refactor(engine): replace FindBestFill with strategy pipeline

DefaultNestEngine.Fill(NestItem, ...) now delegates to RunPipeline
which iterates FillStrategyRegistry.Strategies in order.

Removed: FindBestFill, FillRectangleBestFit, QuickFillCount.
Kept: AngleCandidateBuilder, ForceFullAngleSweep, group-fill overload.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-18 13:05:24 -04:00
parent 267254dcae
commit 7bbfe06494

View File

@@ -34,71 +34,33 @@ namespace OpenNest
{
PhaseResults.Clear();
AngleResults.Clear();
var best = FindBestFill(item, workArea, progress, token);
if (best == null || best.Count == 0)
return new List<Part>();
var context = new FillContext
{
Item = item,
WorkArea = workArea,
Plate = Plate,
PlateNumber = PlateNumber,
Token = token,
Progress = progress,
};
RunPipeline(context);
// PhaseResults already synced during RunPipeline.
AngleResults.AddRange(context.AngleResults);
WinnerPhase = context.WinnerPhase;
var best = context.CurrentBest ?? new List<Part>();
if (item.Quantity > 0 && best.Count > item.Quantity)
best = best.Take(item.Quantity).ToList();
ReportProgress(progress, WinnerPhase, PlateNumber, best, workArea, BuildProgressSummary());
return best;
}
/// <summary>
/// Fast fill count using linear fill with two angles plus the top cached
/// pair candidates. Used by binary search to estimate capacity at a given
/// box size without running the full Fill pipeline.
/// </summary>
private int QuickFillCount(Drawing drawing, Box testBox, double bestRotation)
{
var engine = new FillLinear(testBox, Plate.PartSpacing);
var bestCount = 0;
// Single-part linear fills.
var angles = new[] { bestRotation, bestRotation + Angle.HalfPI };
foreach (var angle in angles)
{
var h = engine.Fill(drawing, angle, NestDirection.Horizontal);
if (h != null && h.Count > bestCount)
bestCount = h.Count;
var v = engine.Fill(drawing, angle, NestDirection.Vertical);
if (v != null && v.Count > bestCount)
bestCount = v.Count;
}
// Top pair candidates — check if pairs tile better in this box.
var bestFits = BestFitCache.GetOrCompute(
drawing, Plate.Size.Length, Plate.Size.Width, Plate.PartSpacing);
var topPairs = bestFits.Where(r => r.Keep).Take(3);
foreach (var pair in topPairs)
{
var pairParts = pair.BuildParts(drawing);
var pairAngles = pair.HullAngles ?? new List<double> { 0 };
var pairEngine = new FillLinear(testBox, Plate.PartSpacing);
foreach (var angle in pairAngles)
{
var pattern = BuildRotatedPattern(pairParts, angle);
if (pattern.Parts.Count == 0)
continue;
var h = pairEngine.Fill(pattern, NestDirection.Horizontal);
if (h != null && h.Count > bestCount)
bestCount = h.Count;
var v = pairEngine.Fill(pattern, NestDirection.Vertical);
if (v != null && v.Count > bestCount)
bestCount = v.Count;
}
}
return bestCount;
}
public override List<Part> Fill(List<Part> groupParts, Box workArea,
IProgress<NestProgress> progress, CancellationToken token)
{
@@ -122,7 +84,11 @@ namespace OpenNest
token.ThrowIfCancellationRequested();
var nestItem = new NestItem { Drawing = groupParts[0].BaseDrawing };
var rectResult = FillRectangleBestFit(nestItem, workArea);
var binItem = BinConverter.ToItem(nestItem, Plate.PartSpacing);
var bin = BinConverter.CreateBin(workArea, Plate.PartSpacing);
var rectEngine = new FillBestFit(bin);
rectEngine.Fill(binItem);
var rectResult = BinConverter.ToParts(bin, new List<NestItem> { nestItem });
PhaseResults.Add(new PhaseResult(NestPhase.RectBestFit, rectResult?.Count ?? 0, 0));
Debug.WriteLine($"[Fill(groupParts,Box)] RectBestFit: {rectResult?.Count ?? 0} parts");
@@ -202,154 +168,50 @@ namespace OpenNest
return BinConverter.ToParts(bin, items);
}
// --- FindBestFill: core orchestration ---
// --- RunPipeline: strategy-based orchestration ---
private List<Part> FindBestFill(NestItem item, Box workArea,
IProgress<NestProgress> progress = null, CancellationToken token = default)
private void RunPipeline(FillContext context)
{
List<Part> best = null;
var bestRotation = RotationAnalysis.FindBestRotation(context.Item);
context.SharedState["BestRotation"] = bestRotation;
var angles = angleBuilder.Build(context.Item, bestRotation, context.WorkArea);
context.SharedState["AngleCandidates"] = angles;
try
{
var bestRotation = RotationAnalysis.FindBestRotation(item);
var angles = angleBuilder.Build(item, bestRotation, workArea);
// Pairs phase
var pairSw = Stopwatch.StartNew();
var pairFiller = new PairFiller(Plate.Size, Plate.PartSpacing);
var pairResult = pairFiller.Fill(item, workArea, PlateNumber, token, progress);
pairSw.Stop();
best = pairResult;
var bestScore = FillScore.Compute(best, workArea);
WinnerPhase = NestPhase.Pairs;
PhaseResults.Add(new PhaseResult(NestPhase.Pairs, pairResult.Count, pairSw.ElapsedMilliseconds));
Debug.WriteLine($"[FindBestFill] Pair: {bestScore.Count} parts");
ReportProgress(progress, NestPhase.Pairs, PlateNumber, best, workArea, BuildProgressSummary());
token.ThrowIfCancellationRequested();
// Linear phase
var linearSw = Stopwatch.StartNew();
var bestLinearCount = 0;
for (var ai = 0; ai < angles.Count; ai++)
foreach (var strategy in FillStrategyRegistry.Strategies)
{
token.ThrowIfCancellationRequested();
context.Token.ThrowIfCancellationRequested();
var angle = angles[ai];
var localEngine = new FillLinear(workArea, Plate.PartSpacing);
var h = localEngine.Fill(item.Drawing, angle, NestDirection.Horizontal);
var v = localEngine.Fill(item.Drawing, angle, NestDirection.Vertical);
var sw = Stopwatch.StartNew();
var result = strategy.Fill(context);
sw.Stop();
var angleDeg = Angle.ToDegrees(angle);
if (h != null && h.Count > 0)
var phaseResult = new PhaseResult(
strategy.Phase, result?.Count ?? 0, sw.ElapsedMilliseconds);
context.PhaseResults.Add(phaseResult);
// Keep engine's PhaseResults in sync so BuildProgressSummary() works
// during progress reporting.
PhaseResults.Add(phaseResult);
if (IsBetterFill(result, context.CurrentBest, context.WorkArea))
{
var scoreH = FillScore.Compute(h, workArea);
AngleResults.Add(new AngleResult { AngleDeg = angleDeg, Direction = NestDirection.Horizontal, PartCount = h.Count });
if (h.Count > bestLinearCount) bestLinearCount = h.Count;
if (scoreH > bestScore)
{
best = h;
bestScore = scoreH;
WinnerPhase = NestPhase.Linear;
}
context.CurrentBest = result;
context.CurrentBestScore = FillScore.Compute(result, context.WorkArea);
context.WinnerPhase = strategy.Phase;
ReportProgress(context.Progress, strategy.Phase, PlateNumber,
result, context.WorkArea, BuildProgressSummary());
}
if (v != null && v.Count > 0)
{
var scoreV = FillScore.Compute(v, workArea);
AngleResults.Add(new AngleResult { AngleDeg = angleDeg, Direction = NestDirection.Vertical, PartCount = v.Count });
if (v.Count > bestLinearCount) bestLinearCount = v.Count;
if (scoreV > bestScore)
{
best = v;
bestScore = scoreV;
WinnerPhase = NestPhase.Linear;
}
}
ReportProgress(progress, NestPhase.Linear, PlateNumber, best, workArea,
$"Linear: {ai + 1}/{angles.Count} angles, {angleDeg:F0}° best = {bestScore.Count} parts");
}
linearSw.Stop();
PhaseResults.Add(new PhaseResult(NestPhase.Linear, bestLinearCount, linearSw.ElapsedMilliseconds));
angleBuilder.RecordProductive(AngleResults);
Debug.WriteLine($"[FindBestFill] Linear: {bestScore.Count} parts, density={bestScore.Density:P1} | WorkArea: {workArea.Width:F1}x{workArea.Length:F1} | Angles: {angles.Count}");
ReportProgress(progress, NestPhase.Linear, PlateNumber, best, workArea, BuildProgressSummary());
token.ThrowIfCancellationRequested();
// RectBestFit phase
var rectSw = Stopwatch.StartNew();
var rectResult = FillRectangleBestFit(item, workArea);
rectSw.Stop();
var rectScore = rectResult != null ? FillScore.Compute(rectResult, workArea) : default;
Debug.WriteLine($"[FindBestFill] RectBestFit: {rectScore.Count} parts");
PhaseResults.Add(new PhaseResult(NestPhase.RectBestFit, rectResult?.Count ?? 0, rectSw.ElapsedMilliseconds));
if (rectScore > bestScore)
{
best = rectResult;
WinnerPhase = NestPhase.RectBestFit;
ReportProgress(progress, NestPhase.RectBestFit, PlateNumber, best, workArea, BuildProgressSummary());
}
// Extents phase — reuse the BestFit cache from the Pairs phase.
token.ThrowIfCancellationRequested();
var extentsSw = Stopwatch.StartNew();
var extentsFiller = new FillExtents(workArea, Plate.PartSpacing);
var bestFits = BestFitCache.GetOrCompute(
item.Drawing, Plate.Size.Length, Plate.Size.Width, Plate.PartSpacing);
List<Part> bestExtents = null;
var extentsAngles = new[] { bestRotation, bestRotation + Angle.HalfPI };
foreach (var angle in extentsAngles)
{
token.ThrowIfCancellationRequested();
var extentsResult = extentsFiller.Fill(item.Drawing, angle, PlateNumber, token, progress, bestFits);
if (bestExtents == null || (extentsResult != null && extentsResult.Count > (bestExtents?.Count ?? 0)))
bestExtents = extentsResult;
}
extentsSw.Stop();
var extentsScore = bestExtents != null ? FillScore.Compute(bestExtents, workArea) : default;
Debug.WriteLine($"[FindBestFill] Extents: {extentsScore.Count} parts");
PhaseResults.Add(new PhaseResult(NestPhase.Extents, bestExtents?.Count ?? 0, extentsSw.ElapsedMilliseconds));
var bestScore2 = FillScore.Compute(best, workArea);
if (extentsScore > bestScore2)
{
best = bestExtents;
WinnerPhase = NestPhase.Extents;
ReportProgress(progress, NestPhase.Extents, PlateNumber, best, workArea, BuildProgressSummary());
}
}
catch (OperationCanceledException)
{
Debug.WriteLine("[FindBestFill] Cancelled, returning current best");
Debug.WriteLine("[RunPipeline] Cancelled, returning current best");
}
// Always report the final winner so the UI's temporary parts
// match the returned result (sub-phases may have reported their
// own intermediate results via progress).
ReportProgress(progress, WinnerPhase, PlateNumber, best, workArea, BuildProgressSummary());
return best ?? new List<Part>();
}
// --- Fill strategies ---
private List<Part> FillRectangleBestFit(NestItem item, Box workArea)
{
var binItem = BinConverter.ToItem(item, Plate.PartSpacing);
var bin = BinConverter.CreateBin(workArea, Plate.PartSpacing);
var engine = new FillBestFit(bin);
engine.Fill(binItem);
return BinConverter.ToParts(bin, new List<NestItem> { item });
angleBuilder.RecordProductive(context.AngleResults);
}
// --- Pattern helpers ---