refactor(engine): delegate PlateView.PushSelected to Compactor and add iterative compaction
PushSelected now calls Compactor.Push instead of duplicating the push logic. Compactor.Push moves parts as a group (single min distance) to preserve grid layouts. Compact tries both left-first and down-first orderings, iterating up to 20 times until movement drops below threshold, and keeps whichever ordering traveled further. Also includes a cancellation check in FillWithProgress to avoid accepting parts after the user stops a nest. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -837,7 +837,7 @@ namespace OpenNest.Controls
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var parts = await Task.Run(() =>
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engine.Fill(groupParts, workArea, progress, cts.Token));
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if (parts.Count > 0)
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if (parts.Count > 0 && !cts.IsCancellationRequested)
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{
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AcceptTemporaryParts();
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sw.Stop();
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@@ -937,65 +937,9 @@ namespace OpenNest.Controls
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public void PushSelected(PushDirection direction)
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{
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var stationaryParts = parts.Where(p => !p.IsSelected && !SelectedParts.Contains(p)).ToList();
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var stationaryBoxes = new Box[stationaryParts.Count];
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var stationaryLines = new List<Line>[stationaryParts.Count];
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var opposite = Helper.OppositeDirection(direction);
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var halfSpacing = Plate.PartSpacing / 2;
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var isHorizontal = Helper.IsHorizontalDirection(direction);
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for (var i = 0; i < stationaryParts.Count; i++)
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stationaryBoxes[i] = stationaryParts[i].BoundingBox;
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var workArea = Plate.WorkArea();
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var distance = double.MaxValue;
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foreach (var selected in SelectedParts)
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{
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// Check plate edge first to tighten the upper bound.
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var edgeDist = Helper.EdgeDistance(selected.BoundingBox, workArea, direction);
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if (edgeDist > 0 && edgeDist < distance)
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distance = edgeDist;
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var movingBox = selected.BoundingBox;
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List<Line> movingLines = null;
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for (var i = 0; i < stationaryBoxes.Length; i++)
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{
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// Skip parts not ahead in the push direction or further than current best.
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var gap = Helper.DirectionalGap(movingBox, stationaryBoxes[i], direction);
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if (gap < 0 || gap >= distance)
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continue;
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var perpOverlap = isHorizontal
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? movingBox.IsHorizontalTo(stationaryBoxes[i], out _)
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: movingBox.IsVerticalTo(stationaryBoxes[i], out _);
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if (!perpOverlap)
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continue;
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// Compute lines lazily — only for parts that survive bounding box checks.
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movingLines ??= halfSpacing > 0
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? Helper.GetOffsetPartLines(selected.BasePart, halfSpacing, direction, OffsetTolerance)
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: Helper.GetPartLines(selected.BasePart, direction, OffsetTolerance);
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stationaryLines[i] ??= halfSpacing > 0
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? Helper.GetOffsetPartLines(stationaryParts[i].BasePart, halfSpacing, opposite, OffsetTolerance)
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: Helper.GetPartLines(stationaryParts[i].BasePart, opposite, OffsetTolerance);
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var d = Helper.DirectionalDistance(movingLines, stationaryLines[i], direction);
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if (d < distance)
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distance = d;
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}
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}
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if (distance < double.MaxValue && distance > 0)
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{
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var offset = Helper.DirectionToOffset(direction, distance);
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SelectedParts.ForEach(p => p.Offset(offset));
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Invalidate();
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}
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var movingParts = SelectedParts.Select(p => p.BasePart).ToList();
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Compactor.Push(movingParts, Plate, direction);
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Invalidate();
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}
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private string GetDisplayName(Type type)
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