feat(engine): introduce whole-job nesting contracts

This commit is contained in:
aj
2026-09-17 13:44:10 -04:00
parent 587000f68a
commit 71dffce72c
17 changed files with 490 additions and 1 deletions
+27
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using System;
namespace OpenNest;
/// <summary>An immutable requirement, independent of drawing names, UI state, and drawing quantity counters.</summary>
public sealed class NestJobPart
{
public NestJobPart(string id, PartGeometrySnapshot geometry, int quantity, int priority = 0,
RotationPolicy rotation = null)
{
ArgumentException.ThrowIfNullOrWhiteSpace(id);
ArgumentNullException.ThrowIfNull(geometry);
if (quantity <= 0) throw new ArgumentOutOfRangeException(nameof(quantity));
Id = id;
Geometry = geometry;
Quantity = quantity;
Priority = priority;
Rotation = rotation ?? RotationPolicy.Automatic;
}
public string Id { get; }
public PartGeometrySnapshot Geometry { get; }
/// <summary>Positive number requested; never decremented by placement code.</summary>
public int Quantity { get; }
public int Priority { get; }
public RotationPolicy Rotation { get; }
}