fix: correct lead-in approach angle formula mirroring pierce point
The offset direction (start→pierce) is reversed from the approach direction (pierce→start), so the old formula produced 180°−angle instead of the requested angle. Invisible at the 90° default but caused 45° to render as 135°. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -23,7 +23,7 @@ namespace OpenNest.CNC.CuttingStrategy
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public override Vector GetPiercePoint(Vector contourStartPoint, double contourNormalAngle)
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public override Vector GetPiercePoint(Vector contourStartPoint, double contourNormalAngle)
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{
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{
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var approachAngle = contourNormalAngle + Angle.HalfPI - Angle.ToRadians(ApproachAngle);
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var approachAngle = contourNormalAngle - Angle.HalfPI + Angle.ToRadians(ApproachAngle);
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return new Vector(
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return new Vector(
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contourStartPoint.X + Length * System.Math.Cos(approachAngle),
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contourStartPoint.X + Length * System.Math.Cos(approachAngle),
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contourStartPoint.Y + Length * System.Math.Sin(approachAngle));
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contourStartPoint.Y + Length * System.Math.Sin(approachAngle));
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@@ -16,7 +16,7 @@ namespace OpenNest.CNC.CuttingStrategy
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{
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{
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var piercePoint = GetPiercePoint(contourStartPoint, contourNormalAngle);
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var piercePoint = GetPiercePoint(contourStartPoint, contourNormalAngle);
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var secondAngle = contourNormalAngle + Angle.HalfPI - Angle.ToRadians(ApproachAngle1);
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var secondAngle = contourNormalAngle - Angle.HalfPI + Angle.ToRadians(ApproachAngle1);
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var midPoint = new Vector(
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var midPoint = new Vector(
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contourStartPoint.X + Length2 * System.Math.Cos(secondAngle),
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contourStartPoint.X + Length2 * System.Math.Cos(secondAngle),
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contourStartPoint.Y + Length2 * System.Math.Sin(secondAngle));
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contourStartPoint.Y + Length2 * System.Math.Sin(secondAngle));
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@@ -31,7 +31,7 @@ namespace OpenNest.CNC.CuttingStrategy
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public override Vector GetPiercePoint(Vector contourStartPoint, double contourNormalAngle)
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public override Vector GetPiercePoint(Vector contourStartPoint, double contourNormalAngle)
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{
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{
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var secondAngle = contourNormalAngle + Angle.HalfPI - Angle.ToRadians(ApproachAngle1);
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var secondAngle = contourNormalAngle - Angle.HalfPI + Angle.ToRadians(ApproachAngle1);
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var midX = contourStartPoint.X + Length2 * System.Math.Cos(secondAngle);
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var midX = contourStartPoint.X + Length2 * System.Math.Cos(secondAngle);
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var midY = contourStartPoint.Y + Length2 * System.Math.Sin(secondAngle);
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var midY = contourStartPoint.Y + Length2 * System.Math.Sin(secondAngle);
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