refactor(cnc): extract rapid enumeration into RapidEnumerator
Pulls the rapid-walk logic (sub-program unwrapping, first-pierce lookup, incremental-vs-absolute handling, first-rapid skipping) out of PlateRenderer.DrawRapids into a reusable RapidEnumerator in Core so it can be unit-tested and reused outside the renderer. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -385,85 +385,20 @@ namespace OpenNest.Controls
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private void DrawRapids(Graphics g)
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{
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var pen = view.ColorScheme.RapidPen;
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var pos = new Vector(0, 0);
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for (var i = 0; i < view.Plate.Parts.Count; ++i)
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{
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var part = view.Plate.Parts[i];
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var pgm = part.Program;
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var segments = RapidEnumerator.Enumerate(part.Program, part.Location, pos);
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var piercePoint = GetFirstPiercePoint(pgm, part.Location);
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DrawLine(g, pos, piercePoint, view.ColorScheme.RapidPen);
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pos = piercePoint;
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DrawRapids(g, pgm, part.Location, ref pos, skipFirstRapid: true);
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}
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}
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private static Vector GetFirstPiercePoint(Program pgm, Vector partLocation)
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{
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for (var i = 0; i < pgm.Length; i++)
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{
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if (pgm[i] is SubProgramCall call && call.Program != null)
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return GetFirstPiercePoint(call.Program, partLocation + call.Offset);
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if (pgm[i] is Motion motion)
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foreach (var seg in segments)
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{
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return motion.EndPoint + partLocation;
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DrawLine(g, seg.From, seg.To, pen);
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pos = seg.To;
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}
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}
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return partLocation;
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}
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private void DrawRapids(Graphics g, Program pgm, Vector basePos, ref Vector pos, bool skipFirstRapid = false)
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{
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var firstRapidSkipped = false;
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for (var i = 0; i < pgm.Length; ++i)
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{
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var code = pgm[i];
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if (code is SubProgramCall { Program: { } program } call)
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{
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// A SubProgramCall is a coordinate-frame shift, not a physical
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// rapid to the hole center. The Cincinnati post emits it as a
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// G52 bracket, so the physical rapid is the sub-program's first
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// motion, which goes straight from here to the lead-in pierce.
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// Look ahead for that pierce point and draw the direct rapid,
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// then recurse with skipFirstRapid so the sub doesn't also draw
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// its first rapid on top. See docs/cincinnati-post-output.md.
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var holeBase = basePos + call.Offset;
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var firstPierce = GetFirstPiercePoint(program, holeBase);
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if (ShouldDrawRapid(skipFirstRapid, ref firstRapidSkipped))
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DrawLine(g, pos, firstPierce, view.ColorScheme.RapidPen);
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var subPos = holeBase;
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DrawRapids(g, program, holeBase, ref subPos, skipFirstRapid: true);
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pos = subPos;
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}
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else if (code is Motion motion)
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{
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var endpt = pgm.Mode == Mode.Incremental
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? motion.EndPoint + pos
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: motion.EndPoint;
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if (code.Type == CodeType.RapidMove && ShouldDrawRapid(skipFirstRapid, ref firstRapidSkipped))
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DrawLine(g, pos, endpt, view.ColorScheme.RapidPen);
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pos = endpt;
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}
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}
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}
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private static bool ShouldDrawRapid(bool skipFirstRapid, ref bool firstRapidSkipped)
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{
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if (skipFirstRapid && !firstRapidSkipped)
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{
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firstRapidSkipped = true;
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return false;
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}
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return true;
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}
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private void DrawAllPiercePoints(Graphics g)
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