Move geometry primitives to OpenNest.Geometry namespace
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,4 +1,5 @@
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using OpenNest.Geometry;
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namespace OpenNest.CNC
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{
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public class ArcMove : Motion
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@@ -1,4 +1,6 @@
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namespace OpenNest.CNC
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using OpenNest.Geometry;
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namespace OpenNest.CNC
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{
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public class LinearMove : Motion
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{
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@@ -1,4 +1,5 @@
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using OpenNest.Geometry;
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namespace OpenNest.CNC
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{
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public abstract class Motion : ICode
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@@ -1,4 +1,5 @@
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using OpenNest.Geometry;
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namespace OpenNest.CNC
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{
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public class RapidMove : Motion
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@@ -1,4 +1,5 @@
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using OpenNest.CNC;
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using OpenNest.Geometry;
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namespace OpenNest
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{
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@@ -1,6 +1,7 @@
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using System.Drawing;
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using System.Linq;
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using OpenNest.CNC;
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using OpenNest.Geometry;
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namespace OpenNest
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{
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenNest
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namespace OpenNest.Geometry
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{
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public static class BoundingBox
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{
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@@ -1,6 +1,6 @@
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using OpenNest.Math;
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namespace OpenNest
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namespace OpenNest.Geometry
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{
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public class Box
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{
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@@ -1,4 +1,4 @@
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namespace OpenNest
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namespace OpenNest.Geometry
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{
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public static class BoxSplitter
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{
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@@ -1,5 +1,5 @@
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namespace OpenNest
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namespace OpenNest.Geometry
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{
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public interface IBoundable
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{
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@@ -1,6 +1,6 @@
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using System;
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namespace OpenNest
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namespace OpenNest.Geometry
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{
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public struct Size
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{
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@@ -1,4 +1,4 @@
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namespace OpenNest
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namespace OpenNest.Geometry
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{
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public struct Spacing
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{
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@@ -1,7 +1,7 @@
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using System;
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using OpenNest.Math;
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namespace OpenNest
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namespace OpenNest.Geometry
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{
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public struct Vector
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{
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@@ -1,5 +1,6 @@
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using System;
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using OpenNest.Collections;
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using OpenNest.Geometry;
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namespace OpenNest
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{
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@@ -60,15 +60,15 @@
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<Compile Include="CNC\SubProgramCall.cs" />
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<Compile Include="Math\Generic.cs" />
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<Compile Include="Geometry\Arc.cs" />
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<Compile Include="BoundingBox.cs" />
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<Compile Include="Box.cs" />
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<Compile Include="BoxSplitter.cs" />
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<Compile Include="Geometry\BoundingBox.cs" />
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<Compile Include="Geometry\Box.cs" />
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<Compile Include="Geometry\BoxSplitter.cs" />
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<Compile Include="Geometry\Circle.cs" />
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<Compile Include="Geometry\DefinedShape.cs" />
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<Compile Include="Geometry\Entity.cs" />
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<Compile Include="Geometry\EntityType.cs" />
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<Compile Include="Helper.cs" />
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<Compile Include="IBoundable.cs" />
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<Compile Include="Geometry\IBoundable.cs" />
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<Compile Include="Geometry\Layer.cs" />
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<Compile Include="Geometry\Line.cs" />
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<Compile Include="OffsetSide.cs" />
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@@ -76,10 +76,10 @@
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<Compile Include="RelativePosition.cs" />
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<Compile Include="RotationType.cs" />
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<Compile Include="Geometry\Shape.cs" />
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<Compile Include="Size.cs" />
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<Compile Include="Geometry\Size.cs" />
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<Compile Include="Math\Tolerance.cs" />
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<Compile Include="Units.cs" />
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<Compile Include="Vector.cs" />
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<Compile Include="Geometry\Vector.cs" />
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<Compile Include="IPostProcessor.cs" />
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<Compile Include="NestConstraints.cs" />
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<Compile Include="Sequence.cs" />
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@@ -94,7 +94,7 @@
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<Compile Include="ConvertProgram.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="DwgQty.cs" />
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<Compile Include="Spacing.cs" />
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<Compile Include="Geometry\Spacing.cs" />
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<Compile Include="Timing.cs" />
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<Compile Include="TimingInfo.cs" />
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<Compile Include="Math\Trigonometry.cs" />
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using OpenNest.CNC;
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using OpenNest.Geometry;
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namespace OpenNest
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{
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenNest.Collections;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using OpenNest.Geometry;
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namespace OpenNest
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{
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