
||||
List<Part> parts,
|
||||
IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements,
|
||||
List<string> result
|
||||
)
|
||||
{
|
||||
var placedCounts = parts
|
||||
.GroupBy<Part, Drawing>(p => p.BaseDrawing, ReferenceEqualityComparer.Instance)
|
||||
.ToDictionary(g => g.Key, g => g.Count());
|
||||
|
||||
foreach (var (drawing, placed) in placedCounts)
|
||||
{
|
||||
if (!requirements.TryGetValue(drawing, out var requirement))
|
||||
{
|
||||
result.Add(
|
||||
$"Placed drawing '{drawing.Name}' which was not requested for this job"
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (placed > requirement.Quantity)
|
||||
{
|
||||
result.Add(
|
||||
$"'{requirement.Name}': placed {placed} across all plates but only {requirement.Quantity} were requested"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ValidateBounds(
|
||||
List<Part> parts,
|
||||
Plate plate,
|
||||
IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements,
|
||||
List<string> result
|
||||
)
|
||||
{
|
||||
var workArea = plate.WorkArea();
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
var bb = part.BoundingBox;
|
||||
|
||||
var outLeft = bb.Left < workArea.X - Tolerance.Epsilon;
|
||||
var outBottom = bb.Bottom < workArea.Y - Tolerance.Epsilon;
|
||||
var outRight = bb.Right > workArea.Right + Tolerance.Epsilon;
|
||||
var outTop = bb.Top > workArea.Top + Tolerance.Epsilon;
|
||||
|
||||
if (outLeft || outBottom || outRight || outTop)
|
||||
{
|
||||
result.Add(
|
||||
$"'{DisplayName(part, requirements)}' at ({part.Location.X:F2},{part.Location.Y:F2}) falls outside the work area "
|
||||
+ $"of a {plate.Size} plate"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hard mathematical backstop: non-overlapping parts confined to the
|
||||
/// work area can never have a combined area greater than the work
|
||||
/// area itself. This catches overlap that the polygon-based
|
||||
/// ValidateSpacing check can miss - Collision.HasOverlap (and
|
||||
/// Part.Intersects, which uses the same algorithm) has been observed
|
||||
/// to return false negatives on real, complex production geometry, so
|
||||
/// this check does not depend on it.
|
||||
/// </summary>
|
||||
private static void ValidateAreaBudget(
|
||||
List<Part> parts,
|
||||
Plate plate,
|
||||
List<string> result
|
||||
)
|
||||
{
|
||||
var workArea = plate.WorkArea();
|
||||
var budget = workArea.Width * workArea.Length;
|
||||
var placedArea = parts.Sum(p => p.BaseDrawing.Area);
|
||||
|
||||
if (placedArea > budget + Tolerance.Epsilon)
|
||||
{
|
||||
result.Add(
|
||||
$"Combined placed area ({placedArea:F2}) on a {plate.Size} plate exceeds its work area ({budget:F2}) - "
|
||||
+ "parts must overlap even though the polygon overlap check did not flag a pair"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Every pair of parts must be at least <paramref name="spacing"/> apart.
|
||||
/// Each part's material is inflated by the spacing (perimeter offset
|
||||
/// outward, holes shrunk inward) and tested against the other part's raw
|
||||
/// material, with holes subtracted on both sides - so a small part
|
||||
/// nested inside another part's cutout (part-in-part) is legal as long as
|
||||
/// it clears the cutout's edge by the spacing. Pairs are pruned with an
|
||||
/// X-sorted sweep over bounding boxes so only neighbours reach the
|
||||
/// polygon clipper.
|
||||
/// </summary>
|
||||
private static void ValidateSpacing(
|
||||
List<Part> parts,
|
||||
double spacing,
|
||||
IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements,
|
||||
List<string> result
|
||||
)
|
||||
{
|
||||
var raw = new PartOutline[parts.Count];
|
||||
var inflated = new PartOutline[parts.Count];
|
||||
|
||||
for (var i = 0; i < parts.Count; i++)
|
||||
{
|
||||
raw[i] = Outline(parts[i], 0);
|
||||
inflated[i] = spacing > Tolerance.Epsilon ? Outline(parts[i], spacing) : raw[i];
|
||||
}
|
||||
|
||||
var order = Enumerable
|
||||
.Range(0, parts.Count)
|
||||
.Where(i => raw[i] != null && inflated[i] != null)
|
||||
.OrderBy(i => raw[i].Perimeter.BoundingBox.Left)
|
||||
.ToList();
|
||||
|
||||
for (var a = 0; a < order.Count; a++)
|
||||
{
|
||||
var i = order[a];
|
||||
var reach = inflated[i].Perimeter.BoundingBox;
|
||||
|
||||
for (var b = a + 1; b < order.Count; b++)
|
||||
{
|
||||
var j = order[b];
|
||||
var other = raw[j].Perimeter.BoundingBox;
|
||||
|
||||
// Sorted by Left, so nothing further along can reach part i either.
|
||||
if (other.Left > reach.Right + Tolerance.Epsilon)
|
||||
break;
|
||||
|
||||
if (!BoxesTouch(reach, other))
|
||||
continue;
|
||||
|
||||
// Inflating one side by the full spacing covers both cases: part j
|
||||
// inside part i's (shrunk) cutout, or part i's inflated outline
|
||||
// inside part j's raw cutout.
|
||||
if (
|
||||
Collision.HasOverlap(
|
||||
inflated[i].Perimeter,
|
||||
raw[j].Perimeter,
|
||||
inflated[i].Holes,
|
||||
raw[j].Holes
|
||||
)
|
||||
)
|
||||
{
|
||||
result.Add(
|
||||
$"'{DisplayName(parts[i], requirements)}' and '{DisplayName(parts[j], requirements)}' are closer than the required spacing ({spacing:F3})"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool BoxesTouch(Box a, Box b) =>
|
||||
a.Left <= b.Right + Tolerance.Epsilon
|
||||
&& b.Left <= a.Right + Tolerance.Epsilon
|
||||
&& a.Bottom <= b.Top + Tolerance.Epsilon
|
||||
&& b.Bottom <= a.Top + Tolerance.Epsilon;
|
||||
|
||||
/// <summary>Friendly name for a violation message, falling back to the materialized
|
||||
/// Drawing's own Name (the raw partId string) if this part wasn't in requirements at all -
|
||||
/// that mismatch is already reported by ValidateQuantities, so this is display-only.</summary>
|
||||
private static string DisplayName(
|
||||
Part part,
|
||||
IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements
|
||||
) =>
|
||||
requirements.TryGetValue(part.BaseDrawing, out var requirement)
|
||||
? requirement.Name
|
||||
: part.BaseDrawing.Name;
|
||||
|
||||
private const double OutlineTolerance = NestTolerances.ValidationOutline;
|
||||
|
||||
private sealed class PartOutline
|
||||
{
|
||||
public Polygon Perimeter { get; init; }
|
||||
public List<Polygon> Holes { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extracts a part's material as world-space polygons - the perimeter and
|
||||
/// its cutouts - grown by <paramref name="inflateBy"/> (perimeter offset
|
||||
/// outward, cutouts offset inward, in one Clipper region offset). A cutout
|
||||
/// that closes up under the offset is dropped, which treats it as solid:
|
||||
/// conservative, since it has no room for another part at the required
|
||||
/// spacing anyway. Arcs are flattened conservatively (perimeter arcs
|
||||
/// circumscribed, cutout arcs inscribed) but nothing is padded, so a layout
|
||||
/// exactly at the spacing passes; the only leniency is the round-join chord
|
||||
/// error at convex corners (OutlineTolerance / 10).
|
||||
/// part.Program is already rotated; only a Location offset is needed.
|
||||
/// </summary>
|
||||
private static PartOutline Outline(Part part, double inflateBy)
|
||||
{
|
||||
var entities = ConvertProgram
|
||||
.ToGeometry(part.Program)
|
||||
.Where(e => SpecialLayers.IsMaterial(e.Layer))
|
||||
.ToList();
|
||||
|
||||
if (entities.Count == 0)
|
||||
return null;
|
||||
|
||||
var profile = new ShapeProfile(entities);
|
||||
|
||||
if (profile.Perimeter == null)
|
||||
return null;
|
||||
|
||||
return Outline(profile, part.Location, inflateBy);
|
||||
}
|
||||
|
||||
private static PartOutline Outline(ShapeProfile profile, Vector location, double inflateBy)
|
||||
{
|
||||
// Adaptive tolerance instead of Shape.ToPolygon()'s default (up to 1000
|
||||
// segments per arc) - arc-heavy real parts otherwise produce thousands
|
||||
// of vertices, which is needlessly slow for a spacing check.
|
||||
var region = ClipperBridge.OffsetForValidation(
|
||||
profile,
|
||||
inflateBy > Tolerance.Epsilon ? inflateBy : 0,
|
||||
OutlineTolerance
|
||||
);
|
||||
|
||||
var perimeter = region.LargestOuter();
|
||||
|
||||
if (perimeter == null)
|
||||
return null;
|
||||
|
||||
ToWorld(perimeter, location);
|
||||
|
||||
foreach (var hole in region.Holes)
|
||||
ToWorld(hole, location);
|
||||
|
||||
return new PartOutline { Perimeter = perimeter, Holes = region.Holes };
|
||||
}
|
||||
|
||||
private static void ToWorld(Polygon polygon, Vector location)
|
||||
{
|
||||
polygon.Offset(location);
|
||||
polygon.UpdateBounds();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using OpenNest.Geometry;
|
||||
|
||||
namespace OpenNest.Engine.Jobs;
|
||||
|
||||
/// <summary>Shared numerical contract for layout validation.</summary>
|
||||
public static class NestTolerances
|
||||
{
|
||||
/// <summary>Arc chord tolerance used by both validators. The layout check circumscribes
|
||||
/// perimeter arcs and inscribes cutouts; the placement validator uses inscribed arcs.</summary>
|
||||
public const double ValidationOutline = 0.001;
|
||||
|
||||
/// <summary>Clipper decimal precision (a 1e-4 coordinate grid).</summary>
|
||||
public const int ClipperPrecision = ClipperBridge.Precision;
|
||||
|
||||
/// <summary>Extra pair clearance for an engine whose outline error is bounded by t.
|
||||
/// Each of two boundaries contributes ValidationOutline from validator flattening,
|
||||
/// one Clipper grid unit from rounding, and t from engine flattening: therefore
|
||||
/// 2 * ValidationOutline + 2 * 10^(-ClipperPrecision) + 2 * t.
|
||||
/// This budget assumes valid material geometry and bounded chord error on both sides.</summary>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Tolerance is negative or non-finite.</exception>
|
||||
public static double SafeClearanceMargin(double engineChordTolerance)
|
||||
{
|
||||
if (!double.IsFinite(engineChordTolerance) || engineChordTolerance < 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(engineChordTolerance));
|
||||
return 2 * ValidationOutline + 2 * System.Math.Pow(10, -ClipperPrecision)
|
||||
+ 2 * engineChordTolerance;
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<InternalsVisibleTo Include="OpenNest.Tests" />
|
||||
<InternalsVisibleTo Include="OpenNest.Benchmark" />
|
||||
<InternalsVisibleTo Include="OpenNest.Engine.Tests" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
@@ -0,0 +1,383 @@
|
||||
#nullable disable
|
||||
// Frozen pre-PR4 benchmark validator: exact message/order equivalence reference.
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenNest.Converters;
|
||||
using OpenNest.Engine.Jobs;
|
||||
using OpenNest.Geometry;
|
||||
using OpenNest.Math;
|
||||
|
||||
namespace OpenNest.Tests.Benchmark
|
||||
{
|
||||
public class LegacyValidationResult
|
||||
{
|
||||
public bool Valid => Violations.Count == 0;
|
||||
public List<string> Violations { get; } = new();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validates a (possibly multi-plate) placed layout against the benchmark
|
||||
/// rules: on every plate, every part must lie within that plate's work
|
||||
/// area and every pair of parts must be at least PartSpacing apart; across
|
||||
/// all plates combined, no drawing may have more parts placed than
|
||||
/// requested (the quantity limit is a property of the whole order, not of
|
||||
/// any one plate). Geometry checks work on arbitrary (concave, holed)
|
||||
/// polygons by reusing the same world-space extraction Part.Intersects
|
||||
/// uses internally, so no engine gets an advantage or penalty from shape
|
||||
/// complexity.
|
||||
/// </summary>
|
||||
public static class LegacyNestValidator
|
||||
{
|
||||
/// <summary>
|
||||
/// requirements maps each materialized part's BaseDrawing (by reference - materialized
|
||||
/// Drawing instances are freshly reconstructed per NestResultMaterializer.Materialize, so
|
||||
/// identity must never be inferred from Name, which is only incidentally seeded from the
|
||||
/// originating NestJobPart id) to its original quantity limit and display name.
|
||||
/// </summary>
|
||||
public static LegacyValidationResult Validate(
|
||||
List<(Plate Plate, List<Part> Parts)> plateRuns,
|
||||
IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements
|
||||
)
|
||||
{
|
||||
var result = new LegacyValidationResult();
|
||||
var allParts = plateRuns.SelectMany(pr => pr.Parts).ToList();
|
||||
|
||||
if (allParts.Count == 0)
|
||||
return result;
|
||||
|
||||
ValidateQuantities(allParts, requirements, result);
|
||||
|
||||
foreach (var (plate, parts) in plateRuns)
|
||||
{
|
||||
if (parts.Count == 0)
|
||||
continue;
|
||||
|
||||
ValidateBounds(parts, plate, requirements, result);
|
||||
ValidateAreaBudget(parts, plate, result);
|
||||
ValidateSpacing(parts, plate.PartSpacing, requirements, result);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks what the materialized layout cannot show: every sheet must be
|
||||
/// one of the job's own stock entries (an engine may not invent a sheet
|
||||
/// size or loosen its spacing/edge settings, which the layout checks
|
||||
/// would otherwise trust), finite stock may not be overdrawn, and every
|
||||
/// placement's rotation must satisfy its part's RotationPolicy.
|
||||
/// </summary>
|
||||
public static void ValidateAgainstJob(
|
||||
NestJob job,
|
||||
NestJobResult jobResult,
|
||||
IReadOnlyDictionary<string, string> displayNames,
|
||||
LegacyValidationResult result
|
||||
)
|
||||
{
|
||||
var stockById = job.Plates.ToDictionary(s => s.Id);
|
||||
var partsById = job.Parts.ToDictionary(p => p.Id);
|
||||
var sheetsUsed = new Dictionary<string, int>();
|
||||
|
||||
foreach (var sheet in jobResult.Plates)
|
||||
{
|
||||
if (
|
||||
!stockById.TryGetValue(sheet.Stock.Id, out var stock)
|
||||
|| !SameSettings(stock, sheet.Stock)
|
||||
)
|
||||
{
|
||||
result.Violations.Add(
|
||||
$"Plate {sheet.PlateIndex} uses stock '{sheet.Stock.Id}' ({sheet.Stock.Size}) that does not match any stock offered by the job"
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
sheetsUsed[stock.Id] = sheetsUsed.GetValueOrDefault(stock.Id) + 1;
|
||||
}
|
||||
|
||||
foreach (var (stockId, used) in sheetsUsed)
|
||||
{
|
||||
var available = stockById[stockId].Quantity;
|
||||
|
||||
if (available.HasValue && used > available.Value)
|
||||
{
|
||||
result.Violations.Add(
|
||||
$"Used {used} sheet(s) of stock '{stockId}' but only {available.Value} are available"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var sheet in jobResult.Plates)
|
||||
{
|
||||
foreach (var placement in sheet.Placements)
|
||||
{
|
||||
if (!partsById.TryGetValue(placement.PartId, out var part))
|
||||
continue; // reported by ValidateQuantities
|
||||
|
||||
if (!part.Rotation.Allows(placement.Rotation))
|
||||
{
|
||||
var name = displayNames.TryGetValue(part.Id, out var n) ? n : part.Id;
|
||||
result.Violations.Add(
|
||||
$"'{name}' placed at {Angle.ToDegrees(placement.Rotation):F3}° on plate {sheet.PlateIndex}, "
|
||||
+ $"outside its rotation constraint ({Describe(part.Rotation)})"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool SameSettings(NestPlateStock expected, NestPlateStock actual) =>
|
||||
ReferenceEquals(expected, actual)
|
||||
|| (
|
||||
expected.Size.Equals(actual.Size)
|
||||
&& expected.PartSpacing.IsEqualTo(actual.PartSpacing)
|
||||
&& expected.EdgeSpacing.Left.IsEqualTo(actual.EdgeSpacing.Left)
|
||||
&& expected.EdgeSpacing.Right.IsEqualTo(actual.EdgeSpacing.Right)
|
||||
&& expected.EdgeSpacing.Top.IsEqualTo(actual.EdgeSpacing.Top)
|
||||
&& expected.EdgeSpacing.Bottom.IsEqualTo(actual.EdgeSpacing.Bottom)
|
||||
&& expected.Quadrant == actual.Quadrant
|
||||
);
|
||||
|
||||
private static string Describe(RotationPolicy policy) =>
|
||||
policy.Kind switch
|
||||
{
|
||||
RotationPolicyKind.Fixed => $"fixed at {Angle.ToDegrees(policy.Start):F3}°",
|
||||
RotationPolicyKind.BoundedSweep =>
|
||||
$"{Angle.ToDegrees(policy.Start):F3}° to {Angle.ToDegrees(policy.End):F3}° in {Angle.ToDegrees(policy.Step):F3}° steps",
|
||||
_ => "any",
|
||||
};
|
||||
|
||||
private static void ValidateQuantities(
|
||||
List<Part> parts,
|
||||
IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements,
|
||||
LegacyValidationResult result
|
||||
)
|
||||
{
|
||||
var placedCounts = parts
|
||||
.GroupBy<Part, Drawing>(p => p.BaseDrawing, ReferenceEqualityComparer.Instance)
|
||||
.ToDictionary(g => g.Key, g => g.Count());
|
||||
|
||||
foreach (var (drawing, placed) in placedCounts)
|
||||
{
|
||||
if (!requirements.TryGetValue(drawing, out var requirement))
|
||||
{
|
||||
result.Violations.Add(
|
||||
$"Placed drawing '{drawing.Name}' which was not requested for this job"
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (placed > requirement.Quantity)
|
||||
{
|
||||
result.Violations.Add(
|
||||
$"'{requirement.Name}': placed {placed} across all plates but only {requirement.Quantity} were requested"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ValidateBounds(
|
||||
List<Part> parts,
|
||||
Plate plate,
|
||||
IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements,
|
||||
LegacyValidationResult result
|
||||
)
|
||||
{
|
||||
var workArea = plate.WorkArea();
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
var bb = part.BoundingBox;
|
||||
|
||||
var outLeft = bb.Left < workArea.X - Tolerance.Epsilon;
|
||||
var outBottom = bb.Bottom < workArea.Y - Tolerance.Epsilon;
|
||||
var outRight = bb.Right > workArea.Right + Tolerance.Epsilon;
|
||||
var outTop = bb.Top > workArea.Top + Tolerance.Epsilon;
|
||||
|
||||
if (outLeft || outBottom || outRight || outTop)
|
||||
{
|
||||
result.Violations.Add(
|
||||
$"'{DisplayName(part, requirements)}' at ({part.Location.X:F2},{part.Location.Y:F2}) falls outside the work area "
|
||||
+ $"of a {plate.Size} plate"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hard mathematical backstop: non-overlapping parts confined to the
|
||||
/// work area can never have a combined area greater than the work
|
||||
/// area itself. This catches overlap that the polygon-based
|
||||
/// ValidateSpacing check can miss - Collision.HasOverlap (and
|
||||
/// Part.Intersects, which uses the same algorithm) has been observed
|
||||
/// to return false negatives on real, complex production geometry, so
|
||||
/// this check does not depend on it.
|
||||
/// </summary>
|
||||
private static void ValidateAreaBudget(
|
||||
List<Part> parts,
|
||||
Plate plate,
|
||||
LegacyValidationResult result
|
||||
)
|
||||
{
|
||||
var workArea = plate.WorkArea();
|
||||
var budget = workArea.Width * workArea.Length;
|
||||
var placedArea = parts.Sum(p => p.BaseDrawing.Area);
|
||||
|
||||
if (placedArea > budget + Tolerance.Epsilon)
|
||||
{
|
||||
result.Violations.Add(
|
||||
$"Combined placed area ({placedArea:F2}) on a {plate.Size} plate exceeds its work area ({budget:F2}) - "
|
||||
+ "parts must overlap even though the polygon overlap check did not flag a pair"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Every pair of parts must be at least <paramref name="spacing"/> apart.
|
||||
/// Each part's material is inflated by the spacing (perimeter offset
|
||||
/// outward, holes shrunk inward) and tested against the other part's raw
|
||||
/// material, with holes subtracted on both sides - so a small part
|
||||
/// nested inside another part's cutout (part-in-part) is legal as long as
|
||||
/// it clears the cutout's edge by the spacing. Pairs are pruned with an
|
||||
/// X-sorted sweep over bounding boxes so only neighbours reach the
|
||||
/// polygon clipper.
|
||||
/// </summary>
|
||||
private static void ValidateSpacing(
|
||||
List<Part> parts,
|
||||
double spacing,
|
||||
IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements,
|
||||
LegacyValidationResult result
|
||||
)
|
||||
{
|
||||
var raw = new PartOutline[parts.Count];
|
||||
var inflated = new PartOutline[parts.Count];
|
||||
|
||||
for (var i = 0; i < parts.Count; i++)
|
||||
{
|
||||
raw[i] = Outline(parts[i], 0);
|
||||
inflated[i] = spacing > Tolerance.Epsilon ? Outline(parts[i], spacing) : raw[i];
|
||||
}
|
||||
|
||||
var order = Enumerable
|
||||
.Range(0, parts.Count)
|
||||
.Where(i => raw[i] != null && inflated[i] != null)
|
||||
.OrderBy(i => raw[i].Perimeter.BoundingBox.Left)
|
||||
.ToList();
|
||||
|
||||
for (var a = 0; a < order.Count; a++)
|
||||
{
|
||||
var i = order[a];
|
||||
var reach = inflated[i].Perimeter.BoundingBox;
|
||||
|
||||
for (var b = a + 1; b < order.Count; b++)
|
||||
{
|
||||
var j = order[b];
|
||||
var other = raw[j].Perimeter.BoundingBox;
|
||||
|
||||
// Sorted by Left, so nothing further along can reach part i either.
|
||||
if (other.Left > reach.Right + Tolerance.Epsilon)
|
||||
break;
|
||||
|
||||
if (!BoxesTouch(reach, other))
|
||||
continue;
|
||||
|
||||
// Inflating one side by the full spacing covers both cases: part j
|
||||
// inside part i's (shrunk) cutout, or part i's inflated outline
|
||||
// inside part j's raw cutout.
|
||||
if (
|
||||
Collision.HasOverlap(
|
||||
inflated[i].Perimeter,
|
||||
raw[j].Perimeter,
|
||||
inflated[i].Holes,
|
||||
raw[j].Holes
|
||||
)
|
||||
)
|
||||
{
|
||||
result.Violations.Add(
|
||||
$"'{DisplayName(parts[i], requirements)}' and '{DisplayName(parts[j], requirements)}' are closer than the required spacing ({spacing:F3})"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool BoxesTouch(Box a, Box b) =>
|
||||
a.Left <= b.Right + Tolerance.Epsilon
|
||||
&& b.Left <= a.Right + Tolerance.Epsilon
|
||||
&& a.Bottom <= b.Top + Tolerance.Epsilon
|
||||
&& b.Bottom <= a.Top + Tolerance.Epsilon;
|
||||
|
||||
/// <summary>Friendly name for a violation message, falling back to the materialized
|
||||
/// Drawing's own Name (the raw partId string) if this part wasn't in requirements at all -
|
||||
/// that mismatch is already reported by ValidateQuantities, so this is display-only.</summary>
|
||||
private static string DisplayName(
|
||||
Part part,
|
||||
IReadOnlyDictionary<Drawing, (string Name, int Quantity)> requirements
|
||||
) =>
|
||||
requirements.TryGetValue(part.BaseDrawing, out var requirement)
|
||||
? requirement.Name
|
||||
: part.BaseDrawing.Name;
|
||||
|
||||
private const double OutlineTolerance = 0.001;
|
||||
|
||||
private sealed class PartOutline
|
||||
{
|
||||
public Polygon Perimeter { get; init; }
|
||||
public List<Polygon> Holes { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extracts a part's material as world-space polygons - the perimeter and
|
||||
/// its cutouts - grown by <paramref name="inflateBy"/> (perimeter offset
|
||||
/// outward, cutouts offset inward, in one Clipper region offset). A cutout
|
||||
/// that closes up under the offset is dropped, which treats it as solid:
|
||||
/// conservative, since it has no room for another part at the required
|
||||
/// spacing anyway. Arcs are flattened conservatively (perimeter arcs
|
||||
/// circumscribed, cutout arcs inscribed) but nothing is padded, so a layout
|
||||
/// exactly at the spacing passes; the only leniency is the round-join chord
|
||||
/// error at convex corners (OutlineTolerance / 10).
|
||||
/// part.Program is already rotated; only a Location offset is needed.
|
||||
/// </summary>
|
||||
private static PartOutline Outline(Part part, double inflateBy)
|
||||
{
|
||||
var entities = ConvertProgram
|
||||
.ToGeometry(part.Program)
|
||||
.Where(e => SpecialLayers.IsMaterial(e.Layer))
|
||||
.ToList();
|
||||
|
||||
if (entities.Count == 0)
|
||||
return null;
|
||||
|
||||
var profile = new ShapeProfile(entities);
|
||||
|
||||
if (profile.Perimeter == null)
|
||||
return null;
|
||||
|
||||
// Adaptive tolerance instead of Shape.ToPolygon()'s default (up to 1000
|
||||
// segments per arc) - arc-heavy real parts otherwise produce thousands
|
||||
// of vertices, which is needlessly slow for a spacing check.
|
||||
var region = ClipperBridge.OffsetForValidation(
|
||||
profile,
|
||||
inflateBy > Tolerance.Epsilon ? inflateBy : 0,
|
||||
OutlineTolerance
|
||||
);
|
||||
|
||||
var perimeter = region.LargestOuter();
|
||||
|
||||
if (perimeter == null)
|
||||
return null;
|
||||
|
||||
ToWorld(perimeter, part.Location);
|
||||
|
||||
foreach (var hole in region.Holes)
|
||||
ToWorld(hole, part.Location);
|
||||
|
||||
return new PartOutline { Perimeter = perimeter, Holes = region.Holes };
|
||||
}
|
||||
|
||||
private static void ToWorld(Polygon polygon, Vector location)
|
||||
{
|
||||
polygon.Offset(location);
|
||||
polygon.UpdateBounds();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
using OpenNest.Benchmark;
|
||||
using OpenNest.CNC;
|
||||
using OpenNest.Engine.Jobs;
|
||||
using OpenNest.Engine.Jobs.Adapters;
|
||||
using OpenNest.Geometry;
|
||||
|
||||
namespace OpenNest.Tests.Benchmark;
|
||||
|
||||
public class NestLayoutCheckEquivalenceTests
|
||||
{
|
||||
[Theory]
|
||||
[InlineData("StockLadder")]
|
||||
[InlineData("Default")]
|
||||
[InlineData("Strip")]
|
||||
[InlineData("Vertical Remnant")]
|
||||
[InlineData("Horizontal Remnant")]
|
||||
public void ExistingBenchmarkDxfFixtureMatchesFrozenValidator(string engine)
|
||||
{
|
||||
var directory = Path.Combine(AppContext.BaseDirectory, "validator-fixtures");
|
||||
Directory.CreateDirectory(directory);
|
||||
var path = Path.Combine(directory, "bracket.manifest.json");
|
||||
var dxf = Path.GetFullPath(Path.Combine("Bending", "TestData", "4526 A14 PT11.dxf"));
|
||||
File.WriteAllText(path, System.Text.Json.JsonSerializer.Serialize(new
|
||||
{
|
||||
sheetSizes = new[] { "48x96" },
|
||||
parts = new[] { new { dxf, quantity = 2 } },
|
||||
}));
|
||||
var job = Assert.Single(JobLoader.Load(path)).BuildNestJob(10);
|
||||
AssertEquivalent(job, NestingEngineRegistry.Create(engine).Solve(job));
|
||||
// The fixture can be too large for its offered sheet. Also force real geometry
|
||||
// through the arbiter so equivalence cannot pass solely on empty solver results.
|
||||
var id = job.Parts[0].Id;
|
||||
var sheet = new NestJobPlateResult(0, job.Plates[0], new[]
|
||||
{
|
||||
new NestJobPlacement(id, 0, 0, 0, 0),
|
||||
new NestJobPlacement(id, 1, 1, 1, 0.3),
|
||||
});
|
||||
var forced = new NestJobResult(NestJobStatus.Complete, NestJobStopReason.Completed,
|
||||
new[] { sheet }, Array.Empty<PartFulfillment>(), Array.Empty<StockUsage>());
|
||||
Assert.NotEmpty(NestLayoutCheck.Violations(job, forced));
|
||||
AssertEquivalent(job, forced);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(0, 0, 0)]
|
||||
[InlineData(1, 0, 0)]
|
||||
[InlineData(9, 0, 0)]
|
||||
[InlineData(2, 0.25, 0)]
|
||||
[InlineData(2, 0, 0.3)]
|
||||
public void BenchmarkSyntheticRectangleCasesMatchIncludingViolationOrder(double x, double spacing, double angle)
|
||||
{
|
||||
var program = new Program();
|
||||
program.MoveTo(0, 0);
|
||||
program.LineTo(2, 0);
|
||||
program.LineTo(2, 2);
|
||||
program.LineTo(0, 2);
|
||||
program.LineTo(0, 0);
|
||||
var part = new NestJobPart("rectangle", PartGeometrySnapshot.FromProgram(program), 1,
|
||||
rotation: RotationPolicy.Fixed(0));
|
||||
var stock = new NestPlateStock("sheet", new Size(10, 10), quantity: 1, partSpacing: spacing);
|
||||
var job = new NestJob(new[] { part }, new[] { stock });
|
||||
var sheets = new[]
|
||||
{
|
||||
new NestJobPlateResult(0, stock, new[] { new NestJobPlacement(part.Id, 0, 0, 0, 0),
|
||||
new NestJobPlacement(part.Id, 1, x, 0, angle) }),
|
||||
new NestJobPlateResult(1, stock, new[] { new NestJobPlacement(part.Id, 2, 0, 0, 0) }),
|
||||
};
|
||||
AssertEquivalent(job, new NestJobResult(NestJobStatus.Complete, NestJobStopReason.Completed,
|
||||
sheets, Array.Empty<PartFulfillment>(), Array.Empty<StockUsage>()));
|
||||
}
|
||||
|
||||
private static void AssertEquivalent(NestJob job, NestJobResult result)
|
||||
{
|
||||
var materialized = NestResultMaterializer.Materialize(job, result);
|
||||
var requirements = job.Parts.ToDictionary(p => materialized.DrawingsByPartId[p.Id], p => (p.Id, p.Quantity));
|
||||
var runs = materialized.Nest.Plates.Select(p => (p, p.Parts.ToList())).ToList();
|
||||
var names = job.Parts.ToDictionary(p => p.Id, p => p.Id);
|
||||
var legacy = LegacyNestValidator.Validate(runs, requirements);
|
||||
LegacyNestValidator.ValidateAgainstJob(job, result, names, legacy);
|
||||
var wrapper = NestValidator.Validate(runs, requirements);
|
||||
NestValidator.ValidateAgainstJob(job, result, names, wrapper);
|
||||
Assert.Equal(legacy.Violations, wrapper.Violations);
|
||||
Assert.Equal(legacy.Violations, NestLayoutCheck.Violations(job, result));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user