feat: convert OpenNest.Core to .NET 8 SDK-style project
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,113 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<TargetFramework>net8.0-windows</TargetFramework>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{5A5FDE8D-F8DB-440E-866C-C4807E1686CF}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenNest</RootNamespace>
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<RootNamespace>OpenNest</RootNamespace>
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<AssemblyName>OpenNest.Core</AssemblyName>
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<AssemblyName>OpenNest.Core</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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<PackageReference Include="System.Drawing.Common" Version="8.0.10" />
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<Reference Include="System.Drawing" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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</Project>
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<Compile Include="Align.cs" />
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<Compile Include="AlignType.cs" />
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<Compile Include="Math\Angle.cs" />
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<Compile Include="CNC\KerfType.cs" />
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<Compile Include="CNC\CodeType.cs" />
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<Compile Include="CNC\LayerType.cs" />
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<Compile Include="CNC\Mode.cs" />
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<Compile Include="CutParameters.cs" />
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<Compile Include="Drawing.cs" />
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<Compile Include="Collections\DrawingCollection.cs" />
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<Compile Include="Math\EvenOdd.cs" />
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<Compile Include="Converters\ConvertGeometry.cs" />
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<Compile Include="CNC\ArcMove.cs" />
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<Compile Include="CNC\Comment.cs" />
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<Compile Include="CNC\ICode.cs" />
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<Compile Include="CNC\LinearMove.cs" />
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<Compile Include="CNC\Motion.cs" />
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<Compile Include="CNC\RapidMove.cs" />
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<Compile Include="CNC\Feedrate.cs" />
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<Compile Include="CNC\Kerf.cs" />
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<Compile Include="CNC\SubProgramCall.cs" />
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<Compile Include="Math\Generic.cs" />
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<Compile Include="Geometry\Arc.cs" />
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<Compile Include="Geometry\BoundingBox.cs" />
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<Compile Include="Geometry\Box.cs" />
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<Compile Include="Geometry\BoxSplitter.cs" />
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<Compile Include="Geometry\Circle.cs" />
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<Compile Include="Geometry\ConvexHull.cs" />
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<Compile Include="Geometry\RotatingCalipers.cs" />
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<Compile Include="Geometry\DefinedShape.cs" />
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<Compile Include="Geometry\Entity.cs" />
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<Compile Include="Geometry\EntityType.cs" />
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<Compile Include="Helper.cs" />
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<Compile Include="Geometry\IBoundable.cs" />
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<Compile Include="Geometry\Layer.cs" />
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<Compile Include="Geometry\Line.cs" />
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<Compile Include="OffsetSide.cs" />
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<Compile Include="Geometry\Polygon.cs" />
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<Compile Include="RelativePosition.cs" />
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<Compile Include="RotationType.cs" />
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<Compile Include="Geometry\Shape.cs" />
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<Compile Include="Geometry\Size.cs" />
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<Compile Include="Math\Tolerance.cs" />
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<Compile Include="Units.cs" />
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<Compile Include="Geometry\Vector.cs" />
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<Compile Include="IPostProcessor.cs" />
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<Compile Include="NestConstraints.cs" />
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<Compile Include="Sequence.cs" />
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<Compile Include="SpecialLayers.cs" />
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<Compile Include="Material.cs" />
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<Compile Include="Converters\ConvertMode.cs" />
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<Compile Include="Nest.cs" />
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<Compile Include="Part.cs" />
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<Compile Include="PushDirection.cs" />
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<Compile Include="Collections\ObservableList.cs" />
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<Compile Include="Plate.cs" />
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<Compile Include="CNC\Program.cs" />
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<Compile Include="Converters\ConvertProgram.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="DwgQty.cs" />
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<Compile Include="Geometry\Spacing.cs" />
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<Compile Include="Timing.cs" />
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<Compile Include="TimingInfo.cs" />
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<Compile Include="Math\Trigonometry.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@@ -1,35 +0,0 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenNest.Core")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("OpenNest.Core")]
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[assembly: AssemblyCopyright("Copyright © AJ Isaacs 2015")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("13d3c141-e430-4f27-9098-60d6f93e2a7b")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.4.0.0")]
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[assembly: AssemblyFileVersion("0.4.0.0")]
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