Move geometry primitives to OpenNest.Geometry namespace
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
57
OpenNest.Core/Geometry/BoxSplitter.cs
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57
OpenNest.Core/Geometry/BoxSplitter.cs
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@@ -0,0 +1,57 @@
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namespace OpenNest.Geometry
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{
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public static class BoxSplitter
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{
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public static Box SplitTop(Box large, Box small)
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{
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if (!large.Intersects(small))
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return Box.Empty;
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var x = large.Left;
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var y = small.Top;
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var w = large.Width;
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var h = large.Top - y;
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return new Box(x, y, w, h);
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}
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public static Box SplitLeft(Box large, Box small)
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{
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if (!large.Intersects(small))
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return Box.Empty;
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var x = large.Left;
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var y = large.Bottom;
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var w = small.Left - x;
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var h = large.Height;
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return new Box(x, y, w, h);
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}
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public static Box SplitBottom(Box large, Box small)
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{
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if (!large.Intersects(small))
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return Box.Empty;
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var x = large.Left;
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var y = large.Bottom;
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var w = large.Width;
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var h = small.Top - y;
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return new Box(x, y, w, h);
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}
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public static Box SplitRight(Box large, Box small)
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{
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if (!large.Intersects(small))
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return Box.Empty;
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var x = small.Right;
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var y = large.Bottom;
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var w = large.Right - x;
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var h = large.Height;
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return new Box(x, y, w, h);
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}
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}
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}
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