feat: add snap-to-endpoint/midpoint for lead-in placement

Priority-based snapping: when the cursor is within 10px of an entity
endpoint or midpoint, snaps to it instead of the nearest contour point.
Diamond marker (endpoint) or triangle marker (midpoint) replaces the
lime dot to indicate active snap. Also refactors OnPaint into focused
helper methods and adds Arc.MidPoint().

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-01 08:42:13 -04:00
parent 5bd4c89999
commit 5c66fb3b72
2 changed files with 164 additions and 60 deletions

View File

@@ -155,6 +155,17 @@ namespace OpenNest.Geometry
Center.Y + Radius * System.Math.Sin(EndAngle));
}
/// <summary>
/// Mid point of the arc (point at the angle midway between start and end).
/// </summary>
public Vector MidPoint()
{
var midAngle = StartAngle + (IsReversed ? -SweepAngle() / 2 : SweepAngle() / 2);
return new Vector(
Center.X + Radius * System.Math.Cos(midAngle),
Center.Y + Radius * System.Math.Sin(midAngle));
}
/// <summary>
/// Splits the arc at the given point, returning two sub-arcs.
/// Either half may be null if the split point coincides with an endpoint.